Posts Tagged ‘ play ’

Mid-summer news roundup

7/24/2010
Summer 2010

Will Wright: Motivation is more important than education

7/16/2009

From the Chronicle of Higher Education: Will Wright, the video-game designer responsible for some of the best-selling titles of all time, says that video games are better at inspiring students to learn than actually teaching them.


Two weeks of creativity

5/23/2009

This past week, I have been in Knoxville, TN, for Destination ImagiNation’s Global Finals. Perhaps one of the best kept secrets in education, “DI is an innovative organization that teaches creativity, teamwork and problem solving to students across the U.S. and in more than 30 countries. Its main program is an unconventional team learning experience [...]


Siftables: A promising future for toys

2/16/2009

Wow-oh-wow, oh wow!!!! From TED earlier this month: MIT grad student David Merrill demos Siftables — cookie-sized, computerized tiles you can stack and shuffle in your hands. These future-toys can do math, play music, and talk to their friends, too. Is this the next thing in hands-on learning? More elsewhere: Siftables at MIT D. Merrill, [...]


Games in the Classroom 7–game mechanics for creating learning

8/22/2007

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


Using Squeak as an etoy platform

4/2/2005

Squeak is based on the Smalltalk object-oriented programming language developed by Xerox in the 1980s. Today, it is used as a “media authoring tool” to create virtual, educational toys in the classroom. Using a constructivist framework, “some students work with media created in Squeak by their teachers; others are creating their own simulations and models [...]


Related posts

Games in the Classroom 7–game mechanics for creating learning

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


MIT Media Lab H2.0 webcasts online

Archived webcasts from the MIT Media Lab H2.0 symposium are available online. Under a theme of “new minds, new bodies, new identities,” the one-day event explored, “how today’s—and tomorrow’s—advances will seamlessly interact with humans, giving us a glimpse into a future where all humans will integrate with technology to heighten our cognition, emotional acuity, perception, [...]


Using tech to teach the same old garbage

Folks, when you use new technologies to teach the same old garbage, you’re not going to get the results that you want. The NY Times started to touch on this in their article, Seeing no progress, some schools drop laptops: …the Liverpool Central School District, just outside Syracuse, has decided to phase out laptops starting [...]


Legalizing “cheating”

Some troubling news has appeared in media over the past 24 hours. Many news sites and blogs have been citing an Associated Press article that claims that teachers and administrators are dismayed by students’ use of mobile devices to cheat in the classroom. The question is, why not “cheat?” If students will use similar or [...]


Integrating Open Source models into education

In Spring 2004, Laurie Taylor and Brendan Riley published an article in Computers and Composition on introducing the Open Source model into education to transform the nature of academic research and pedagogy. In regard to research, the authors argue that adoption of the model among authors would shift the ownership of academia’s intellectual property from [...]


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