Intellectual property rights in 2025

Written by John Moravec on Thursday, May 8, 2008 at 6:59

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The European Patent Office engaged in a two-year futuring project on futures for intellectual property rights in 2025, interviewing 50 key players - including critics - from the fields of science, business, politics, ethics, economics and law. Their opinions were sought opinions on how intellectual property and patenting might evolve over the next fifteen to twenty years.

Four primary scenarios were developed from the projects activities:

  • Market Rules (business): The story of consolidation in the face of a system that has been so successful that it is collapsing under its own weight
  • Whose Game? (geopolitics): The story of conflict in the face of changing geopolitical balances and competing ambitions
  • Trees of Knowledge (society): The story of erosion in the face of diminishing societal trust
  • Blue Skies (technology): The story of differentiation in the face of global systemic crises

These scenarios are driven by five driving forces that create the most uncertainty:

  • Power: “globalisation has redefined this power structure, with established sources of authority – such as governments – challenged by the many new powerful actors that are forming alliances and cutting across traditional boundaries”
  • Global Jungle: “economic, social and political competitive flattening of the world between a multiplicity of players that include countries, regions, hotspots and city states, market sectors, global companies, organisational and business models, consumer markets and workforces, business and universities as well as cultures. In this global jungle, there are many who are ill-equipped to adapt.”
  • Rate of Change: “The growing divide between the short and long-term goals leads us to ask: How do humans and their institutions adjust to cope with the rate of change?”
  • Systemic Risks: “There are also major risks created by our dependency on the complex natural and man-made systems that support humanity.”
  • Knowledge Paradox: “The transformation of data into information and then into knowledge – information that can be utilised to build capabilities – is also far from straightforward. This raises the question: As information becomes increasingly abundant, what knowledge has value?”

More is available in the free “Scenarios for the Future” compendium, which is available from the EPO website.

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Category: Accelerating Change, Books, Globalization, Technology

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SimCity Societies introduces social modeling

Written by John Moravec on Saturday, October 13, 2007 at 10:18

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SimCity Societies, the latest release in the SimCity franchise, is due for release on November 13. The game integrates a social and cultural modeling component. Characteristics of each user-run SimCity is determined by the user through development of six social, cultural, and economic factors: productivity, prosperity, creativity, spirituality, authority, and knowledge.

From EA:

Featuring an all-new, revolutionary feature set, SimCity Societies allows you to create your own kinds of cities and shape their cultures and environments. Make your cities green or polluted, contemporary or futuristic, rural or urban. Create an artistic society or a police state, an industrial city or a spiritual community—or any society you want!

Jamais Cascio notes that the game is finding real world applications, including climate education –from an unlikely source:

British Petroleum initially approached EA Games about a specialized version of SimCity that dealt with energy and global warming; rather than undertake a one-off project, EA agreed to partner up with BP to integrate these ideas into SimCity Societies. While this has elements of crass product placement — all of the gas stations in your city are BP, for example — it also suggest an intriguing opportunity to look at not just how energy and environment affect economic results, but how they change social behaviors, too.

Also read Dan DiPasquo’s commentary on the role of energy companies in games…

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Category: Games in Education

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