Posts Tagged ‘ virtual reality ’

Virtual worlds colliding

10/11/2007

Two interesting pieces of news emerged on virtual worlds: At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another. Multiverse Network is building tools that will allow virtual world developers to access and incorporate elements [...]


Top ten signs the “Singularity is near”

6/19/2007

As we stated in yesterday’s top ten list, human-surpassing intelligence will guarantee that the future is far more different than we can imagine. Our second top ten list plays off ideas from Ray Kurzweil’s The Singularity is near, Hans Moravec’s Mind children and Robot, and the work of Vernor Vinge. Onward Singularitarians! Accelerating returns: S-curves [...]


New AERA SIG: Applied Research for Virtual Environments for Learning

5/22/2007

Brock Dubbels is looking for more people that belong to (or that can soon join) the American Educational Research Association (AERA) – for a Special Interest Group (SIG) especially for 3D Virtual Worlds, such as Second Life. http://www.simteach.com/wiki/index.php?title=ARVEL The Applied Research for Virtual Environments for Learning (ARVEL) special interest group at AERA, “is a community [...]


eLearning Games and Simulations workshop

5/21/2007

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


MTV leapfrogs

1/22/2007

I just received this note from Janet Cohen: John – You are going to love this one – from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you’ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I’ll [...]


December 12 Horizon Forum recap

12/13/2006

At yesterday’s Horizon Forum meeting, Chris Dede delivered a presentation via Skype on using multiple-user virtual environments in educational contexts. These environments, he argues, allows students to co-design and co-instruct their own educational experiences, allowing for guided social constructivism and learning that goes beyond what traditional schools try to accomplish through test-based assessments. Scott McLeod [...]


Horizon Forum on educational technology

11/22/2006

Join us for the next Horizon Forum meeting! Tuesday, December 12, 12-3 p.m. Room 303, Coffman Memorial Union University of Minnesota, East Bank Campus 300 Washington Avenue, S.E. Minneapolis Dr. Scott McLeod, Director of the University Council for Educational Administration Center for the Advanced Study of Technology Leadership in Education (CASTLE), will discuss the skills [...]


Virtual teachers and virtual ecophagy

11/21/2006

Two articles surfaced recently regarding Second Life. First, CNN reports that over 60 educational organizations are using Second Life to explore how to promote learning in the virtual world. Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill [...]


Wired: Play Warcraft? You’re hired!

5/23/2006

This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the “Leapfrog U” [...]


Cyber society

5/20/2006

From the IST program: If computers could create a society, what kind of world would they make? Thanks to the work of an ambitious project that adds a whole new meaning to the phrase, ‘computer society’, in which millions of software agents will potentially evolve their own culture, we could be about to find out. [...]


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Next Horizon Forum roundtable: Education and the Technological Singularity

An invitation to the next Horizon Forum meeting at the University of Minnesota: Education and the Technological Singularity January 27, 2010 11:30am – 1:30pm 250 Wulling Hall (U of M East Bank) At the next Horizon Forum, you are invited to join the discussion, moderated by Arthur Harkins and John Moravec, with special guests, as [...]


OECD teams with YouTube to discuss future of the Internet

Got development ideas for the digital world? The OECD is willing to engage in a dialog by video. The organization’s press release says it all: OECD – Paris, 29 May 2008 OECD and YouTube launch “Future of the Internet” initiative “How can the Internet make the world a better place?” This is the question OECD [...]


Skills for a Knowledge/Mind Worker Passport (19 commandments)

[Cross-posted from e-rgonomic] Passport of skills for a knowledge worker: Not restricted to a specific age. Highly engaged, creative, innovative, collaborative and motivated. Uses information and develops knowledge in changing workplaces (not tied to an office). Inventive, intuitive, and able to know things and produce ideas. Capable of creating socially constructed meaning and contextually reinvent [...]


eLearning Games and Simulations workshop

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


Virtual teachers and virtual ecophagy

Two articles surfaced recently regarding Second Life. First, CNN reports that over 60 educational organizations are using Second Life to explore how to promote learning in the virtual world. Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill [...]


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