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	<title>Education Futures &#187; virtual reality</title>
	<atom:link href="http://www.educationfutures.com/tag/virtual-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.educationfutures.com</link>
	<description>Exploring a New Paradigm in human capital development, driven by accelerating change.</description>
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		<title>Virtual worlds colliding</title>
		<link>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</link>
		<comments>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 15:31:15 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</guid>
		<description><![CDATA[Two interesting pieces of news emerged on virtual worlds: At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another. Multiverse Network is building tools that will allow virtual world developers to access and incorporate elements [...]]]></description>
			<content:encoded><![CDATA[<p>Two interesting pieces of news emerged on virtual worlds:</p>
<ol>
<li>At the <a href="http://www.virtualworlds2007.com/" target="_blank">Virtual Worlds Conference</a>, <a href="http://www.research.ibm.com/" target="_blank">IBM</a> and <a href="http://www.lindenlabs.com/" target="_blank">Linden Labs</a> announced plans to develop a set of open standards that would <a href="http://bits.blogs.nytimes.com/2007/10/10/free-the-avatars/" target="_blank">allow avatars to traverse from one virtual environment to another</a>.</li>
<li><a href="http://www.multiverse.net/" target="_blank">Multiverse Network</a> is <a href="http://www.news.com/Google-tools-to-power-virtual-worlds/2100-1043_3-6212325.html" target="_blank">building tools</a> that will allow virtual world developers to access and incorporate elements from <a href="http://labs.google.com/" target="_blank">Google</a>&#8216;s rapidly expanding warehouse of 3D models, based on real objects.</li>
</ol>
<p>This appears to be trending toward an open standards-based grid, which allows for the rapid development of virtual worlds based on the real world. As society increasingly prefers virtual reality over &#8220;real&#8221; reality, what can impacts in education, the workplace, and other knowledge-producing environments can we expect from this <em>de-realizing</em>?</p>
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		<title>Top ten signs the &#8220;Singularity is near&#8221;</title>
		<link>http://www.educationfutures.com/2007/06/19/top-ten-signs-the-singularity-is-near/</link>
		<comments>http://www.educationfutures.com/2007/06/19/top-ten-signs-the-singularity-is-near/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 12:00:45 +0000</pubDate>
		<dc:creator>Education Futures Editors</dc:creator>
				<category><![CDATA[Top ten list]]></category>
		<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[paradigm shift]]></category>
		<category><![CDATA[Technological Singularity]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/06/19/top-ten-signs-the-singularity-is-near/</guid>
		<description><![CDATA[As we stated in yesterday&#8217;s top ten list, human-surpassing intelligence will guarantee that the future is far more different than we can imagine. Our second top ten list plays off ideas from Ray Kurzweil&#8217;s The Singularity is near, Hans Moravec&#8217;s Mind children and Robot, and the work of Vernor Vinge. Onward Singularitarians! Accelerating returns: S-curves [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/category/top-ten-list/"><img src="http://www.educationfutures.com/wp-content/uploads/2007/06/ten-days-sm.png" alt="ten-days-sm.png" align="right" border="0" /></a>As we stated in yesterday&#8217;s top ten list, human-surpassing intelligence will guarantee that the future is far more different than we can imagine. Our second top ten list plays off ideas from Ray Kurzweil&#8217;s <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FSingularity-Near-Humans-Transcend-Biology%2Fdp%2F0143037889%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1182134389%26sr%3D8-3&amp;tag=educationfutu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank">The Singularity is near</a>, Hans Moravec&#8217;s <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FMind-Children-Future-Robot-Intelligence%2Fdp%2F0674576187%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1182134389%26sr%3D8-2&amp;tag=educationfutu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank">Mind children</a> and <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FRobot-Mere-Machine-Transcendent-Mind%2Fdp%2F0195136306%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1182134389%26sr%3D8-1&amp;tag=educationfutu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325" target="_blank">Robot</a>, and the <a href="http://www.educationfutures.com/2004/11/25/vernor-vinge-on-the-singularity/">work of Vernor Vinge</a>. Onward Singularitarians!</p>
<ol>
<li><strong>Accelerating returns</strong>: S-curves of change are occurring much more rapidly, forcing humans to cope with unexpected resource diversity.  Much of this exists in the form of bona fide forms of abundance, for which there are few or no means of effective absorption and equitable distribution.</li>
<li><strong>Advances in genetics</strong>: By many definitions of creation, including those within religious systems and conservative science, humans are about to become as gods.</li>
<li><strong>Advances in nanotechnologies</strong>: <a href="http://www.feynman.com/" target="_blank">Richard Feynman</a> pointed out a basic new direction for R&amp;D: toward the much, much smaller.  After a clumsy start that attempted to blend Newtonian mechanics with nanomachinery, the field has broadened and moved into chemistry, circuitry, and molecular self-assembly.</li>
<li><strong>Advances in robotics</strong>:  The more spectacular advances in robotics are occurring at the level of microelectromechanical systems.  In many ways less sophisticated than nanobots, mems offer the potential for a myriad of near-term applications, including some within the human body.</li>
<li><strong>Advances in computational capacities</strong>: According to <a href="http://www.kurzweilai.net" target="_blank">Ray Kurzweil</a>, reverse engineering of the human brain is on a path to duplicate the brain&#8217;s circuitry within one or two decades.  Cost estimates of such systems are projected to follow the now-familiar downward curve even as capabilities skyrocket.</li>
<li><strong>Advances in understanding human intelligence</strong>: Intelligence may need to be redefined as higher-order domains of potential and capability rather than properties specific only to humans.  Dovetailed intelligent humans and smart machines have already begun to generate a gradual equation of organic and inorganic intelligence potentials and capabilities.</li>
<li><strong>Virtual reality is beginning to complement reality</strong>:  In a yin-yang manner, virtual reality (VR) and classical reality (CR) are dovetailing as well as coexisting.  Distinctions between VR and CR may gradually dissipate as the properties of both are defined and measured empirically and as more blended systems and experiences are created.</li>
<li><strong>Paradigm shifts in thought and the senses are emerging as important cultural software</strong>: It will become ordinary to speak of paradigm changes outside the boundaries of cognition. Knowledge and innovation workers must change their thinking and feelings both anticipatorily and reactively to create opportunities and cope with sudden changes.</li>
<li><strong>The future is more difficult to imagine than ever before</strong>: The more information that becomes available through trends, scenarios and visions, the more that numerous alternative futures can be created.  <a href="http://en.wikipedia.org/wiki/Alvin_Toffler" target="_blank">Alvin Toffler</a> recognized this in 1967, but it is an insight that continues to provoke claims that humans are incapable of entertaining more than a handful of future alternatives, most of them utopic (all too &#8220;unlikely&#8221;) or dystopic (all too &#8220;likely&#8221;).</li>
<li><strong>Accelerating technological change is accelerating social change</strong>:  Technological advances routinely change our cultural norms, political systems, economics, and modes of thinking.  New cultures are routinely created, both as new configurations of blends of existing cultures (transcultures) and innovative, designed, personal cultures (postcultures).</li>
</ol>
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		<item>
		<title>New AERA SIG: Applied Research for Virtual Environments for Learning</title>
		<link>http://www.educationfutures.com/2007/05/22/new-aera-sig-applied-research-for-virtual-environments-for-learning/</link>
		<comments>http://www.educationfutures.com/2007/05/22/new-aera-sig-applied-research-for-virtual-environments-for-learning/#comments</comments>
		<pubDate>Tue, 22 May 2007 23:02:15 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[AERA]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/05/22/new-aera-sig-applied-research-for-virtual-environments-for-learning/</guid>
		<description><![CDATA[Brock Dubbels is looking for more people that belong to (or that can soon join) the American Educational Research Association (AERA) &#8211; for a Special Interest Group (SIG) especially for 3D Virtual Worlds, such as Second Life. http://www.simteach.com/wiki/index.php?title=ARVEL The Applied Research for Virtual Environments for Learning (ARVEL) special interest group at AERA, &#8220;is a community [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://brockdubbels.efoliomn2.com/">Brock Dubbels</a> is looking for more people that belong to (or that can soon join) the <a target="_blank" href="http://www.aera.net/">American Educational Research Association (AERA)</a> &#8211; for a <a target="_blank" href="http://www.simteach.com/wiki/index.php?title=ARVEL">Special Interest Group (SIG)</a> especially for 3D Virtual Worlds, such as <a target="_blank" href="http://www.secondlife.com">Second Life</a>.</p>
<p><a target="_blank" href="http://www.simteach.com/wiki/index.php?title=ARVEL">http://www.simteach.com/wiki/index.php?title=ARVEL</a></p>
<p>The <a target="_blank" href="http://www.simteach.com/wiki/index.php?title=ARVEL">Applied Research for Virtual Environments for Learning (ARVEL)</a> special interest group at AERA, &#8220;is a community of educators, scholars, and practitioners dedicated toward research in and on virtual environments. Using a variety of research methods, we support a diverse approach to understanding the optimal use of virtual worlds and environments for educational purposes. We&#8217;re interested in developing a comprehensive research agenda, intended to encompass the breadth and scope of learning potentialities, affordances, challenges, and shortcomings of immersive virtual learning environments.&#8221;</p>
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		<title>eLearning Games and Simulations workshop</title>
		<link>http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/</link>
		<comments>http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/#comments</comments>
		<pubDate>Mon, 21 May 2007 18:55:57 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/</guid>
		<description><![CDATA[For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 &#8211; 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]]]></description>
			<content:encoded><![CDATA[<p>For those of us in Minneapolis/St. Paul, this looks good:</p>
<div align="center"><a target="_blank" href="http://www.mngts.org/elearning07games/">eLearning Games and Simulations workshop</a></div>
<div align="center"></div>
<div align="center">May 24:  8:30 &#8211; 4:00</div>
<p align="center">Normandale Community College</p>
<table width="619" cellspacing="0" cellpadding="0" border="0" bgcolor="#ffffcc" style="height: 538px">
<tr style="height: 554px">
<td rowspan="2" style="width: 1px; height: 565px"></td>
<td valign="top" bgcolor="white" colspan="2" style="width: 672px; height: 554px"><font size="4" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Learn what your students already know</strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Games and simulations are powerful tools – changing the way we learn</p>
<p></font><font size="3" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Hands-on Instruction Enables You to Play the Games Yourself</strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Seated at your own computer, with an instructor as your guide, you’ll be taken into virtual worlds and 3-D environments where <strong><em>you become</em></strong></font></p>
<table width="610" cellspacing="2" cellpadding="0" border="0" style="height: 244px">
<tr>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>The newly elected President of Chimerica,</em></strong> responsible for stabilizing the country’s troubled economic and social situation, changing public policy and forming a new administration.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Hidden Agenda)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A 21st century student traveling back in time</em></strong> to a town besieged with health problems. Working with others, you track clues, form and test hypotheses, and make recommendations.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(River City)<br />
</strong></font></td>
</tr>
<tr>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A rookie newspaper reporter</em></strong> for the <em>Harperville Gazette</em> whose job is to write an article on the health and environmental implications of a toxic spill.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Behind the Message)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>Leader of a pharmaceutical company’s research team</em></strong>. You must determine the product’s features, estimate demand, and set price and production levels.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(SimSeries Business) </strong></font></td>
</tr>
<tr>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A $100,000 investor in the stock market</em></strong>,<br />
using real Internet research and news updates to determine how to build and grow your portfolio.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Stock Market Game)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2"></font><font face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>and more</em></strong></font></td>
</tr>
</table>
<p><font size="3" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Integrating Games/Simulations into Education </strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Now that you’ve played the games, the afternoon sessions address key issues that will help you take the next steps, topics include: </font></p>
<ul>
<li><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">How Games Improve the Learning Process </font></li>
<li><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Preparing the New Learner for the New Economy with Games </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Breathing Virtual Life into the Classroom </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Integrating a Game/Simulation with eLearning </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Like a Rock Star: virtual character development</font></li>
</ul>
</td>
</tr>
</table>
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		<title>MTV leapfrogs</title>
		<link>http://www.educationfutures.com/2007/01/22/mtv-leapfrogs/</link>
		<comments>http://www.educationfutures.com/2007/01/22/mtv-leapfrogs/#comments</comments>
		<pubDate>Mon, 22 Jan 2007 22:12:52 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/01/22/mtv-leapfrogs/</guid>
		<description><![CDATA[I just received this note from Janet Cohen: John - You are going to love this one &#8211; from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you&#8217;ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>I just received this note from <a title="Baby Boomer Blog" target="_blank" href="http://janetdcohen.blogs.com/babyboomerblog">Janet Cohen</a>:</p>
<blockquote><p>John -<br />
You are going to love this one &#8211;  from the Feb 2007  Wired.<br />
A Second Life for MTV  by Mark Wallace<br />
article is not online yet, but this article explains the part you&#8217;ll like,  MTV is calling their Virtual MTV a Leapfrog Initiative!<br />
<a target="_blank" href="http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/">http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/</a><br />
I&#8217;ll try to blog about this soon, if you don&#8217;t beat me to it.<br />
cheers,   janet</p>
</blockquote>
<p>Although MTV&#8217;s <a target="_blank" title="Virtual Laguna Beach" href="http://www.vlb.mtv.com/">Virtual Laguna Beach</a> has been out for a while, this is a great example of digital media converging with culture &#8212; and new culture creation.  No wonder they call it leapfrogging!<br />
Thanks Janet!</p>
<p><img id="image160" alt="promoimg1-1.gif" src="http://www.educationfutures.com/wp-content/uploads/2007/01/promoimg1-1.gif" /></p>
<p><strong>Update &#8211; Jan 24 @ 20:08</strong></p>
<p>You should really read Janet&#8217;s thought&#8217;s on &#8220;leapfrogging&#8221; at MTV:</p>
<p><a target="_blank" title="Link to Janet's thoughts" href="http://janetdcohen.blogs.com/babyboomerblog/2007/01/virtual_worlds_.html">http://janetdcohen.blogs.com/babyboomerblog/2007/01/virtual_worlds_.html</a></p>
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		<title>December 12 Horizon Forum recap</title>
		<link>http://www.educationfutures.com/2006/12/13/december-12-horizon-forum-recap/</link>
		<comments>http://www.educationfutures.com/2006/12/13/december-12-horizon-forum-recap/#comments</comments>
		<pubDate>Wed, 13 Dec 2006 21:31:09 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[Globalization]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Horizon Forum]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[Minnesota]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[pedagogy]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/12/13/december-12-horizon-forum-recap/</guid>
		<description><![CDATA[At yesterday&#8217;s Horizon Forum meeting, Chris Dede delivered a presentation via Skype on using multiple-user virtual environments in educational contexts. These environments, he argues, allows students to co-design and co-instruct their own educational experiences, allowing for guided social constructivism and learning that goes beyond what traditional schools try to accomplish through test-based assessments. Scott McLeod [...]]]></description>
			<content:encoded><![CDATA[<p>At yesterday&#8217;s <a target="_blank" title="Horizon Forum at CEHD" href="http://www.education.umn.edu/cps/Horizon">Horizon Forum</a> meeting, <a target="_blank" title="Chris's page at Harvard" href="http://www.gse.harvard.edu/~dedech/">Chris Dede</a> delivered a presentation via Skype on using <a title="River City videos" target="_blank" href="http://muve.gse.harvard.edu/rivercityproject/view/rc_videos.html">multiple-user virtual environments</a> in educational contexts.  These environments, he argues, allows students to co-design and co-instruct their own educational experiences, allowing for guided social constructivism and learning that goes beyond what traditional schools try to accomplish through test-based assessments.</p>
<div style="text-align: center"><img id="image149" alt="dede.JPG" src="http://www.educationfutures.com/wp-content/uploads/2006/12/dede.PNG" /></div>
<p><a target="_blank" title="Scott's blog" href="http://www.dangerouslyirrelevant.org/">Scott McLeod</a> continued with a discussion on preparing students for the new millennium rather than the industrial age.  With the pace of change accelerating, schools, by design, are not able to keep up with society.  Schools are in danger of becoming irrelevant unless if they do away with reactionary, compliance-based management and build future-oriented, proactive (and preactive!) leadership.</p>
<div style="text-align: center"><img id="image150" alt="horizon-forum.PNG" src="http://www.educationfutures.com/wp-content/uploads/2006/12/horizon-forum.JPG" /></div>
<p>Finally, with Garth Willis&#8217; help, we experimented with recording the session as a Macromedia Breeze meeting.  The recording is available online at: <a target="_blank" title="Horizon Forum Breeze playback" href="https://breeze5.umn.edu/p44056320/">https://breeze5.umn.edu/p44056320/</a> (sorry, the first twenty minutes of audio are missing).</p>
<p>The next Horizon Forum is scheduled for February 5, 2007, and will focus on advances in innovative learning in Latin America.</p>
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		<title>Horizon Forum on educational technology</title>
		<link>http://www.educationfutures.com/2006/11/22/horizon-forum-on-educational-technology/</link>
		<comments>http://www.educationfutures.com/2006/11/22/horizon-forum-on-educational-technology/#comments</comments>
		<pubDate>Wed, 22 Nov 2006 17:57:25 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[Horizon Forum]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[University of Minnesota]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/11/22/horizon-forum-on-educational-technology/</guid>
		<description><![CDATA[Join us for the next Horizon Forum meeting! Tuesday, December 12, 12-3 p.m. Room 303, Coffman Memorial Union University of Minnesota, East Bank Campus 300 Washington Avenue, S.E. Minneapolis Dr. Scott McLeod, Director of the University Council for Educational Administration Center for the Advanced Study of Technology Leadership in Education (CASTLE), will discuss the skills [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.educationfutures.com/wp-content/uploads/2006/10/horizon-web.thumbnail.jpg" alt="horizon-web.jpg" id="image128" title="horizon-web.jpg" align="left" /><strong>Join us for the next Horizon Forum meeting!</strong></p>
<p align="center"><strong>Tuesday, December 12, 12-3 p.m.</strong></p>
<p align="center">Room 303, Coffman Memorial Union<br />
University of Minnesota, East Bank Campus<br />
300 Washington Avenue, S.E. Minneapolis</p>
<p><strong>Dr. Scott McLeod</strong>, Director of the University Council for Educational Administration Center for the Advanced Study of Technology Leadership in Education (CASTLE), will discuss the skills that students need to survive and thrive in the digital future. Dr. McLeod will highlight disconnections between current schooling practices and future workforce needs and will emphasize leadership practices necessary to bridge the gap. Dr. McLeod also will focus on the policy, political, and organizational barriers that impede schools’ ability to be future-oriented.</p>
<p><em>Introduction by <strong>Dr. Chris Dede</strong>, Harvard University, Timothy E. Wirth Professor in Learning Technologies</em></p>
<p>The Horizon Forum is a “mold breaking” round-table initiated by the College of Education and Human Development at the University of Minnesota to facilitate action-oriented discussions on how we may design outstanding educational futures for Minnesota.</p>
<p>Lunch and validated parking will be provided.</p>
<p><strong><span style="background: yellow none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial">Please RSVP by December 5</span></strong><span style="background: yellow none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial"> to John Moravec, 612-625-3517 or moravec@umn.edu</span>
</p>
<p class="MsoNormal">Map to event:  <a href="http://www.sua.umn.edu/reservations/directions/cmu_directions.php" target="_blank">http://www.sua.umn.edu/reservations/directions/cmu_directions.php</a></p>
<p class="MsoNormal"><strong><em>Horizon Forum</em> on the Web: <a href="http://www.education.umn.edu/cps/Horizon/">http://www.education.umn.edu/cps/Horizon/</a></strong></p>
<p><strong><br />
</strong></p>
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		<title>Virtual teachers and virtual ecophagy</title>
		<link>http://www.educationfutures.com/2006/11/21/virtual-teachers-and-virtual-ecophagy/</link>
		<comments>http://www.educationfutures.com/2006/11/21/virtual-teachers-and-virtual-ecophagy/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 17:24:12 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/11/21/virtual-teachers-and-virtual-ecophagy/</guid>
		<description><![CDATA[Two articles surfaced recently regarding Second Life. First, CNN reports that over 60 educational organizations are using Second Life to explore how to promote learning in the virtual world. Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">Two articles surfaced recently regarding Second Life.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">First, <a title="CNN article" target="_blank" href="http://www.cnn.com/2006/TECH/11/13/second.life.university/index.html">CNN reports</a> that over 60 educational organizations are using <a title="Second Life" target="_blank" href="http://www.secondlife.com">Second Life</a> to explore how to promote learning in the virtual world.  Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill the need:</span></p>
<blockquote>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">John Lester, community and education manager at Linden Lab, the creator of &#8220;Second Life,&#8221; echoed that view. &#8220;There is a real human being behind every avatar &#8212; the people are very real. It&#8217;s just the medium is different,&#8221; he said.</span></p>
</blockquote>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">Second, <a target="_blank" title="New Scientist article" href="http://www.newscientisttech.com/article/dn10616-grey-goo-engulfs-virtual-world.html">New Scientist reports</a> that a flood of self-replicating objects in the online world have created a “<a target="_blank" title="grey goo" href="http://en.wikipedia.org/wiki/Grey_goo">grey goo</a>” that overwhelmed the servers:</span></p>
<blockquote>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">The trouble began with the appearance of a virtual gold rings in several areas of the virtual world. As users touched these rings, they starting replicating wildly and, eventually, the servers on which the game is hosted began creaking under the strain of the additional activity.</span></p>
</blockquote>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial">Virtual doomsday, anyone?</span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" /></p>
<div style="text-align: center"><img alt="goo.jpg" id="image138" src="http://www.educationfutures.com/wp-content/uploads/2006/11/goo.jpg" /></div>
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		<title>Wired: Play Warcraft? You&#8217;re hired!</title>
		<link>http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/</link>
		<comments>http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/#comments</comments>
		<pubDate>Tue, 23 May 2006 18:43:01 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/</guid>
		<description><![CDATA[This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the &#8220;Leapfrog U&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="Link to Wired article" href="http://www.wired.com/wired/archive/14.04/learn.html">This is a great article</a>!</p>
<p>Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction.  <a target="_blank" title="Link to Wired article" href="http://www.wired.com/wired/archive/14.04/learn.html">In this article</a>, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the &#8220;Leapfrog U&#8221; would find its greatest success embedded in the World of Warcraft, the Sims, Ever Quest, Final Fantasy XII, Second Life, etc., etc., etc&#8230;</p>
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		<title>Cyber society</title>
		<link>http://www.educationfutures.com/2006/05/20/cyber-society/</link>
		<comments>http://www.educationfutures.com/2006/05/20/cyber-society/#comments</comments>
		<pubDate>Sun, 21 May 2006 05:21:50 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[In other news]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[futures]]></category>
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		<category><![CDATA[virtual reality]]></category>

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		<description><![CDATA[From the IST program: If computers could create a society, what kind of world would they make? Thanks to the work of an ambitious project that adds a whole new meaning to the phrase, ‘computer society’, in which millions of software agents will potentially evolve their own culture, we could be about to find out. [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="From the IST program..." href="http://istresults.cordis.europa.eu/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/81933">From the IST program</a>:</p>
<blockquote><p><font size="3" face="Times New Roman" color="black">If computers could create a  society, what kind of world would they make? Thanks to the work of an ambitious  project that adds a whole new meaning to the phrase, ‘computer society’, in  which millions of software agents will potentially evolve their own culture, we  could be about to find out.</font></p>
<p><font size="3" face="Times New Roman" color="black"><span style="font-size: 12pt; color: windowtext">With funding from the European  Commission’s Future and Emerging Technologies (FET) initiative of the IST  programme, five European research institutes are collaborating on the <a target="_blank" title="https://www.new-ties.org/" href="https://www.new-ties.org/">NEW TIES</a>  project to create a thoroughly 21st-century brave new world – one populated by  randomly generated software beings, capable of developing their own language and  culture.</span></font></p>
</blockquote>
<p><a title="Link to article." target="_blank" href="http://istresults.cordis.europa.eu/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/81933">Read the full article</a>.</p>
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