Tag archive for research - page 2

ARVEL launch party on Second Life

ARVEL launch party on Second Life

For those of us who will not be at the AERA conference in New York City, we can join the Applied Research in Virtual Environments for Learning (ARVEL) special interest group’s launch party via Second Life: Monday, March 24, 7:00 to 9:00 pm slurl.com/secondlife/EDTECH105/132/24 Or,…

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Digital Media and Learning Competition winners

Digital Media and Learning Competition winners

17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal…

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“Tomorrow is yesterday”

“Tomorrow is yesterday”

“Tomorrow is yesterday,” Skyped an attendee at today’s Networks & Neighborhoods in Cyberspace conference at the University of Minnesota today. “Even worse – yesterday is tomorrow.” The irony is that this conference is supposed to be related to a Minnesota Futures grant project. This conference…

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University-Industry Collaboration (Part 2)

University-Industry Collaboration (Part 2)

Yesterday, I talked about all the good things that are said to be brought by university-industry collaboration. There is, however, other side of this seemingly almighty strategy. Well, “other side” might be a bit too exaggerating. But there are some things we have to keep…

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University-Industry Collaboration

University-Industry Collaboration

In Japan, promotion of university-industry collaboration has been a key topic at many levels since the early 90′s, and especially since 2004 when all the former national universities became semi-privatized. With this drastic reform in Japanese higher education in 2004, Japanese former national universities need…

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Online enrollments tapering

Online enrollments tapering

Today’s Inside Higher Ed reports on a Sloan Foundation report, “Online Nation: Five Years of Growth in Online Learning,” that found that although more U.S. students are learning online, the growth trend is tapering off. Nearly 20% of post-secondary students have taken at least one…

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Virtual worlds colliding

Virtual worlds colliding

Two interesting pieces of news emerged on virtual worlds: At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another. Multiverse Network is building tools that…

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2007 State of the Future report released

2007 State of the Future report released

Jerome Glenn, director of the United Nations-affiliated Millennium Project, announced the release of the 2007 State of the Future report. According to the project’s press release, “the 2007 version adds a futurist look at the possibilities for education and improving collective intelligence by 2030.” Furthermore:…

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A New Paradigm of Knowledge Production

A New Paradigm of Knowledge Production

My doctoral dissertation, A New Paradigm of Knowledge Production in Minnesota Higher Education: A Delphi Study, is available for purchase online or for online preview: Click here to preview the first chapter Or, purchase a PDF download or hardcover copy of this document online at…

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Games in the Classroom (part three)

Games in the Classroom (part three)

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is…

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