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	<title>Education Futures &#187; Second Life</title>
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	<link>http://www.educationfutures.com</link>
	<description>Exploring a New Paradigm in human capital development, driven by accelerating change.</description>
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		<title>ARVEL launch party on Second Life</title>
		<link>http://www.educationfutures.com/2008/03/18/arvel-launch-party-on-second-life/</link>
		<comments>http://www.educationfutures.com/2008/03/18/arvel-launch-party-on-second-life/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 12:08:32 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2008/03/18/arvel-launch-party-on-second-life/</guid>
		<description><![CDATA[For those of us who will not be at the AERA conference in New York City, we can join the Applied Research in Virtual Environments for Learning (ARVEL) special interest group&#8217;s launch party via Second Life: Monday, March 24, 7:00 to 9:00 pm slurl.com/secondlife/EDTECH105/132/24 Or, in person: Hilton New York &#8211; Petit Trianon, 3rd Floor [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.educationfutures.com/wp-content/uploads/2008/03/031708-2158-arvellaunch1.png" /></p>
<p>For those of us who will not be at the <a href="http://www.aera.net/">AERA</a> conference in New York City, we can join the Applied Research in Virtual Environments for Learning (ARVEL) special interest group&#8217;s launch party via Second Life:</p>
<p style="text-align: center"><strong>Monday, March 24, 7:00 to 9:00 pm<br />
</strong></p>
<p style="text-align: center"><a href="http://slurl.com/secondlife/EDTECH105/132/24"><strong>slurl.com/secondlife/EDTECH105/132/24</strong></a><strong><br />
</strong></p>
<p><em>Or</em>, in person:</p>
<p style="margin-left: 36pt">Hilton New York &#8211; Petit Trianon, 3rd Floor<br />
1335 Avenue of the Americas, New York, NY 10019<br />
(212) 586-7000 &#8211; <a href="http://tinyurl.com/2bttwd">http://tinyurl.com/2bttwd</a></p>
<p>More in <a href="http://www.educationfutures.com/wp-content/uploads/2008/03/arvelsig_08_flyer.pdf">this flyer</a>…</p>
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		<title>Virtual worlds colliding</title>
		<link>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</link>
		<comments>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 15:31:15 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</guid>
		<description><![CDATA[Two interesting pieces of news emerged on virtual worlds: At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another. Multiverse Network is building tools that will allow virtual world developers to access and incorporate elements [...]]]></description>
			<content:encoded><![CDATA[<p>Two interesting pieces of news emerged on virtual worlds:</p>
<ol>
<li>At the <a href="http://www.virtualworlds2007.com/" target="_blank">Virtual Worlds Conference</a>, <a href="http://www.research.ibm.com/" target="_blank">IBM</a> and <a href="http://www.lindenlabs.com/" target="_blank">Linden Labs</a> announced plans to develop a set of open standards that would <a href="http://bits.blogs.nytimes.com/2007/10/10/free-the-avatars/" target="_blank">allow avatars to traverse from one virtual environment to another</a>.</li>
<li><a href="http://www.multiverse.net/" target="_blank">Multiverse Network</a> is <a href="http://www.news.com/Google-tools-to-power-virtual-worlds/2100-1043_3-6212325.html" target="_blank">building tools</a> that will allow virtual world developers to access and incorporate elements from <a href="http://labs.google.com/" target="_blank">Google</a>&#8216;s rapidly expanding warehouse of 3D models, based on real objects.</li>
</ol>
<p>This appears to be trending toward an open standards-based grid, which allows for the rapid development of virtual worlds based on the real world. As society increasingly prefers virtual reality over &#8220;real&#8221; reality, what can impacts in education, the workplace, and other knowledge-producing environments can we expect from this <em>de-realizing</em>?</p>
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		<title>&#8220;My World&#8221; rumors persist</title>
		<link>http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/</link>
		<comments>http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 14:51:01 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[higher education]]></category>
		<category><![CDATA[My World]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/</guid>
		<description><![CDATA[From Ars Technica: Rumors of Google&#8217;s plans to create a virtual world that rivals that of Second Life have popped up once again over the weekend. The company could now be collaborating with Arizona State University to test the 3D social network, which may be tied into Google&#8217;s current applications of Google Earth and Google [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html" target="_blank">Ars Technica</a>:</p>
<blockquote><p> Rumors of Google&#8217;s plans to create a virtual world that rivals that  of <em>Second Life</em> have popped up once again over the weekend. The company could  now be collaborating with Arizona State University to test the 3D social network,  which may be tied into Google&#8217;s current applications of Google Earth and  Google Maps.</p>
</blockquote>
<p>By targeting the higher education social networking crowd (at least initially), can we expect this to take education by storm?  Whereas <a href="http://www.secondlife.com" target="_blank">Second Life</a> is based on an invented (and inventable!) world, My World appears grounded in the real world &#8211;and more purpose-driven.  Would such a grounding help to bridge virtual learning environments with reality?</p>
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		<title>Games in the Classroom (part three)</title>
		<link>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/</link>
		<comments>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 19:45:57 +0000</pubDate>
		<dc:creator>Brock Dubbels</dc:creator>
				<category><![CDATA[Guest Blogger]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[brockdubbels]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Minneapolis]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[University of Minnesota]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/</guid>
		<description><![CDATA[Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]]]></description>
			<content:encoded><![CDATA[<p>Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply.</p>
<p>What is happening now is taking place in real-time in virtual environments that are interactive and look better than many films.  Decisions, actions, and communications happen like they would in a face-to-face conversation, but they are done through a proxy, that is first and second-person perspectives with an avatar:  a graphical representation of yourself in the game space.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.JPG" title="grandmasterfoo.JPG"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.thumbnail.JPG" alt="grandmasterfoo.JPG" /></a></p>
<p>Here is my avatar in <a href="http://secondlife.com/whatis/">Second Life</a>.</p>
<p>He is a mix of <a href="http://tinyurl.com/2y287z">Yoda</a>, <a href="http://tinyurl.com/27n2r9">Pei Mei</a>, <a href="http://tinyurl.com/ywvpkp">Zatoichi</a>, <a href="http://tinyurl.com/282s2s">Master Po,</a> and <a href="http://www.realultimatepower.net/">Real Ultimate Power</a>. I would have liked to have made him old, but this is only possible if you learn to use some tools outside of the game to create more specialized characters.  There are many who do this custom avatar creation, and the cool thing is that you could make your avatar something other than a person. Maybe a virus or a mailbox.</p>
<p>In fact, many people are already creating a comfortable living creating products for in game use.  If you have not seen it yet, there are already success stories <a href="http://www.businessweek.com/magazine/content/06_18/b3982001.htm?chan=search">of people capitalizing</a> on the new economies that virtual worlds have created.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.png" title="073007-1945-gamesinthec1.png"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.thumbnail.png" alt="073007-1945-gamesinthec1.png" /></a></p>
<p>In this Business Week article, one school teacher in Germany has made substantial gains flipping virtual property!</p>
<p>Imagine that you have the tools and access to build in these environments. In Second Life you do. You can visit models of the Sistine Chapel, Yankee Stadium, or even visit government agencies like the Center for Disease Control. You can build what you like on your virtual land.</p>
<p>What make this kind of play appealing is the ability to play and communicate when you want, and the possibility of meeting people from all over the planet. The prospect of building models and interacting in this environments should be very appealing to educators. This is an extension of the <a href="http://tinyurl.com/29f8v5">diorama.</a> (Tomorrow I will talk about a project using these ideas in the classroom).</p>
<p><span id="more-289"></span><strong> Virtual relations. </strong></p>
<p>Just walk up to another avatar and find out where they are from. I was showing my supervisor around Second Life and we met a person from Austria. It was nice to try and speak a little German. We had opportunity here to practice language with a native speaker. This is a way to internationalize our classroom experiences. Why not use this for language practice? Go to Paris 1900 if you want!</p>
<p>Maybe we need both worlds. The virtual and the real.</p>
<p>Our colleagues, students, and yes, even our grandparents are logging on and playing with tens of thousands of people a night.</p>
<pre></pre>
<pre><tt></tt></pre>
<p>This all goes way beyond contact and communication.</p>
<p>But can chasing virtual characters in modern versions of capture the flag help kids prepare for a new economy?</p>
<p>The games are developing with the players, by the players, and we are at the beginning of what <a href="http://web.mit.edu/cms/People/henry3/">Henry Jenkins</a> calls <a href="http://www.amazon.com/Convergence-Culture-Where-Media-Collide/dp/0814742815/ref=pd_bbs_sr_1/002-1200696-1936025?ie=UTF8&amp;s=books&amp;qid=1185816761&amp;sr=8-1">Convergence Culture</a>, where consumers –us/we&#8211;are shaping the media and commercial landscape—how we sell, what we sell, and how we use it. We are telling companies how they should run their businesses</p>
<p>. . . if they want to do business.</p>
<p>This is what we are going to face as educators. It is my feeling that we already are.</p>
<p>I would like to put forward a simple idea here: <strong>This is the new economy.</strong></p>
<p>Go and see for yourself. Get a subscription to <a href="http://www.worldofwarcraft.com/info/">World of Warcraft</a>, <a href="http://starwarsgalaxies.station.sony.com/en_US/">Star Wars Galaxies,</a> <a href="http://www.lotro.com/splash">Lord of the Rings</a>, or <a href="http://secondlife.com/whatis/">Second Life</a>. These are interactive communities where people participate and interact for recreation, socialization, and employment.  Younger students? Try <a href="http://teen.secondlife.com/whatis">Teen Second Life</a>, <a href="http://atlantis.crlt.indiana.edu/">Quest Atlantis</a>, or <a href="http://b.whyville.net/smmk/top/about">Whyville.</a></p>
<p>We are creating what we want, when we want it.</p>
<p>This seems to be the games movement: FLEXIBILITY ON DEMAND.</p>
<p>Games are challenging and deep, but also designed for beginners with low initial usability demands. Imagine if no one but experienced players could play . . . there would be no new market for game companies to sell to.</p>
<p><strong>Games are also modifiable.</strong></p>
<p>Jason Hill, one of my students from the Video Games as Learning Tools course I offer at the University of Minnesota presented on how he and his colleagues in World of Warfare customize their Graphical User Interface (GUI) to be more useful and immediate for the tasks they regularly engaged in his game experience.  Here is an image from his game experience:</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.jpg" title="073007-1945-gamesinthec3.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.thumbnail.jpg" alt="073007-1945-gamesinthec3.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.jpg" title="073007-1945-gamesinthec4.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.thumbnail.jpg" alt="073007-1945-gamesinthec4.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.jpg" title="073007-1945-gamesinthec5.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.thumbnail.jpg" alt="073007-1945-gamesinthec5.jpg" /></a></p>
<p>You will notice the complex symbol systems that represent behavior and action, as well as status and inventory.</p>
<p>What Jason described in the presentation of his project, was that many players were not satisfied with the user interface and had delved into the code to modify the interface to be more useful and applicable for the user’s style of play. You can see here that these are complex interfaces that aid the player in their quest, help them manage resources, as well as control the character. To make them work for your purpose in learning and doing is to have some control and purpose.</p>
<p>Learners like this. There is plenty to recommend it.<a href="http://website.education.wisc.edu/steinkuehler/"> Take a look at Constance Steinkuehler&#8217;s thesis.</a> There is plenty in her study of online literate activities and informal scientific reasoning to give you an idea how you might reverse engineer content to validate gaming as a productive classroom tool.</p>
<p>Further, the  graphical user interfaces <a href="http://en.wikipedia.org/wiki/Graphical_user_interface">(GUI)</a> are the precursor to the interfaces and controls of many new computer mediated machines. My former neighbor worked on a project that used video game GUI for controlling <a href="http://www.army-technology.com/projects/predator/"> unmanned military vehicles.</a> He told me that game players were much more adept at controlling the vehicles than non-game players. Much of our equipment will use GUI like video games.</p>
<p>So not only are students learning to play these games with very complex user interfaces, but they are modifying these interfaces to suit their style of play.</p>
<p>The same is happening with open source communities where HUD (Heads up displays) are being created to connect <a href="http://secondlife.com/whatis/">Second Life</a> to<a href="http://moodle.org/"> Moodle</a> (an open source <a href="http://en.wikipedia.org/wiki/Learning_Management_System">learning management system</a>), so that we can begin to link embodied performance and description of experience to an online grade book. Imagine moving beyond traditional distance education and offering shared simulations that are <a href="http://en.wikipedia.org/wiki/SCORM">SCORM compliant</a>, which allows for the action to be the assessment given the right scripting and activity.</p>
<p>So, with all of these new tools waiting to become more cost friendly, we might want to think about getting on board before the train leaves the station.</p>
<p><strong>We can do this with school too.<br />
</strong><br />
Education and other services may be delivered like this in the future. These virtual worlds can be connected to when convenient, and can be turned off just as easily.</p>
<p>But this is really not all I want to tell you about.</p>
<p>We are already seeing the potential for using these environments for distance learning and hybrid models for classrooms. With my supervisor Renee Jessness, I am currently designing online content for virtual worlds for <a href="http://moodle.mpls.k12.mn.us/online/">Minneapolis Online</a> using technologies developed in open source movements like <a href="http://www.sloodle.com/">Sloodle. </a></p>
<p>Make no mistake, as educators, we are making progress.</p>
<p>We are also working to put established curriculum, like <a href="http://website.education.wisc.edu/kdsquire/">Kurt Squire&#8217;s </a>work on Civ 3 on Moodle so that students can play the game Civilization and get course credit while improving knowledge of history, cultural geography, and accelerating their reading and critical thinking. There are other games we are beginning to integrate as well. Try <a href="http://www.politicalmachine.com/index.aspx?c=1">Political Machine</a>, <a href="http://www.educationarcade.org/labyrinth">Labyrinth,</a> <a href="http://www.making-history.com/"> Making History</a>, <a href="http://legostarwarsthevideogame.com/flash/index.cfm"></a><a href="http://www.freedomfighter56.com/">Freedom Fighter 56, </a>Star Wars Legos, <a href="http://www.2kgames.com/pirates/pirates/home.php">Pirates!</a>, <a href="http://www.hmfarm.com/">Harvest Moon</a>, <a href="http://www.legacygames.com/gameinfocd_c.php?q=Pet%20Pals:%20Animal%20Doctor">Pet Pals</a>, <a href="http://muve.gse.harvard.edu/rivercityproject/">River City</a>, <a href="http://www.wolfquest.org/">Wolfquest</a>, <a href="http://www.creaturecontrolscience.com/play.php?site=kids">Creature Control</a>, <a href="http://www.konami.com/Konami/ctl3810/cp20103/si1740501/cl1/dance_dance_revolution_ultramix_4_with_dance_pad">Dance Dance Revolution</a>, and of course, <a href="http://www.redoctane.com/">Guitar Hero!</a><br />
<strong>We are also integrating traditional content into hands on studies with amazing equipment.</strong></p>
<p>I was a little tough on Minneapolis&#8217; magnet programs and did not tell the whole story. We are making progress. Wendie Pallazo, director of <a href="http://cte.mpls.k12.mn.us/">Career and Technical Education</a> at Minneapolis Public Schools has just purchased a <a href="http://en.wikipedia.org/wiki/Rapid_prototyping">Rapid Prototype Machine</a> as part of the CTE Engineering program, where content is embodied in Project based learning. Imagine that you take your design from the CAD software and you print off what you designed with a 3dimensional object printer.</p>
<p>What if we combine this with games and online environments?</p>
<p>The process of manufacture and distribution can be a costly process in getting products to shelves. But what if these virtual products were connected to a distribution and production system that would allow you to have it at home instantly?</p>
<p>So you go to virtual Target, and Target has shelves of virtual products to sell you. And in addition to selling you the object, you get the tool kit to modify the product, and, you are encouraged to change its design and sell it on Target’s virtual shelves to other virtual customers. What if you go to check out where there is  an RPM machine that will print off your design in a 3d model? Myabe you can modify in the store and at home. Maybe you get a designer&#8217;s cut &#8212; I don&#8217;t know.</p>
<p>This is convergence culture and the logical extension of the AMAZON model of customer recommendation. Design it online, print it at home.</p>
<p>The products we design may be available to us by RTM 3d printer like Wendie just purchased for one of our high schools. I ti s nice that our students will experience technology like this first hand.</p>
<p><strong>People are also using these environments to produce more media. </strong></p>
<p>How about that lamp you mod&#8217;d online at virtual target? <a href="http://en.wikipedia.org/wiki/3D_printing"></a><a href="http://en.wikipedia.org/wiki/3D_printing">Print it!</a><br />
What if you want a book?</p>
<p>How about the <a href="http://www.makezine.com/blog/archive/2007/06/espresso_book_machine.html">Espresso® book machine</a> . . . print off one book at a time.</p>
<p><strong>It is not just about products, it is about information and entertainment too.</strong></p>
<p>There is <a href="http://bellsandspurs.com/_video/">Machinima</a>, <a href="http://www.fanfiction.net/">Fan Fiction</a>, <a href="http://www.gamespot.com/features/6113893/p-10.html">Play-throughs</a>, and <a href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">Mods</a>.</p>
<p>People are learning dangerous sports and serious professions without the risk of injury because game of technology. There are peripherals that enable virtual kayaking with <a href="http://tinyurl.com/2paghs">simulated water feel on the paddle</a>; how about new fields like <a href="http://www.time.com/time/interactive/health/doctor_np.html">distance surgery</a>—and ps. video games help surgeons in their <a href="http://archsurg.ama-assn.org/cgi/content/abstract/142/2/181">accuracy</a>.</p>
<p>So instead of asking ourselves if we will be able to compete with these kind of learning environments, we should be asking ourselves when we are going to join in the fun. The biggest foes we face as educators are apathy, learned helplessness, and irrelevance.  You will not find those words in the same sentence with <a href="http://brockdubbels.efoliomn2.com/index.asp?Type=NONE&amp;SEC={D4D3310C-741F-4020-9035-8C66E29D4849}">Play and Fun</a>. According to Mumford and Huizinga, play is representation and the ability use analogy and metaphor. According to them, this is how our culture was created and the way we perpetuate and share it.</p>
<p><strong>It takes a really disciplined kid to put down the controller and pull out the textbook from school. So why should they?</strong></p>
<p>And as we all know, many are not disciplined in this way. If you speak to most professionals who deal with young people, you will probably find them telling you that kids struggle with the ability to delay immediate gratification.  Many young people, and one middle-aged educator I know of for sure, would much prefer to play video games than diagram sentences and do second-drafts of papers.  I think we struggle even as adults. Parents and people who play and develop games have much to teach us about learning and delivering instruction, and as educators, we should position ourselves to ask for that help</p>
<p>Parents have learned that they can leverage these games to get kids to do things that they don’t want to do.  And believe me, they do. Many young people have at least one gaming platform at home: Xbox, ,Xbox 360 GameCube, Wii, PlayStations  1, 2, &amp; 3, as well as handheld game platforms like the Game Boy, Game Boy Advance, the PlayStation Portable, the Nintendo DS. Parents understand that they can get their kids to do things by using games in a token economy. Some parents take it a step further, and play the games with their children.  This is smart parenting. If you are afraid of what might be hiding inside, you should go in and take a look.</p>
<p>Tell me,</p>
<p>How in the world can we compete with this?</p>
<p>Why would we compete with this?</p>
<p>Why are we not teaching like this?</p>
<p>Like I said, there are not the games your father bought you.</p>
<p>They are complex, dynamic, interactive, highly engaging, and evolving with the players:  good games are great teachers.</p>
<p>Video games represent a great opportunity for teachers and students to connect, and not just because games are fun and they encourage play, but because it allows us to share experience and be on the same level. It allows them to see an adult learn a new thing as a beginner.</p>
<p>And believe me, you won’t be an expert in the beginning. Modesty and humility are wonderful when mixed with openness, eagerness to learn and share, as well as a little collegian competition. And many young people are great teachers as well as great competitors. And they do want to help you.</p>
<p>When I have played games with young people, I have been able to talk about the experience with them and model my reflective process. When I non-judgmentally share my experiences of the game and how I felt, and how I am making sense of what happened in the context of my values, I get a chance to talk at a whole different level of discourse. I give respect and seek to understand before I seek to be understood. This is a great way to model metacognition, affective processing, and courteous sportsmanship&#8211; a few things the world could use!</p>
<p>One of the coolest things we do on games is debate. <a href="http://www.cqpress.com/product/Researcher-Video-Games-v16-40.html">The CQ Researcher has a nice article on this,</a>a and after we have had a careful reading, we debate about things like violence and games.  I asked students if we should teach kids that are seven years old to play Grand Theft Auto®. The classes have generally split half &amp; half.  The method comes from <a href="http://www.co-operation.org/">Johnson &amp; Johnson</a> and it is this method of creating constructed controversy and debate;  it allows me the opportunity to moderate a controversial subject and suggest that we can disagree, learn from each other, and not be at war because we think differently.  And the kids have great takes on why we have violence and how games might play a role.</p>
<p>Maybe adoption of these new approaches to play and learning can help us continue our progressive evolution. It is clear the next steps involve ubiquitous computing devices like PDAs and phones. If we all have access to the web, will we be creating hybrids between real and virtual field trips. Folks at the MIT Media lab have been doing this already and are calling them <a href="http://education.mit.edu/pda/">participatory simulations</a> and <a href="http://www.educationarcade.org/aurg">augmented reality.</a></p>
<p>We can extend this by having our open source LMS capture data online as students solve the mysteries and provide the data and construct critique and evaluation supporting their findings and position.</p>
<p>Further, assignments that are uploaded using the built in quiz tools and other auto-grading features can evaluate the data as assignments/quizzes and give feedback, clues, and progress in the grade book in real-time. We can give scavenger hunt assignments for our museums, historic sites, government centers, and imaginary futures mapped out in real space. And these don’t have to be fictions; they can be real problems that need solving.</p>
<p>So when we talk about games, we are talking about what is current and maybe a little out front into the future. There is so much happening connected to these tools and so many ways that they can be used and connected.</p>
<p><a href="http://wcco.com/video/?id=17627@wcco.dayport.com">Tomorrow I am going to share a little about my use of games for teaching literacy and literature.</a> I will offer some approaches to teaching games as game studies and how I improved reading performance with my eight graders.</p>
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		<title>Top ten list #6: Tech tools and Web resources to start leapfrogging now</title>
		<link>http://www.educationfutures.com/2007/06/25/top-ten-list-6-tech-tools-and-web-resources-to-start-leapfrogging-now/</link>
		<comments>http://www.educationfutures.com/2007/06/25/top-ten-list-6-tech-tools-and-web-resources-to-start-leapfrogging-now/#comments</comments>
		<pubDate>Mon, 25 Jun 2007 16:59:16 +0000</pubDate>
		<dc:creator>Education Futures Editors</dc:creator>
				<category><![CDATA[Top ten list]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[wiki]]></category>
		<category><![CDATA[Wikipedia]]></category>

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		<description><![CDATA[We&#8217;re back this week with the final five top ten lists! Today&#8217;s list contains tools and Web resources to help people start leapfrogging now. Note: It&#8217;s hard to create an innovative tools top ten list while omitting services from Google – but, for the purpose of this list, Google is left off because everybody wants [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/category/top-ten-list/"><img src="http://www.educationfutures.com/wp-content/uploads/2007/06/ten-days-sm.png" alt="ten-days-sm.png" align="right" border="0" /></a>We&#8217;re back this week with the final five top ten lists!  Today&#8217;s list contains tools and Web resources to help people start leapfrogging now.</p>
<p>Note: It&#8217;s hard to create an innovative tools top ten list while omitting services from Google – but, for the purpose of this list, Google is left off because everybody wants to be like Google.  Why be <em>like </em>Google when you can <em>leapfrog</em> the industry?</p>
<ol>
<li><a href="http://www.gnu.org/" target="_blank">GNU</a>/<a href="http://www.ubuntu.upc.edu/" target="_blank">Linux</a>:  It&#8217;s open.  It&#8217;s free.  It works.  And, it&#8217;s very well supported.</li>
<li>Tom at <a href="http://skybluewaters.org/" target="_blank">Sky Blue Waters</a> believes no leapfrogger can get by without a proper <a href="http://en.wikipedia.org/wiki/RSS_(file_format)" target="_blank">RSS feed</a> to quickly digest and disseminate information.</li>
<li><a href="http://wordpress.org/" target="_blank">WordPress</a>:  Get your message out and solicit reponses with the best blogging tool out there.</li>
<li><a href="http://wikimediafoundation.org/wiki/Home" target="_blank">Wikimedia</a> or other open knowledge-based software to quickly publish your stuff and open it for public additions, corrections, or (if necessary) deletions.  Wikimedia is the platform that powers <a href="http://en.wikipedia.org/wiki/Main_Page" target="_blank">Wikipedia</a> and <a href="http://en.wikiversity.org/wiki/Main_Page" target="_blank">Wikiversity</a>.</li>
<li><a href="http://www.secondlife.com/">Second Life</a>, <a href="http://www.worldofwarcraft.com/" target="_blank">World of Warcraft</a>, <a href="http://dmc.umn.edu/spotlight/croquet.shtml" target="_blank">Croquet</a> and other virtual environments for building new social contexts, experiences and for trying out things you can’t get away with in the real world.</li>
<li><a href="http://www.skype.com/" target="_blank">Skype</a>:  You’ll want to talk a lot to others around the world.  Why not do it for free or almost free?</li>
<li>Old skool media (also available on the Web):  <a href="http://www.nytimes.com/" target="_blank">New York Times</a>, <a href="http://www.wsj.com/">Wall Street Journal</a>, <a href="http://www.washingtonpost.com" target="_blank">Washington Post</a>, etc., etc., etc&#8230;</li>
<li>Social bookmarking (e.g., <a href="http://del.icio.us" target="_blank">del.icio.us</a>): Find new ideas and resources, share them with others, and learn more along the way.</li>
<li><a href="http://creativecommons.org/" target="_blank">Creative Commons licensing</a>:  Mark your creative work with the freedoms you want it to carry.</li>
<li>Finally, if the resources you need aren&#8217;t out there, create your own.  Need help?  Consider <a href="http://sourceforge.net/" target="_blank">building a team online</a>.</li>
</ol>
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		<title>Future of media: A projection toward 2050</title>
		<link>http://www.educationfutures.com/2007/06/15/future-of-media-a-projection-toward-2050/</link>
		<comments>http://www.educationfutures.com/2007/06/15/future-of-media-a-projection-toward-2050/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 23:49:23 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[Echoing the spirit of Robin Sloan and Matt Thompson&#8217;s EPIC 2014, Casaleggio Associati has produced a short video on the Future of Media, where Google, Amazon and Second Life dominate the media world through business acquisitions, reality replication in virtual spaces, and reality design. Does the Eye of Osiris at the end of the video [...]]]></description>
			<content:encoded><![CDATA[<p>Echoing the spirit of Robin Sloan and Matt Thompson&#8217;s <a href="http://www.robinsloan.com/epic/" target="_blank">EPIC 2014</a>, <a href="http://www.casaleggio.it/" target="_blank">Casaleggio Associati</a> has produced a short video on the Future of Media, where Google, Amazon and Second Life dominate the media world through business acquisitions, reality replication in virtual spaces, and reality design.</p>
<p><center><a href="http://www.youtube.com/v/xj8ZadKgdC0" style="left: 369px ! important; top: 0px ! important" title="Click here to block this object with Adblock Plus" class="abp-objtab visible ontop"></a><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/xj8ZadKgdC0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xj8ZadKgdC0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></center>Does the Eye of Osiris at the end of the video suggest the rise of a New World Order via transformations in media production and consumption?</p>
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		<title>Technology Evangelist: Kurzweil at Killer App Expo</title>
		<link>http://www.educationfutures.com/2007/05/23/technology-evangelist-kurzweil-at-killer-app-expo/</link>
		<comments>http://www.educationfutures.com/2007/05/23/technology-evangelist-kurzweil-at-killer-app-expo/#comments</comments>
		<pubDate>Wed, 23 May 2007 18:32:04 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[The Singularity]]></category>
		<category><![CDATA[Ray Kurzweil]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[telepresence]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/05/23/technology-evangelist-kurzweil-at-killer-app-expo/</guid>
		<description><![CDATA[The folks at the Technology Evangelist blog did a remarkable job in recording Ray Kurzweil&#8216;s talk at the Killer App Expo and feeding video to the net. Benjamin J. Higginbotham writes: Ray Kurzweil is a pioneer in the fields of optical character recognition, health, artificial intelligence, transhumanism, technological singularity and futurism. At the Killer App [...]]]></description>
			<content:encoded><![CDATA[<p>The folks at the <a href="http://www.technologyevangelist.com/2007/05/killer_app_expo_ray.html" target="_blank">Technology Evangelist blog</a> did a remarkable job in recording<a href="http://www.kurzweilai.net" target="_blank"> Ray Kurzweil</a>&#8216;s talk at the <a href="http://www.killerappexpo.com/" target="_blank">Killer App Expo</a> and feeding video to the net.  <a href="http://www.technologyevangelist.com/ben.html" target="_blank">Benjamin J. Higginbotham</a> writes:</p>
<blockquote><p>Ray Kurzweil is a pioneer in the fields of optical character recognition, health, artificial intelligence, transhumanism, technological singularity and futurism. At the Killer App Expo in Fort Wayne, Indiana, Ray gave the evening Keynote speech. We were fortunate enough to have two HD cameras at the conference and grabbed the entire keynote with house audio. Whereas we would normally cut this 80 minute presentation into a 10 to 15 minute chunk, Ray&#8217;s material was so good, so inspiring that we have decided to leave it complete. If you&#8217;re an Apple TV user, this is a great bit to watch in full 720p. I hope you enjoy this as much as we did.</p>
</blockquote>
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<p>Speaking on innovations in education, Kurzweil stated: &#8220;Telepresence is really on the cutting edge of this sharing of information. It is form of virtual reality and it is really a harventure of what’s to come. I think it is a tremendously powerful thing to be able to have a world renowned medical expert to be really present with you if the patient is may be in Africa or something. Education to really feel like you are with an educator and just the ability to meet with each other, human communication is one of things that makes us unique, but Telepresence is on the cutting edge of our being able to meet without being limited by geographical limitations and as broadband gets higher and higher quality all these other display technologies get higher and higher resolution to the reality of Telepresence in a virtual reality is getting more and more compelling. Ultimately you will all compete very well with real reality, so in the case in the universities that students not necessarily got a class they can watch it using video conferencing on the Internet archived, it is perhaps looks crude compared to real reality today, it is actually quite satisfactory, but ultimately it will be just as realistic as being there and the ability to really meet including all of the senses without the people using Telepresence, I think it is quite revolutionary, things like Second Life as a whole another virtual reality environment, now looks crude today, but think how crude video games were when they started pong with stimulation of tennis, but it is was pretty crude, these games have become quite realistic. Things like <a href="http://www.secondlife.com" target="_blank">Second Life</a> will be a whole virtual reality environment that’s ultimately be as competing with real reality with many advantages.&#8221;</p>
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