Posts Tagged ‘ teaching ’

Beating the “pop” quiz

1/16/2008

Clearly, students who bring in a 2-liter bottle of Coke will outperform the 16-oz. Coke-toting students. How long will teachers play these cat-and-mouse games before they give up on traditional tests altogether? Cheat At School Professionally


Introducing Jeffrey Schulz, guest blogger

11/16/2007

Jeffrey Schulz is a PhD student at the University of Minnesota in Educational Policy and Administration with heavy leanings toward Comparative International Development of Education. His research interests lie in the futures of education, particularly at the secondary level. Additionally, he has extensive teaching experience in urban education, and is currently working for BlueSky Charter [...]


Games in the Classroom 5: embodiment, context, complexity, good assessment, measurement, and relevance

8/18/2007

What was presented yesterday is how to embody and teach a lesson on Voice. Trying to teach voice sounds pretty boring, especially when you tell them excitedly in your teacher nerd-talk that “you’ll like it, it’s fun! We’ll look at poetry and other fiction and examine tone, emphasis, word choice, syntax, volume, and all the [...]


Games in the Classroom Part 4

8/17/2007

Games as Expert Systems It seems like common sense to assume that the best way to learn something is to work one-on-one with an expert. Unfortunately, many of these experts are busy using their expertise in important projects at the Louvre, saving lives, winning Nobel prizes, and putting out fires—and sometimes a great expert is [...]


Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


Video Games in the Classroom (part two)

7/29/2007

To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]


Video Games in the Classroom

7/28/2007

Video Games in the Classroom? I am a gamer. I am also a teacher for the Minneapolis Public Schools, and have been working with students on issues of Language Arts, Reading, and Video Games. I also offer a class called “Video games as learning tools.” This course is for teachers and people who are interested [...]


Top ten list #7: Ways U.S. education is failing to produce creatives

6/26/2007

Today’s list discusses how U.S. education is failing to create students that will succeed in creative, knowledge- and innovation-based economies. Not surprisingly, No Child Left Behind heads-off this list as failure #1: No Child Left Behind. NCLB is producing exactly the wrong products for the 21st Century, but is right on for the 1850′s through [...]


Learning to be creative in education

4/10/2007

This was just noted over at e-rgonomic: At last year’s TED conference, Sir Ken Robinson made his case for creating an education system that nurtures creativity, rather than undermining it: View This Video on Google Robinson is author of Out of Our Minds: Learning to be Creative, and a thought leader on injecting innovation and [...]


Related posts

Friedman: U.S. education system endangering global competitiveness

New York times columnist Tom Friedman speaks out: A Washington lawyer friend recently told me about layoffs at his firm. I asked him who was getting axed. He said it was interesting: lawyers who were used to just showing up and having work handed to them were the first to go because with the bursting [...]


Creating one or more Innovation Cells within your school

[Cross posted from the Leapfrog Institutes Newswire] Ron Fuller is an emeritus teacher at Edison High School in Minneapolis, Minnesota. Recently, Ron prepared this step-by-step format for creating self-organizing Innovation Cells in schools. With his permission, we are sharing his framework for building ICs in educational settings. Students are grouped with a licensed staff member [...]


Digital Media and Learning Competition winners

17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded funding, [...]


Games in the Classroom 7–game mechanics for creating learning

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


Using tech to teach the same old garbage

Folks, when you use new technologies to teach the same old garbage, you’re not going to get the results that you want. The NY Times started to touch on this in their article, Seeing no progress, some schools drop laptops: …the Liverpool Central School District, just outside Syracuse, has decided to phase out laptops starting [...]


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