Posts Tagged ‘ simulations ’

3D Simulations and Model Eliciting Activities

10/15/2008

I am involved in an Institute of Educational Sciences project with Seward Incorporated out of Minneapolis. We are currently building a simulation to support a Model Eliciting Activity (MEA). MEAs are predominantly used in STEM areas (science, technology, engineering, and mathematic). Here is a good read on how MEAs have been used. In short, these are activities that force students to [...]


ICTs for Peace and Reconciliation

10/29/2007

While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called “Building peace through information and communication technologies.” The table below details some of the authors’ main points. Ways of Promoting Peace and Reconciliation through ICTs Examples of ICTs Provide information Internet connectivity Mobile [...]


Global Leapfrog Education

8/25/2007

Education Futures is the repository of Global Leapfrog Education (formerly ISSN 1933-0200). Contents available online are Volume 1, Number 1 (December 2006): Editors Welcome: Arthur Harkins and John Moravec Learning 2.0: Juan Cristobal Cobo Romani (reviewed by Suzanne Miric) Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning: Arthur Harkins, John Moravec, and [...]


Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


eLearning Games and Simulations workshop

5/21/2007

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


MTV leapfrogs

1/22/2007

I just received this note from Janet Cohen: John – You are going to love this one – from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you’ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I’ll [...]


LA Times: Colleges see the future in technology

9/14/2006

The Los Angeles Times recently ran a story on the adoption of technology in California’s higher education institutions. Gaming and simulation technologies are being explored to provide “more individualized instruction” that cater to both emotional and learning needs of students. Carol Twigg at the National Center for Academic Transformation is looking at online education. Writes [...]


Leapfrogging culture and time through simulational learning

7/11/2006

Arthur Harkins and I deivered a presentation on “Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning” at the 30th Annual Pacific Circle Consortium meeting at Mexico City on July 13. Read on for the abstract or download the PowerPoint slides.


Wired: Play Warcraft? You’re hired!

5/23/2006

This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the “Leapfrog U” [...]


Cyber society

5/20/2006

From the IST program: If computers could create a society, what kind of world would they make? Thanks to the work of an ambitious project that adds a whole new meaning to the phrase, ‘computer society’, in which millions of software agents will potentially evolve their own culture, we could be about to find out. [...]


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Next Horizon Forum roundtable: Education and the Technological Singularity

An invitation to the next Horizon Forum meeting at the University of Minnesota: Education and the Technological Singularity January 27, 2010 11:30am – 1:30pm 250 Wulling Hall (U of M East Bank) At the next Horizon Forum, you are invited to join the discussion, moderated by Arthur Harkins and John Moravec, with special guests, as [...]


OECD teams with YouTube to discuss future of the Internet

Got development ideas for the digital world? The OECD is willing to engage in a dialog by video. The organization’s press release says it all: OECD – Paris, 29 May 2008 OECD and YouTube launch “Future of the Internet” initiative “How can the Internet make the world a better place?” This is the question OECD [...]


Skills for a Knowledge/Mind Worker Passport (19 commandments)

[Cross-posted from e-rgonomic] Passport of skills for a knowledge worker: Not restricted to a specific age. Highly engaged, creative, innovative, collaborative and motivated. Uses information and develops knowledge in changing workplaces (not tied to an office). Inventive, intuitive, and able to know things and produce ideas. Capable of creating socially constructed meaning and contextually reinvent [...]


eLearning Games and Simulations workshop

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


Virtual teachers and virtual ecophagy

Two articles surfaced recently regarding Second Life. First, CNN reports that over 60 educational organizations are using Second Life to explore how to promote learning in the virtual world. Whereas there is a concern that mainstay online education providers do not provide a sense of community or social interaction, virtual, three-dimensional online communities may fill [...]


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