Digital Media and Learning Competition winners

Written by John Moravec on Thursday, February 21, 2008 at 12:00

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17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded funding, all of the winning projects look awesome:

  1. Always with You: Experiment in Hand-held Philanthropy: The Always With You network will connect young African social entrepreneurs with young North American professionals. Using mobile phone technology, which is now widespread, this network will facilitate both micro-funding and the exchange of professional advice to projects in Africa that promote public benefit.
  2. Black Cloud: Environmental Studies Gaming: Black Cloud is an environmental studies game that mixes the physical with the virtual to engage high school students in Los Angeles and Cairo, Egypt.
  3. Critical Commons: Critical Commons is a blogging, social networking and tagging platform specially designed to promote the “fair use” of copyrighted material in support of learning.
  4. FollowTheMoney.org: Networking Civic Engagement: FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users’ guide that supports civics research by young people and promotes their understanding of — and engagement with — electoral politics and legislative activities.
  5. Fractor: Act on Facts: Fractor is a web application that matches news stories with opportunities for social activism and community service.
  6. HyperCities: Based on digital models of real cities, “HyperCities” is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in the past.
  7. Let the Games Begin: A 101 Workshop for Social Issue Game: The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games.
  8. Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE): Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-learning games on mobile phones: the “PCs of the developing world.”
  9. Mobile Musical Networks: Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks.
  10. Networking Grassroots Knowledge Globally: Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and “information commons” that will include blogs, video clips, sound slides, podcasts, and photographs to help share innovative practices for helping marginalized and vulnerable children.
  11. Ohmwork: Networking Homebrew Science: Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself (DIY) science projects.
  12. Self-Advocacy Online: Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those who participate in organized self-advocacy groups.
  13. Social Media Virtual Classroom: The Social Media Virtual Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and learning about the psychological, interpersonal, and social issues related to participatory media.
  14. Sustainable South Bronx Fab Lab: The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more.
  15. Virtual Conflict Resolution: Turning Swords to Ploughshares: Virtual Conflict Resolution is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations.
  16. The Virtual World Educators Network: The Virtual World Educators Network will be developed to serve as an online hub to promote the use of virtual worlds as rich learning environments.
  17. YouthActionNet Marketplace: The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical social problems.

How can we fund more of these projects?

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Future Scanner

Written by John Moravec on Thursday, December 6, 2007 at 16:28

I received this note regarding Future Scanner, located at memebox.com:

The Future Scanner is a community-powered resource that scours the web for the best future-focused content (predictions by experts, discoveries that will impact future events, product prototypes, industry forecasts, useful resources, etc.) and makes it accessible by future Year and Category. When users locate these types of cool links, they tag them accordingly and submit them as “scans” to the site via their personal accounts. As other users come across interesting scans and vote for the ones they like best, the links that receive the most votes appear on the front page of the Future Scanner. Individual users can also easily keep track of the scans they’ve submitted and voted for via their user accounts.

Looks like Digg for futurists, eh?

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ICTs for Peace and Reconciliation

Written by Jayson Richardson on Monday, October 29, 2007 at 20:15

While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called “Building peace through information and communication technologies.” The table below details some of the authors’ main points.

Ways of Promoting Peace and Reconciliation through ICTs

Examples of ICTs

Provide information

  • Internet connectivity
  • Mobile phones and personal data assistants (PDAs)
  • Geographic information systems (GIS
  • Satellite imagery
  • Listservs and forums
  • Radio
  • Chat

Help people process information

  • Websites and portals
  • Data visualization tools
  • Online dispute resolution tools
  • Virtual command centers

Improve decision making

  • Games and simulations
  • Online dispute resolution tools

Reduce scarcity

  • Mobile phones
  • Handheld portable devices

Support relationships

  • Social networking tools
  • Online collaboration tools
  • Mobile phones
  • Virtual reality
  • Telecentres

Help people understand each other

  • Translation software
  • Blogs
  • Social networking tools
  • Multimedia

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“My World” rumors persist

Written by John Moravec on Wednesday, September 26, 2007 at 8:51

From Ars Technica:

Rumors of Google’s plans to create a virtual world that rivals that of Second Life have popped up once again over the weekend. The company could now be collaborating with Arizona State University to test the 3D social network, which may be tied into Google’s current applications of Google Earth and Google Maps.

By targeting the higher education social networking crowd (at least initially), can we expect this to take education by storm? Whereas Second Life is based on an invented (and inventable!) world, My World appears grounded in the real world –and more purpose-driven. Would such a grounding help to bridge virtual learning environments with reality?

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Games in the Classroom 5: embodiment, context, complexity, good assessment, measurement, and relevance

Written by Brock Dubbels on Saturday, August 18, 2007 at 16:52

What was presented yesterday is how to embody and teach a lesson on Voice.

Trying to teach voice sounds pretty boring, especially when you tell them excitedly in your teacher nerd-talk that “you’ll like it, it’s fun! We’ll look at poetry and other fiction and examine tone, emphasis, word choice, syntax, volume, and all the things that make a great reading. Just think, diction is slang! We’ll study that too!”

Booooooorrrriing.

If they don’t heckle me for saying something like that, they should.

Now what happens when we embody that lesson in something that it is kind of fun and exciting?

Let’s try another voice:

How about cutting some tracks on garage band? You are going to do the voice on the song. Then we’ll put some music and a beat behind it.

What are you going to call your act? Are you going to be yourself, or make a character? What is their sound?

What are you going to rap about? How about this? Or maybe you can try rapping some one else’s words.

Well, we better think of a logo and begin to think about how we are going to promote you. Who do you like?

Okay, let’s think about doing a video, the cover art, and do some press kits and take some glam shots.

You are going to take on a couple of roles: the talent, the publicist, designer, the manager, the producer.

Will you want to do a clothing line?

So what happens when we try out a high interest activity?

How about engaging the imagination to make something real?

(Read more …)

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Top ten list #6: Tech tools and Web resources to start leapfrogging now

Written by Education Futures Editors on Monday, June 25, 2007 at 10:59

ten-days-sm.pngWe’re back this week with the final five top ten lists! Today’s list contains tools and Web resources to help people start leapfrogging now.

Note: It’s hard to create an innovative tools top ten list while omitting services from Google – but, for the purpose of this list, Google is left off because everybody wants to be like Google. Why be like Google when you can leapfrog the industry?

  1. GNU/Linux: It’s open. It’s free. It works. And, it’s very well supported.
  2. Tom at Sky Blue Waters believes no leapfrogger can get by without a proper RSS feed to quickly digest and disseminate information.
  3. WordPress: Get your message out and solicit reponses with the best blogging tool out there.
  4. Wikimedia or other open knowledge-based software to quickly publish your stuff and open it for public additions, corrections, or (if necessary) deletions. Wikimedia is the platform that powers Wikipedia and Wikiversity.
  5. Second Life, World of Warcraft, Croquet and other virtual environments for building new social contexts, experiences and for trying out things you can’t get away with in the real world.
  6. Skype: You’ll want to talk a lot to others around the world. Why not do it for free or almost free?
  7. Old skool media (also available on the Web): New York Times, Wall Street Journal, Washington Post, etc., etc., etc…
  8. Social bookmarking (e.g., del.icio.us): Find new ideas and resources, share them with others, and learn more along the way.
  9. Creative Commons licensing: Mark your creative work with the freedoms you want it to carry.
  10. Finally, if the resources you need aren’t out there, create your own. Need help? Consider building a team online.

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