Posts Tagged ‘ videogames ’

From Wiimote to “wiiteboard”

2/12/2008

Johnny Chung Lee at Carnegie Mellon University created a couple innovative uses for the relatively cheap Nintendo Wii Remote. Most impressively, by combining a Wiimote, an LCD projector, and a little C# programming, he created a low-cost, multi-touch whiteboard system: More (including videos of other cool stuff you can do with your Wii) at his [...]


Games in the Classroom 6: cultural modeling and education beyond abstraction

8/20/2007

Do kids just naturally get it? Are they just good at games, computers, phones, and all things digital? My experience and common sense says no, although I wish it were a general truth. Do kids need to learn about games in school? Yes, if we want to guide them in optimal usage, and maybe learn [...]


Games in the Classroom Part 4

8/17/2007

Games as Expert Systems It seems like common sense to assume that the best way to learn something is to work one-on-one with an expert. Unfortunately, many of these experts are busy using their expertise in important projects at the Louvre, saving lives, winning Nobel prizes, and putting out fires—and sometimes a great expert is [...]


Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


Video Games in the Classroom (part two)

7/29/2007

To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]


Introducing Brock Dubbels, guest blogger

7/27/2007

Brock Dubbels, a Ph.D. candidate in Curriculum and Instruction at the University of Minnesota is joining Education Futures for the next week or so as a guest blogger. Brock brings nearly two decades of experience in education and instructional design, exploring new technologies for assessment, delivering content, creating engagement with learners, and investigating ways people [...]


Videogames in the classroom

6/21/2006

Cathy Zemke forwarded this along from Brock Dubbels on a CEHD mailing list: In a recent story on WCCO, Jason DeRusha reported on curriculum that Brock Dubbels, a graduate student in Curriculum and Instruction, created for his classroom at Northeast Middle School in Minneapolis using video games to meet state standards in reading and literature. [...]


Wired: Play Warcraft? You’re hired!

5/23/2006

This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the “Leapfrog U” [...]


Related posts

Simple + Streamlined + Slick = Chrome

I thought I would start my week of ‘guest blogging’ by introducing a new tech tool. Have you heard of Chrome? It is the new search engine by Google. Wired magazine had a great article titled “Inside Chrome: The Secret Project to Crush IE and Remake the Web“. I thought I would chime in and give [...]


MTV leapfrogs

I just received this note from Janet Cohen: John – You are going to love this one – from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you’ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I’ll [...]


Virtual teachers and virtual ecophagy

Two articles surfaced recently regarding Second Life. First, CNN reports that over 60 educational organizations are using Second Life to explore how to promote learning in the virtual world. Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill [...]


The futures of the state fair

Time for shameless self-promotion! The StarTribune is running an article on the future of the Minnesota State Fair, which contains input from Arthur Harkins and myself. From the article: “The State Fair has traditionally been a showcase, but in the future, we see it becoming much more of a collaborative, idea- and product-generating place,” said [...]


Leapfrogging to an innovation-driven society

In an interview with Frank Moss, director of MIT’s Media Lab, BusinessWeek uncovers a vision for the future driven by disruptive change. This thinking is behind a new breed of entrepreneurs who, says Moss: Resist the current temptation to make incremental changes to attract funding. It might get you off the ground, but I don’t [...]


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