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	<title>Education Futures &#187; simulations</title>
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	<link>http://www.educationfutures.com</link>
	<description>Exploring a New Paradigm in human capital development, driven by accelerating change.</description>
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		<title>3D Simulations and Model Eliciting Activities</title>
		<link>http://www.educationfutures.com/2008/10/15/3d-simulations-and-model-eliciting-activities/</link>
		<comments>http://www.educationfutures.com/2008/10/15/3d-simulations-and-model-eliciting-activities/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 11:00:30 +0000</pubDate>
		<dc:creator>Jayson Richardson</dc:creator>
				<category><![CDATA[Games in Education]]></category>
		<category><![CDATA[Guest Blogger]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Croquet]]></category>
		<category><![CDATA[MEA]]></category>
		<category><![CDATA[simulations]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=830</guid>
		<description><![CDATA[I am involved in an Institute of Educational Sciences project with Seward Incorporated out of Minneapolis. We are currently building a simulation to support a Model Eliciting Activity (MEA). MEAs are predominantly used in STEM areas (science, technology, engineering, and mathematic). Here is a good read on how MEAs have been used. In short, these are activities that force students to [...]]]></description>
			<content:encoded><![CDATA[<div><span class="Apple-style-span" style="0;">I am involved in an<span class="Apple-converted-space"> </span><a href="http://www.ed.gov/about/offices/list/ies/index.html">Institute of Educational Sciences<span class="Apple-converted-space"> </span></a>project with<span class="Apple-converted-space"> </span><a href="http://www.sewardinc.com/siwebdev/index.cfm">Seward Incorporated</a><span class="Apple-converted-space"> </span>out of Minneapolis. We are currently building a simulation to support a Model Eliciting Activity (MEA). MEAs are predominantly used in STEM areas (science, technology, engineering, and mathematic).<span class="Apple-converted-space"> </span><a href="http://www.iwitts.com/html/022diefes-dux.pdf">Here</a><span class="Apple-converted-space"> </span>is a good read on how MEAs have been used. In short, these are activities that force students to build mathematical models based on real world problems.</span></div>
<p><span class="Apple-style-span" style="0;">Check out these sample MEAs:</p>
<ul>
<li><a href="http://www.indiana.edu/~iucme/mathmodeling/docs/Tiny_Toys_MEA.doc">Tiny Toys</a></li>
<li><a href="http://www.crlt.org/modelsandmodeling/papers/mea-machinemadesoccerball.pdf">Soccer Balls</a></li>
<li><a href="http://www.indiana.edu/~iucme/mathmodeling/docs/Bigfoot_mea.pdf">Big Foot</a></li>
</ul>
<p>In short, we are building simulations to support MEAs. Currently we are building a simulation using<span class="Apple-converted-space"> </span><a href="http://www.opencroquet.org/index.php/Main_Page">Croquet</a>. This is an open source technology that allows the user to create interactive 3D worlds. The current simulation is based on a paper airplane MEA. In this MEA students need to create a judging model for what makes a paper airplane a best floater, the fastest plane, most loops, the most accurate, etc, With this MEA it is impossible for teachers to replicate a data set in class. But in a simulated environment, teachers can replicate a throw over and over! Below is a screenshot of our current project:</p>
<p> </p>
<p></span></p>
<p> <a href="http://www.educationfutures.com/wp-content/uploads/2008/10/mea.jpg"><img class="alignnone size-medium wp-image-831" src="http://www.educationfutures.com/wp-content/uploads/2008/10/mea-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p>In this environment students will be able to:</p>
<ul>
<li>Launch and relaunch flights</li>
<li>Chat with other students</li>
<li>Compare and contrast flight paths</li>
<li>Change angle from judges table to top view, to sideline view.</li>
<li>Interact with the flight data using a measurement tool.</li>
</ul>
<p>Teachers will:</p>
<ul>
<li>Be able to monitor all students in the environment</li>
<li>Give feedback and probe using the chat function</li>
</ul>
<p>We are working on the laboratory now. In that environment, students will be more interactive and will be able to play with the angle, the force, height, and plane choice to determine its impact on the flight.</p>
<p>If you had any experiences using / building simulations to support mathematical problem solving skills, please comment! If you know of anyone else doing this kind of work, we would love to hear about it!</p>
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		<item>
		<title>ICTs for Peace and Reconciliation</title>
		<link>http://www.educationfutures.com/2007/10/29/icts-for-peace-and-reconciliation/</link>
		<comments>http://www.educationfutures.com/2007/10/29/icts-for-peace-and-reconciliation/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 02:15:33 +0000</pubDate>
		<dc:creator>Jayson Richardson</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Contributors]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guest Blogger]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[peace]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/10/29/icts-for-peace-and-reconciliation/</guid>
		<description><![CDATA[While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called &#8220;Building peace through information and communication technologies.&#8221; The table below details some of the authors&#8217; main points. Ways of Promoting Peace and Reconciliation through ICTs Examples of ICTs Provide information Internet connectivity Mobile [...]]]></description>
			<content:encoded><![CDATA[<p>While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called <a href="http://www.idealware.org/articles/peace_through_ICTs.php">&#8220;Building peace through information and communication technologies.&#8221;</a> The table below details some of the authors&#8217; main points.</p>
<table border="1" cellpadding="0" cellspacing="0">
<tr>
<td width="207">
<p align="left"><strong><font size="3">Ways of Promoting Peace and Reconciliation through ICTs</font></strong></p>
</td>
<td width="380">
<p align="left"><strong><font size="3">Examples of ICTs</font></strong></p>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Provide information</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Internet connectivity</font></li>
<li><font size="3">Mobile phones and personal data assistants (PDAs)</font></li>
<li><font size="3">Geographic information systems (GIS</font></li>
<li><font size="3">Satellite imagery</font></li>
<li><font size="3">Listservs and forums</font></li>
<li><font size="3">Radio</font></li>
<li><font size="3">Chat </font></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Help people process information</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Websites and portals</font></li>
<li><font size="3">Data visualization tools</font></li>
<li><font size="3">Online dispute resolution tools</font></li>
<li><font size="3">Virtual command centers</font></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Improve decision making</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Games and simulations</font></li>
<li><font size="3">Online dispute resolution tools</font></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Reduce scarcity</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Mobile phones</font></li>
<li><font size="3">Handheld portable devices</font></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Support relationships</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Social networking tools</font></li>
<li><font size="3">Online collaboration tools</font></li>
<li><font size="3">Mobile phones</font></li>
<li><font size="3">Virtual reality</font></li>
<li><font size="3">Telecentres</font></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="207">
<p align="left"><font size="3">Help people understand each other</font></p>
</td>
<td valign="top" width="380">
<ul>
<li><font size="3">Translation software</font></li>
<li><font size="3">Blogs</font></li>
<li><font size="3">Social networking tools</font></li>
<li><font size="3">Multimedia</font></li>
</ul>
</td>
</tr>
</table>
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		<title>Global Leapfrog Education</title>
		<link>http://www.educationfutures.com/resources/gle/</link>
		<comments>http://www.educationfutures.com/resources/gle/#comments</comments>
		<pubDate>Sat, 25 Aug 2007 23:59:08 +0000</pubDate>
		<dc:creator>Education Futures Editors</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[21st century]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[Global Leapfrog Education]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/global-leapfrog-education/</guid>
		<description><![CDATA[Education Futures is the repository of Global Leapfrog Education (formerly ISSN 1933-0200). Contents available online are Volume 1, Number 1 (December 2006): Editors Welcome: Arthur Harkins and John Moravec Learning 2.0: Juan Cristobal Cobo Romani (reviewed by Suzanne Miric) Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning: Arthur Harkins, John Moravec, and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.educationfutures.com/wp-content/uploads/2007/08/gle-logo.PNG" title="gle-logo.PNG" alt="gle-logo.PNG" border="0" /></p>
<p>Education Futures is the repository of Global Leapfrog Education (formerly ISSN 1933-0200).</p>
<p>Contents available online are</p>
<p>Volume 1, Number 1 (December 2006):</p>
<ul>
<li>Editors Welcome:  Arthur Harkins and John Moravec</li>
<li><a href="http://www.educationfutures.com/wp-content/uploads/2007/08/volume-1-number-1-cobo.pdf" target="_blank">Learning 2.0</a>: Juan Cristobal Cobo Romani (reviewed by Suzanne Miric)</li>
<li><a href="http://www.educationfutures.com/wp-content/uploads/2007/08/volume-1-number-1-harkins-moravec-kubik.pdf" target="_blank">Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning</a>:  Arthur Harkins, John Moravec, and George Kubik (reviewed by Drew Davidson and Juan Cristobal Cobo Romani)</li>
</ul>
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		<title>Games in the Classroom (part three)</title>
		<link>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/</link>
		<comments>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 19:45:57 +0000</pubDate>
		<dc:creator>Brock Dubbels</dc:creator>
				<category><![CDATA[Guest Blogger]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[brockdubbels]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Minneapolis]]></category>
		<category><![CDATA[online]]></category>
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		<category><![CDATA[research]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[simulations]]></category>
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		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[University of Minnesota]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogames]]></category>
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		<guid isPermaLink="false">http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/</guid>
		<description><![CDATA[Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]]]></description>
			<content:encoded><![CDATA[<p>Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply.</p>
<p>What is happening now is taking place in real-time in virtual environments that are interactive and look better than many films.  Decisions, actions, and communications happen like they would in a face-to-face conversation, but they are done through a proxy, that is first and second-person perspectives with an avatar:  a graphical representation of yourself in the game space.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.JPG" title="grandmasterfoo.JPG"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.thumbnail.JPG" alt="grandmasterfoo.JPG" /></a></p>
<p>Here is my avatar in <a href="http://secondlife.com/whatis/">Second Life</a>.</p>
<p>He is a mix of <a href="http://tinyurl.com/2y287z">Yoda</a>, <a href="http://tinyurl.com/27n2r9">Pei Mei</a>, <a href="http://tinyurl.com/ywvpkp">Zatoichi</a>, <a href="http://tinyurl.com/282s2s">Master Po,</a> and <a href="http://www.realultimatepower.net/">Real Ultimate Power</a>. I would have liked to have made him old, but this is only possible if you learn to use some tools outside of the game to create more specialized characters.  There are many who do this custom avatar creation, and the cool thing is that you could make your avatar something other than a person. Maybe a virus or a mailbox.</p>
<p>In fact, many people are already creating a comfortable living creating products for in game use.  If you have not seen it yet, there are already success stories <a href="http://www.businessweek.com/magazine/content/06_18/b3982001.htm?chan=search">of people capitalizing</a> on the new economies that virtual worlds have created.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.png" title="073007-1945-gamesinthec1.png"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.thumbnail.png" alt="073007-1945-gamesinthec1.png" /></a></p>
<p>In this Business Week article, one school teacher in Germany has made substantial gains flipping virtual property!</p>
<p>Imagine that you have the tools and access to build in these environments. In Second Life you do. You can visit models of the Sistine Chapel, Yankee Stadium, or even visit government agencies like the Center for Disease Control. You can build what you like on your virtual land.</p>
<p>What make this kind of play appealing is the ability to play and communicate when you want, and the possibility of meeting people from all over the planet. The prospect of building models and interacting in this environments should be very appealing to educators. This is an extension of the <a href="http://tinyurl.com/29f8v5">diorama.</a> (Tomorrow I will talk about a project using these ideas in the classroom).</p>
<p><span id="more-289"></span><strong> Virtual relations. </strong></p>
<p>Just walk up to another avatar and find out where they are from. I was showing my supervisor around Second Life and we met a person from Austria. It was nice to try and speak a little German. We had opportunity here to practice language with a native speaker. This is a way to internationalize our classroom experiences. Why not use this for language practice? Go to Paris 1900 if you want!</p>
<p>Maybe we need both worlds. The virtual and the real.</p>
<p>Our colleagues, students, and yes, even our grandparents are logging on and playing with tens of thousands of people a night.</p>
<pre></pre>
<pre><tt></tt></pre>
<p>This all goes way beyond contact and communication.</p>
<p>But can chasing virtual characters in modern versions of capture the flag help kids prepare for a new economy?</p>
<p>The games are developing with the players, by the players, and we are at the beginning of what <a href="http://web.mit.edu/cms/People/henry3/">Henry Jenkins</a> calls <a href="http://www.amazon.com/Convergence-Culture-Where-Media-Collide/dp/0814742815/ref=pd_bbs_sr_1/002-1200696-1936025?ie=UTF8&amp;s=books&amp;qid=1185816761&amp;sr=8-1">Convergence Culture</a>, where consumers –us/we&#8211;are shaping the media and commercial landscape—how we sell, what we sell, and how we use it. We are telling companies how they should run their businesses</p>
<p>. . . if they want to do business.</p>
<p>This is what we are going to face as educators. It is my feeling that we already are.</p>
<p>I would like to put forward a simple idea here: <strong>This is the new economy.</strong></p>
<p>Go and see for yourself. Get a subscription to <a href="http://www.worldofwarcraft.com/info/">World of Warcraft</a>, <a href="http://starwarsgalaxies.station.sony.com/en_US/">Star Wars Galaxies,</a> <a href="http://www.lotro.com/splash">Lord of the Rings</a>, or <a href="http://secondlife.com/whatis/">Second Life</a>. These are interactive communities where people participate and interact for recreation, socialization, and employment.  Younger students? Try <a href="http://teen.secondlife.com/whatis">Teen Second Life</a>, <a href="http://atlantis.crlt.indiana.edu/">Quest Atlantis</a>, or <a href="http://b.whyville.net/smmk/top/about">Whyville.</a></p>
<p>We are creating what we want, when we want it.</p>
<p>This seems to be the games movement: FLEXIBILITY ON DEMAND.</p>
<p>Games are challenging and deep, but also designed for beginners with low initial usability demands. Imagine if no one but experienced players could play . . . there would be no new market for game companies to sell to.</p>
<p><strong>Games are also modifiable.</strong></p>
<p>Jason Hill, one of my students from the Video Games as Learning Tools course I offer at the University of Minnesota presented on how he and his colleagues in World of Warfare customize their Graphical User Interface (GUI) to be more useful and immediate for the tasks they regularly engaged in his game experience.  Here is an image from his game experience:</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.jpg" title="073007-1945-gamesinthec3.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.thumbnail.jpg" alt="073007-1945-gamesinthec3.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.jpg" title="073007-1945-gamesinthec4.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.thumbnail.jpg" alt="073007-1945-gamesinthec4.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.jpg" title="073007-1945-gamesinthec5.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.thumbnail.jpg" alt="073007-1945-gamesinthec5.jpg" /></a></p>
<p>You will notice the complex symbol systems that represent behavior and action, as well as status and inventory.</p>
<p>What Jason described in the presentation of his project, was that many players were not satisfied with the user interface and had delved into the code to modify the interface to be more useful and applicable for the user’s style of play. You can see here that these are complex interfaces that aid the player in their quest, help them manage resources, as well as control the character. To make them work for your purpose in learning and doing is to have some control and purpose.</p>
<p>Learners like this. There is plenty to recommend it.<a href="http://website.education.wisc.edu/steinkuehler/"> Take a look at Constance Steinkuehler&#8217;s thesis.</a> There is plenty in her study of online literate activities and informal scientific reasoning to give you an idea how you might reverse engineer content to validate gaming as a productive classroom tool.</p>
<p>Further, the  graphical user interfaces <a href="http://en.wikipedia.org/wiki/Graphical_user_interface">(GUI)</a> are the precursor to the interfaces and controls of many new computer mediated machines. My former neighbor worked on a project that used video game GUI for controlling <a href="http://www.army-technology.com/projects/predator/"> unmanned military vehicles.</a> He told me that game players were much more adept at controlling the vehicles than non-game players. Much of our equipment will use GUI like video games.</p>
<p>So not only are students learning to play these games with very complex user interfaces, but they are modifying these interfaces to suit their style of play.</p>
<p>The same is happening with open source communities where HUD (Heads up displays) are being created to connect <a href="http://secondlife.com/whatis/">Second Life</a> to<a href="http://moodle.org/"> Moodle</a> (an open source <a href="http://en.wikipedia.org/wiki/Learning_Management_System">learning management system</a>), so that we can begin to link embodied performance and description of experience to an online grade book. Imagine moving beyond traditional distance education and offering shared simulations that are <a href="http://en.wikipedia.org/wiki/SCORM">SCORM compliant</a>, which allows for the action to be the assessment given the right scripting and activity.</p>
<p>So, with all of these new tools waiting to become more cost friendly, we might want to think about getting on board before the train leaves the station.</p>
<p><strong>We can do this with school too.<br />
</strong><br />
Education and other services may be delivered like this in the future. These virtual worlds can be connected to when convenient, and can be turned off just as easily.</p>
<p>But this is really not all I want to tell you about.</p>
<p>We are already seeing the potential for using these environments for distance learning and hybrid models for classrooms. With my supervisor Renee Jessness, I am currently designing online content for virtual worlds for <a href="http://moodle.mpls.k12.mn.us/online/">Minneapolis Online</a> using technologies developed in open source movements like <a href="http://www.sloodle.com/">Sloodle. </a></p>
<p>Make no mistake, as educators, we are making progress.</p>
<p>We are also working to put established curriculum, like <a href="http://website.education.wisc.edu/kdsquire/">Kurt Squire&#8217;s </a>work on Civ 3 on Moodle so that students can play the game Civilization and get course credit while improving knowledge of history, cultural geography, and accelerating their reading and critical thinking. There are other games we are beginning to integrate as well. Try <a href="http://www.politicalmachine.com/index.aspx?c=1">Political Machine</a>, <a href="http://www.educationarcade.org/labyrinth">Labyrinth,</a> <a href="http://www.making-history.com/"> Making History</a>, <a href="http://legostarwarsthevideogame.com/flash/index.cfm"></a><a href="http://www.freedomfighter56.com/">Freedom Fighter 56, </a>Star Wars Legos, <a href="http://www.2kgames.com/pirates/pirates/home.php">Pirates!</a>, <a href="http://www.hmfarm.com/">Harvest Moon</a>, <a href="http://www.legacygames.com/gameinfocd_c.php?q=Pet%20Pals:%20Animal%20Doctor">Pet Pals</a>, <a href="http://muve.gse.harvard.edu/rivercityproject/">River City</a>, <a href="http://www.wolfquest.org/">Wolfquest</a>, <a href="http://www.creaturecontrolscience.com/play.php?site=kids">Creature Control</a>, <a href="http://www.konami.com/Konami/ctl3810/cp20103/si1740501/cl1/dance_dance_revolution_ultramix_4_with_dance_pad">Dance Dance Revolution</a>, and of course, <a href="http://www.redoctane.com/">Guitar Hero!</a><br />
<strong>We are also integrating traditional content into hands on studies with amazing equipment.</strong></p>
<p>I was a little tough on Minneapolis&#8217; magnet programs and did not tell the whole story. We are making progress. Wendie Pallazo, director of <a href="http://cte.mpls.k12.mn.us/">Career and Technical Education</a> at Minneapolis Public Schools has just purchased a <a href="http://en.wikipedia.org/wiki/Rapid_prototyping">Rapid Prototype Machine</a> as part of the CTE Engineering program, where content is embodied in Project based learning. Imagine that you take your design from the CAD software and you print off what you designed with a 3dimensional object printer.</p>
<p>What if we combine this with games and online environments?</p>
<p>The process of manufacture and distribution can be a costly process in getting products to shelves. But what if these virtual products were connected to a distribution and production system that would allow you to have it at home instantly?</p>
<p>So you go to virtual Target, and Target has shelves of virtual products to sell you. And in addition to selling you the object, you get the tool kit to modify the product, and, you are encouraged to change its design and sell it on Target’s virtual shelves to other virtual customers. What if you go to check out where there is  an RPM machine that will print off your design in a 3d model? Myabe you can modify in the store and at home. Maybe you get a designer&#8217;s cut &#8212; I don&#8217;t know.</p>
<p>This is convergence culture and the logical extension of the AMAZON model of customer recommendation. Design it online, print it at home.</p>
<p>The products we design may be available to us by RTM 3d printer like Wendie just purchased for one of our high schools. I ti s nice that our students will experience technology like this first hand.</p>
<p><strong>People are also using these environments to produce more media. </strong></p>
<p>How about that lamp you mod&#8217;d online at virtual target? <a href="http://en.wikipedia.org/wiki/3D_printing"></a><a href="http://en.wikipedia.org/wiki/3D_printing">Print it!</a><br />
What if you want a book?</p>
<p>How about the <a href="http://www.makezine.com/blog/archive/2007/06/espresso_book_machine.html">Espresso® book machine</a> . . . print off one book at a time.</p>
<p><strong>It is not just about products, it is about information and entertainment too.</strong></p>
<p>There is <a href="http://bellsandspurs.com/_video/">Machinima</a>, <a href="http://www.fanfiction.net/">Fan Fiction</a>, <a href="http://www.gamespot.com/features/6113893/p-10.html">Play-throughs</a>, and <a href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">Mods</a>.</p>
<p>People are learning dangerous sports and serious professions without the risk of injury because game of technology. There are peripherals that enable virtual kayaking with <a href="http://tinyurl.com/2paghs">simulated water feel on the paddle</a>; how about new fields like <a href="http://www.time.com/time/interactive/health/doctor_np.html">distance surgery</a>—and ps. video games help surgeons in their <a href="http://archsurg.ama-assn.org/cgi/content/abstract/142/2/181">accuracy</a>.</p>
<p>So instead of asking ourselves if we will be able to compete with these kind of learning environments, we should be asking ourselves when we are going to join in the fun. The biggest foes we face as educators are apathy, learned helplessness, and irrelevance.  You will not find those words in the same sentence with <a href="http://brockdubbels.efoliomn2.com/index.asp?Type=NONE&amp;SEC={D4D3310C-741F-4020-9035-8C66E29D4849}">Play and Fun</a>. According to Mumford and Huizinga, play is representation and the ability use analogy and metaphor. According to them, this is how our culture was created and the way we perpetuate and share it.</p>
<p><strong>It takes a really disciplined kid to put down the controller and pull out the textbook from school. So why should they?</strong></p>
<p>And as we all know, many are not disciplined in this way. If you speak to most professionals who deal with young people, you will probably find them telling you that kids struggle with the ability to delay immediate gratification.  Many young people, and one middle-aged educator I know of for sure, would much prefer to play video games than diagram sentences and do second-drafts of papers.  I think we struggle even as adults. Parents and people who play and develop games have much to teach us about learning and delivering instruction, and as educators, we should position ourselves to ask for that help</p>
<p>Parents have learned that they can leverage these games to get kids to do things that they don’t want to do.  And believe me, they do. Many young people have at least one gaming platform at home: Xbox, ,Xbox 360 GameCube, Wii, PlayStations  1, 2, &amp; 3, as well as handheld game platforms like the Game Boy, Game Boy Advance, the PlayStation Portable, the Nintendo DS. Parents understand that they can get their kids to do things by using games in a token economy. Some parents take it a step further, and play the games with their children.  This is smart parenting. If you are afraid of what might be hiding inside, you should go in and take a look.</p>
<p>Tell me,</p>
<p>How in the world can we compete with this?</p>
<p>Why would we compete with this?</p>
<p>Why are we not teaching like this?</p>
<p>Like I said, there are not the games your father bought you.</p>
<p>They are complex, dynamic, interactive, highly engaging, and evolving with the players:  good games are great teachers.</p>
<p>Video games represent a great opportunity for teachers and students to connect, and not just because games are fun and they encourage play, but because it allows us to share experience and be on the same level. It allows them to see an adult learn a new thing as a beginner.</p>
<p>And believe me, you won’t be an expert in the beginning. Modesty and humility are wonderful when mixed with openness, eagerness to learn and share, as well as a little collegian competition. And many young people are great teachers as well as great competitors. And they do want to help you.</p>
<p>When I have played games with young people, I have been able to talk about the experience with them and model my reflective process. When I non-judgmentally share my experiences of the game and how I felt, and how I am making sense of what happened in the context of my values, I get a chance to talk at a whole different level of discourse. I give respect and seek to understand before I seek to be understood. This is a great way to model metacognition, affective processing, and courteous sportsmanship&#8211; a few things the world could use!</p>
<p>One of the coolest things we do on games is debate. <a href="http://www.cqpress.com/product/Researcher-Video-Games-v16-40.html">The CQ Researcher has a nice article on this,</a>a and after we have had a careful reading, we debate about things like violence and games.  I asked students if we should teach kids that are seven years old to play Grand Theft Auto®. The classes have generally split half &amp; half.  The method comes from <a href="http://www.co-operation.org/">Johnson &amp; Johnson</a> and it is this method of creating constructed controversy and debate;  it allows me the opportunity to moderate a controversial subject and suggest that we can disagree, learn from each other, and not be at war because we think differently.  And the kids have great takes on why we have violence and how games might play a role.</p>
<p>Maybe adoption of these new approaches to play and learning can help us continue our progressive evolution. It is clear the next steps involve ubiquitous computing devices like PDAs and phones. If we all have access to the web, will we be creating hybrids between real and virtual field trips. Folks at the MIT Media lab have been doing this already and are calling them <a href="http://education.mit.edu/pda/">participatory simulations</a> and <a href="http://www.educationarcade.org/aurg">augmented reality.</a></p>
<p>We can extend this by having our open source LMS capture data online as students solve the mysteries and provide the data and construct critique and evaluation supporting their findings and position.</p>
<p>Further, assignments that are uploaded using the built in quiz tools and other auto-grading features can evaluate the data as assignments/quizzes and give feedback, clues, and progress in the grade book in real-time. We can give scavenger hunt assignments for our museums, historic sites, government centers, and imaginary futures mapped out in real space. And these don’t have to be fictions; they can be real problems that need solving.</p>
<p>So when we talk about games, we are talking about what is current and maybe a little out front into the future. There is so much happening connected to these tools and so many ways that they can be used and connected.</p>
<p><a href="http://wcco.com/video/?id=17627@wcco.dayport.com">Tomorrow I am going to share a little about my use of games for teaching literacy and literature.</a> I will offer some approaches to teaching games as game studies and how I improved reading performance with my eight graders.</p>
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		<title>eLearning Games and Simulations workshop</title>
		<link>http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/</link>
		<comments>http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/#comments</comments>
		<pubDate>Mon, 21 May 2007 18:55:57 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/05/21/elearning-games-and-simulations-workshop/</guid>
		<description><![CDATA[For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 &#8211; 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]]]></description>
			<content:encoded><![CDATA[<p>For those of us in Minneapolis/St. Paul, this looks good:</p>
<div align="center"><a target="_blank" href="http://www.mngts.org/elearning07games/">eLearning Games and Simulations workshop</a></div>
<div align="center"></div>
<div align="center">May 24:  8:30 &#8211; 4:00</div>
<p align="center">Normandale Community College</p>
<table width="619" cellspacing="0" cellpadding="0" border="0" bgcolor="#ffffcc" style="height: 538px">
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<td valign="top" bgcolor="white" colspan="2" style="width: 672px; height: 554px"><font size="4" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Learn what your students already know</strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Games and simulations are powerful tools – changing the way we learn</p>
<p></font><font size="3" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Hands-on Instruction Enables You to Play the Games Yourself</strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Seated at your own computer, with an instructor as your guide, you’ll be taken into virtual worlds and 3-D environments where <strong><em>you become</em></strong></font></p>
<table width="610" cellspacing="2" cellpadding="0" border="0" style="height: 244px">
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<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>The newly elected President of Chimerica,</em></strong> responsible for stabilizing the country’s troubled economic and social situation, changing public policy and forming a new administration.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Hidden Agenda)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A 21st century student traveling back in time</em></strong> to a town besieged with health problems. Working with others, you track clues, form and test hypotheses, and make recommendations.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(River City)<br />
</strong></font></td>
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<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A rookie newspaper reporter</em></strong> for the <em>Harperville Gazette</em> whose job is to write an article on the health and environmental implications of a toxic spill.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Behind the Message)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>Leader of a pharmaceutical company’s research team</em></strong>. You must determine the product’s features, estimate demand, and set price and production levels.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(SimSeries Business) </strong></font></td>
</tr>
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<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>A $100,000 investor in the stock market</em></strong>,<br />
using real Internet research and news updates to determine how to build and grow your portfolio.<br />
</font><font size="1" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>(Stock Market Game)</strong></font></td>
<td>&nbsp;</td>
<td valign="top"><img width="20" height="34" border="0" src="http://www.mngts.org/elearning07games/images/keyhole.gif" /></td>
<td valign="top"><font size="2"></font><font face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816"><strong><em>and more</em></strong></font></td>
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<p><font size="3" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#ff6600"><strong>Integrating Games/Simulations into Education </strong></font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif"><br />
</font><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Now that you’ve played the games, the afternoon sessions address key issues that will help you take the next steps, topics include: </font></p>
<ul>
<li><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">How Games Improve the Learning Process </font></li>
<li><font size="2" face="Helvetica, Geneva, Arial, SunSans-Regular, sans-serif" color="#185816">Preparing the New Learner for the New Economy with Games </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Breathing Virtual Life into the Classroom </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Integrating a Game/Simulation with eLearning </font></li>
<li><font size="2" face="Arial, Helvetica, sans-serif" color="#185816">Like a Rock Star: virtual character development</font></li>
</ul>
</td>
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</table>
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		<title>MTV leapfrogs</title>
		<link>http://www.educationfutures.com/2007/01/22/mtv-leapfrogs/</link>
		<comments>http://www.educationfutures.com/2007/01/22/mtv-leapfrogs/#comments</comments>
		<pubDate>Mon, 22 Jan 2007 22:12:52 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[youth]]></category>

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		<description><![CDATA[I just received this note from Janet Cohen: John - You are going to love this one &#8211; from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you&#8217;ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>I just received this note from <a title="Baby Boomer Blog" target="_blank" href="http://janetdcohen.blogs.com/babyboomerblog">Janet Cohen</a>:</p>
<blockquote><p>John -<br />
You are going to love this one &#8211;  from the Feb 2007  Wired.<br />
A Second Life for MTV  by Mark Wallace<br />
article is not online yet, but this article explains the part you&#8217;ll like,  MTV is calling their Virtual MTV a Leapfrog Initiative!<br />
<a target="_blank" href="http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/">http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/</a><br />
I&#8217;ll try to blog about this soon, if you don&#8217;t beat me to it.<br />
cheers,   janet</p>
</blockquote>
<p>Although MTV&#8217;s <a target="_blank" title="Virtual Laguna Beach" href="http://www.vlb.mtv.com/">Virtual Laguna Beach</a> has been out for a while, this is a great example of digital media converging with culture &#8212; and new culture creation.  No wonder they call it leapfrogging!<br />
Thanks Janet!</p>
<p><img id="image160" alt="promoimg1-1.gif" src="http://www.educationfutures.com/wp-content/uploads/2007/01/promoimg1-1.gif" /></p>
<p><strong>Update &#8211; Jan 24 @ 20:08</strong></p>
<p>You should really read Janet&#8217;s thought&#8217;s on &#8220;leapfrogging&#8221; at MTV:</p>
<p><a target="_blank" title="Link to Janet's thoughts" href="http://janetdcohen.blogs.com/babyboomerblog/2007/01/virtual_worlds_.html">http://janetdcohen.blogs.com/babyboomerblog/2007/01/virtual_worlds_.html</a></p>
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		<title>LA Times: Colleges see the future in technology</title>
		<link>http://www.educationfutures.com/2006/09/14/la-times-colleges-see-the-future-in-technology/</link>
		<comments>http://www.educationfutures.com/2006/09/14/la-times-colleges-see-the-future-in-technology/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 19:14:46 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[higher education]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[simulations]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/09/14/la-times-colleges-see-the-future-in-technology/</guid>
		<description><![CDATA[The Los Angeles Times recently ran a story on the adoption of technology in California&#8217;s higher education institutions. Gaming and simulation technologies are being explored to provide &#8220;more individualized instruction&#8221; that cater to both emotional and learning needs of students. Carol Twigg at the National Center for Academic Transformation is looking at online education. Writes [...]]]></description>
			<content:encoded><![CDATA[<p>The Los Angeles Times recently <a title="LA Times story" target="_blank" href="http://www.latimes.com/news/education/la-me-125future12sep12,1,1213288,full.story?coll=la-news-learning&#038;ctrack=1&#038;cset=true">ran a story on the adoption of technology</a> in California&#8217;s higher education institutions.  Gaming and simulation technologies are being explored to provide &#8220;more individualized instruction&#8221; that cater to both emotional and learning needs of students. Carol Twigg at the National Center for Academic Transformation is looking at online education.  Writes the times:</p>
<blockquote><p>Twigg&#8217;s outlook is based partly on her center&#8217;s four-year effort with 30 colleges to redesign high-enrollment courses. The 30 projects involved such things as deemphasizing lectures and relying more on online tutorials and discussion forums, along with using computerized grading to give students speedier assessments of what they were learning well and what they were getting wrong.</p>
<p>The result: Student learning rose in 25 of the 30 projects. And in the other five cases, performance remained roughly even with the level in traditionally taught classes. At the same time, the cost of providing instruction was reduced an average 37%.</p>
</blockquote>
<p>I&#8217;m not quite sure how student learning is measured, but if this research is accurate, the trend of rising college costs may be reversible&#8230;</p>
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		<title>Leapfrogging culture and time through simulational learning</title>
		<link>http://www.educationfutures.com/2006/07/11/leapfrogging-culture/</link>
		<comments>http://www.educationfutures.com/2006/07/11/leapfrogging-culture/#comments</comments>
		<pubDate>Tue, 11 Jul 2006 18:24:54 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/07/11/112/</guid>
		<description><![CDATA[Arthur Harkins and I deivered a presentation on “Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning” at the 30th Annual Pacific Circle Consortium meeting at Mexico City on July 13. Read on for the abstract or download the PowerPoint slides. Abstract This paper asserts that changes in the global economy and the [...]]]></description>
			<content:encoded><![CDATA[<p>Arthur Harkins and I deivered a presentation on “Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning” at the <a title="PCC" target="_blank" href="http://www.pacificcircle.net">30th Annual Pacific Circle Consortium meeting</a> at Mexico City on July 13. Read on for the abstract or <a title="Link to presentation slides" href="http://www.educationfutures.com/wp-content/uploads/2006/07/PCC%20Presentation.pdf">download the PowerPoint slides</a>.</p>
<p><span id="more-112"></span></p>
<p align="center"><strong>Abstract</strong></p>
<p>This paper asserts that changes in the global economy and the global society mandate an immediate adaptive response on the parts of education service systems. Cultural and temporal simulations offer dynamic, open source approaches to reformatting education for new relevance in the 21st century.  Vigorously and imaginatively pursued, such simulations can permit educators and their students not merely to adapt to industry, business and government, but to leapfrog ahead and share in their leadership. The paradigm invention associated with such changes focuses on knowledge production emanating from three broad cultural resources: tradition and legacy; spontaneous emergence and evolution; and intentional creativity.</p>
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		<title>Wired: Play Warcraft? You&#8217;re hired!</title>
		<link>http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/</link>
		<comments>http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/#comments</comments>
		<pubDate>Tue, 23 May 2006 18:43:01 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/05/23/wired-play-warcraft-youre-hired/</guid>
		<description><![CDATA[This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the &#8220;Leapfrog U&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="Link to Wired article" href="http://www.wired.com/wired/archive/14.04/learn.html">This is a great article</a>!</p>
<p>Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction.  <a target="_blank" title="Link to Wired article" href="http://www.wired.com/wired/archive/14.04/learn.html">In this article</a>, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the &#8220;Leapfrog U&#8221; would find its greatest success embedded in the World of Warcraft, the Sims, Ever Quest, Final Fantasy XII, Second Life, etc., etc., etc&#8230;</p>
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		<title>Cyber society</title>
		<link>http://www.educationfutures.com/2006/05/20/cyber-society/</link>
		<comments>http://www.educationfutures.com/2006/05/20/cyber-society/#comments</comments>
		<pubDate>Sun, 21 May 2006 05:21:50 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[In other news]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/05/20/cyber-society/</guid>
		<description><![CDATA[From the IST program: If computers could create a society, what kind of world would they make? Thanks to the work of an ambitious project that adds a whole new meaning to the phrase, ‘computer society’, in which millions of software agents will potentially evolve their own culture, we could be about to find out. [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" title="From the IST program..." href="http://istresults.cordis.europa.eu/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/81933">From the IST program</a>:</p>
<blockquote><p><font size="3" face="Times New Roman" color="black">If computers could create a  society, what kind of world would they make? Thanks to the work of an ambitious  project that adds a whole new meaning to the phrase, ‘computer society’, in  which millions of software agents will potentially evolve their own culture, we  could be about to find out.</font></p>
<p><font size="3" face="Times New Roman" color="black"><span style="font-size: 12pt; color: windowtext">With funding from the European  Commission’s Future and Emerging Technologies (FET) initiative of the IST  programme, five European research institutes are collaborating on the <a target="_blank" title="https://www.new-ties.org/" href="https://www.new-ties.org/">NEW TIES</a>  project to create a thoroughly 21st-century brave new world – one populated by  randomly generated software beings, capable of developing their own language and  culture.</span></font></p>
</blockquote>
<p><a title="Link to article." target="_blank" href="http://istresults.cordis.europa.eu/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/81933">Read the full article</a>.</p>
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