Games in the Classroom 7–game mechanics for creating learning

Written by Brock Dubbels on Wednesday, August 22, 2007 at 16:02

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slide3.JPGOne of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games have some complex problems and require some really deep thinking; bad in that they may just be provocative on their content without having very good game play. The point is, kids learn through play and our games are often cultural tools to transfer knowledge, develop skills, and get them ready to become adults. What we try to do as educators is pretty much the same. So why have we stepped away from using games?

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Category: Accelerating Change, Games in Education, General, Innovation, Innovative Thinkers, Technology

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