Written by John Moravec on Friday, May 2, 2008 at 10:27
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David Brooks wrote an excellent op-ed piece in today’s New York Times. He states that individuals cannot be successful in a globalized world without building advanced capabilities to transform information into meaningful knowledge:
The globalization paradigm leads people to see economic development as a form of foreign policy, as a grand competition between nations and civilizations. These abstractions, called “the Chinese” or “the Indians,” are doing this or that. But the cognitive age paradigm emphasizes psychology, culture and pedagogy — the specific processes that foster learning. It emphasizes that different societies are being stressed in similar ways by increased demands on human capital. If you understand that you are living at the beginning of a cognitive age, you’re focusing on the real source of prosperity and understand that your anxiety is not being caused by a foreigner.
This is one of the few articles in popular media that effectively ties globalization with the need for revolutionizing human capital development. And, it is one of the very few articles that contain the words “globalization” and “pedagogy” together in the same paragraph.
Read the entire article…
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Category: Articles, Globalization
Tags: culture, Globalization, human capital development, knowledge, learning, pedagogy
Written by John Moravec on Friday, April 25, 2008 at 8:32

At yesterday’s Horizon Forum meeting at the College of Education and Human Development at the University of Minnesota, Dr. Steve O’Conner, Director of Instructional Services for Owatonna Public Schools, presented an overview of an initiative in a classroom in Washington Elementary School where a fifth grade classroom has gone mostly paperless. Desks are replaced with medicine balls and music stands, and textbooks, papers and pens are replaced with laptop computers. We then connected to the classroom by videoconference, and spoke with the students and their teacher, Matt McCartney.
What do the kids think? They love it!
Jeff Cagle from Owatonna People’s Press joined the conversation in Owatonna, and wrote:
Megan Andrist said she found the laptops helpful because she was able to access a number of kid-friendly Web sites for research.
Cam Muchow enjoyed using technology and adding other elements such as digital photography to his assignments.
By removing desks from the classroom, the students are able to instantly reconfigure their learning and work settings. In theory, the instant physical reorganization and software-enhanced environment allows for more individualized instruction. One kinesiologist at the University of Minnesota wondered if the medicine balls could help reduce the need to medicate children diagnosed with neurobehavioral development disorders (i.e., ADHD). Others saw instant potential in the cost savings that can be realized by eliminating traditional desks. Again, we asked: what do the kids think? They love the medicine balls. Cagle wrote:
Most students, including Brady Steinhorst, enjoyed sitting on the therapy balls.
“Usually when you’re sitting in a chair, you have nothing to do,” he said, “and then you talk to a friend.”
Despite the excitement and hope the classroom is generating, a troubling question looms: What will happen to these kids when they graduate from the 5th grade and enter a middle school with desks, and where computers and other resources are restricted to tightly-controlled laboratories?
Special thanks goes to Superintendent Dr. Tom Tapper, principal Mary Baier, and Matt McCartney for their collaboration on this event.
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Category: Innovation
Tags: 21st century, Horizon Forum, ICT, instruction, learning, Owatonna, students, University of Minnesota
Written by Cristóbal Cobo on Tuesday, April 22, 2008 at 6:54
[Cross-posted from e-rgonomic]
Passport of skills for a knowledge worker:
- Not restricted to a specific age.
- Highly engaged, creative, innovative, collaborative and motivated.
- Uses information and develops knowledge in changing workplaces (not tied to an office).
- Inventive, intuitive, and able to know things and produce ideas.
- Capable of creating socially constructed meaning and contextually reinvent meanings.
- Rejects the role of being an information custodian and associated rigid ways of organizing information.
- Network maker, always connecting people, ideas, organizations, etc.
- Possesses an ability to use many tools to solve many different problems.
- High digital literacy.
- Competence to solve unknown problems in different contexts.
- Learning by sharing, without geographical limitation.
- Highly adaptable to different contexts/environments.
- Aware of the importance to provide open access to information.
- Interest in context and the adaptability of information to new situations.
- Capable of unlearning quickly, and always bringing in new ideas.
- Competence to create open and flat knowledge networks.
- Learns continuously (formally and informally) and updates knowledge.
- Constantly experiments new technologies (especially the collaborative ones).
- Not afraid of failure.
Sources:
Cristóbal Cobo. [http://www.slideshare.net/cristobalcobo]
Stephen Collins. [http://www.slideshare.net/trib]
John Moravec. [http://www.slideshare.net/moravec]
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Category: Innovation
Tags: information, knowledge, knowledge worker, learning, open access, technologies
Written by John Moravec on Tuesday, March 18, 2008 at 6:08

For those of us who will not be at the AERA conference in New York City, we can join the Applied Research in Virtual Environments for Learning (ARVEL) special interest group’s launch party via Second Life:
Monday, March 24, 7:00 to 9:00 pm
slurl.com/secondlife/EDTECH105/132/24
Or, in person:
Hilton New York - Petit Trianon, 3rd Floor
1335 Avenue of the Americas, New York, NY 10019
(212) 586-7000 - http://tinyurl.com/2bttwd
More in this flyer…
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Category: Technology
Tags: conference, learning, research, Second Life
Written by John Moravec on Monday, March 10, 2008 at 8:35
With many folks away at SXSW, CIES and AERA, the next couple weeks are going to be quiet. What better time than now to catch-up on the mail!
First, Elaine Wooton sent a note a couple weeks ago in regard to my chart of Education 1.0/2.0/3.0:
I am part of a group starting a school outside D.C. called The Freedom School (www.freedomschoolMD.com). Modeled after the Subdury Valley School (sudval.org) and sort of Summerhill in England. Democratic. Kids do whatever they want all day (in an environment the adults try to ensure is “rich” with opportunities) as long as they follow the rules that they made. Total age-mixing, no curriculum unless they want it… We are actually a homeschool coop that looks just like a school, because Maryland is “complicated” (the complication is about building codes, not about starting a “school”). (Next year, the co-op will run 5 days/week with a paid staff person.)
Holy cow! …a school/coop that tries to embrace the creativity inherent in kids rather than beating it out is worth following!
She also wrote:
Strangely, the kids have had “school” 3x week since September, and have formulated many, many rules about computer access. As it stands right now, they made a rule that they can only use the computers for play from 10-12 (academics are fine any time), so that they are entirely available for other activities in the afternoon. There have also been rules about time on/time off. Also, in this environment, the computer is a social thing, usually functioning as a triangle – two kids/one computer. One kid as the user and one as a coach (or backseat driver). The typical computer lab situation in schools is totally different, 25 headphoned kids on 25 machines. I think the public school computers should always have 2 jacks, so there can be that triangle. But I digress…
That is a fascinating example of a self-organizing system. I’ve seen this happen in other classrooms where adults make an effort to step aside, too. Kids are much better at teaching each other about technology and “managing” technology than adults. What would happen if these kids worked with each other (and with adults) to develop new technologies to support their learning and knowledge-producing environments?
Second, Mark Surman posted a critique of my critique of the Cape Town Declaration, where I “worry” that “open course materials will do little to change education.” I had asked: Is there something else that we should focus on where we can use new technological and social models to develop innovative tools for education? Mark responds:
The answer is: of course! There are dozens of things that pop to mind immediately: Tools that capture, share and evolve the tacit knowledge involved in teaching practices (LAMS). Peer-to-peer learning platforms where students support each other and teachers become more like facilitators (Kusasa). Sites that connect ‘amateur’ teachers with interested learners (The School of Everything). For-credit classes that embed students in the real time, hands on learning environment of an open source software community (Seneca College). Or simply DIY learning by doing, which is the point of the web and open source in the first place (Wikipedia). While most of these are nascent examples yet to scale or even prove themselves, they hint at where things are going.
It surprises me how many people jump to the conclusion that the Cape Town Declaration ignores all this. The people who wrote the Declaration — and I suspect most people who signed it — totally get how education can and is changing.
The problem is that the Cape Town Declaration doesn’t say any of that. Maybe a new declaration is needed?
Finally, Guy Kawasaki dropped me a line to alert me that Education Futures is listed on his feed aggregator, Alltop, located at: http://education.alltop.com
Alltop is organized as a dashboard with not only education news, but also: autos, career, design, food, gadgets, humor, journalism, religion, social media, sports, venture capital, and much, much more…

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Category: General
Tags: blog, creativity, learning, open source, students, technologies
Written by John Moravec on Tuesday, February 26, 2008 at 19:59
A full report from last Friday’s Horizon Forum meeting (see announcement) will be posted at Education Futures by Jeffrey Schulz soon. In the meantime, here’s the slides from North American Council for Online Learning (NACOL) vice president Allison Powell:
And, a picture from the event:

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Category: Technology
Tags: education, Horizon Forum, ICT, learning, online
Written by John Moravec on Thursday, February 21, 2008 at 12:00
17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded funding, all of the winning projects look awesome:
- Always with You: Experiment in Hand-held Philanthropy: The Always With You network will connect young African social entrepreneurs with young North American professionals. Using mobile phone technology, which is now widespread, this network will facilitate both micro-funding and the exchange of professional advice to projects in Africa that promote public benefit.
- Black Cloud: Environmental Studies Gaming: Black Cloud is an environmental studies game that mixes the physical with the virtual to engage high school students in Los Angeles and Cairo, Egypt.
- Critical Commons: Critical Commons is a blogging, social networking and tagging platform specially designed to promote the “fair use” of copyrighted material in support of learning.
- FollowTheMoney.org: Networking Civic Engagement: FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users’ guide that supports civics research by young people and promotes their understanding of — and engagement with — electoral politics and legislative activities.
- Fractor: Act on Facts: Fractor is a web application that matches news stories with opportunities for social activism and community service.
- HyperCities: Based on digital models of real cities, “HyperCities” is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in the past.
- Let the Games Begin: A 101 Workshop for Social Issue Game: The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games.
- Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE): Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-learning games on mobile phones: the “PCs of the developing world.”
- Mobile Musical Networks: Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks.
- Networking Grassroots Knowledge Globally: Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and “information commons” that will include blogs, video clips, sound slides, podcasts, and photographs to help share innovative practices for helping marginalized and vulnerable children.
- Ohmwork: Networking Homebrew Science: Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself (DIY) science projects.
- Self-Advocacy Online: Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those who participate in organized self-advocacy groups.
- Social Media Virtual Classroom: The Social Media Virtual Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and learning about the psychological, interpersonal, and social issues related to participatory media.
- Sustainable South Bronx Fab Lab: The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more.
- Virtual Conflict Resolution: Turning Swords to Ploughshares: Virtual Conflict Resolution is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations.
- The Virtual World Educators Network: The Virtual World Educators Network will be developed to serve as an online hub to promote the use of virtual worlds as rich learning environments.
- YouthActionNet Marketplace: The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical social problems.
How can we fund more of these projects?
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Category: Innovation
Tags: change, competition, design, games, ICT, knowledge, learning, research, social networking, students, teaching
Written by John Moravec on Thursday, February 14, 2008 at 10:47
Following-up from yesterday’s post on the characteristics of co-seminars, here’s a taste of what they
look like.
This joint co-seminar, organized between the University of Minnesota, FLACSO-México, FLACSO-Chile and the Universidad Técnica Particular de Loja is an “open seminar” – that is, with permission from the students and collaborating institutions, all course content and most of the interactions are available online through the course content management system and blogs for each of the participating institutions (see the class blogs for UMN, FLACSO-Mex, FLACSO-Chile, and UTPL).
The four institutions connected each work through a different syllabus, but we meet virtually to discuss intersecting points of interest related to various knowledge formats, knowledge management, etc. In this co-seminar, we chose to post mini-lectures online, which are available in both English and Spanish (see Spanish and English examples of this week’s video). Students then bring their questions to a bi-weekly video conference (and Skypecast) for discussion. To compensate for instances where technology breaks down, podcasts of recorded discussions are made available for download, and instructor responses students’ questions are made available as YouTube or Google Video:
So, what makes co-seminar experiences different from other online or in-person learning options? I’ll post more reflections as the seminar continues, but several key areas have already emerged:
- Student work (posted on the blogs) is phenomenally improved over what typically is produced in courses. What has been posted so far in the past two weeks has been refreshing in terms of thoughtfulness and academic scope – is this because they know other people are viewing and reviewing their writing as professional work?
- Without a shared, core “empirical reality” of what knowledge is among the cultures represented, participants at each institution are beginning to learn to embrace and attend to the chaos and ambiguities that emerge in such a course.
- The amount of coordination among international partners required by instructors is tremendous –but, it’s all worthwhile as we are all learning new things and making new contacts.
More on co-seminars coming up over the next few months…
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Category: Globalization, Innovation, Technology
Tags: blog, co-seminars, course, culture, FLACSO, knowledge, learning, online, students, University of Minnesota, video
Written by John Moravec on Wednesday, February 13, 2008 at 20:07
A while back, I promised to share more on what co-seminars look like and how they operate. I promise to show a little bit tomorrow, with sample videos and a link to a co-seminar in progress. But, before I get to that, let me supply some background.
Co-seminars exhibit the following main characteristics:
- international;
- multilingual;
- embraces the use of Web 2.0 technologies (i.e., blogs, wikis, SlideShare, YouTube) to share ideas and promote learning;
- designed to enhance learning methodologies based on the principles of collective intelligence
- problem solving in complex environments;;
- purposive and intelligent use of information technology; and,
- use freely-available or open source technologies to limit expenses.
The co-seminar model was designed by collaborating faculty at FLACSO-México (mainly Cristóbal Cobo) and the Leapfrog Institutes at University of Minnesota (Arthur Harkins and John Moravec). In a pilot of the co-seminar model in summer of 2008, we built a course that integrated internally-focused content on innovation, knowledge management, and a forward-looking analysis of education in the 21st and 22nd centuries. The project included training instructors from multiple countries, and the participation of specialists from around the world (through virtual and in-person participation).
The co-seminar experience involves a new academic approach –particularly in regard to innovative teaching—that moves away from “download”/banking pedagogies toward “upload and download”/co-constructivist pedagogies that thrive in interdisciplinary environments. This means that both students and their instructors both learn and create new, meaningful knowledge.
A taste of a co-seminar in progress is coming tomorrow…
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Category: Innovation
Tags: co-seminars, FLACSO, Innovation, knowledge, LeapFrog, learning, technologies, University of Minnesota, Web 2.0
Written by John Moravec on Monday, February 11, 2008 at 6:30
To be held in Barcelona from July 15 - 17, 2008:
The Free Knowledge & Free Technology (FKFT) Conference, organised by the Open University of Catalonia and the SELF Consortium, is the first international event focused on the production and sharing of free educational and lifelong learning materials on free software and open standards.
The organizers invite papers on the following topics:
- Introduction to Free Software and Open Standards, Operating systems, Office tools, Educational tools, ERP, VoIP, and others
- Technological aspects of e-learning
- Legal aspects of free technologies and open standards
- Quality assessment in collaborative authoring systems
- Business models based on free software
- Learning standards
- Free software in society
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Category: General
Tags: conference, knowledge, learning, open source, technologies