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	<title>Education Futures &#187; Google</title>
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	<link>http://www.educationfutures.com</link>
	<description>Exploring a New Paradigm in human capital development, driven by accelerating change.</description>
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		<title>&#8220;This is bullshit!&#8221; &#8211; Jeff Jarvis on the death of lectures</title>
		<link>http://www.educationfutures.com/2010/04/19/this-is-bullshit-jeff-jarvis-on-the-death-of-lectures/</link>
		<comments>http://www.educationfutures.com/2010/04/19/this-is-bullshit-jeff-jarvis-on-the-death-of-lectures/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 12:31:11 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Innovative Thinkers]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[knowmads]]></category>
		<category><![CDATA[lectures]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=2193</guid>
		<description><![CDATA[In a TEDxNYED talk that is destined to become a classic, Jeff Jarvis takes on the industrialization of education and the irrelevance of lectures in an innovation-powered world (Knowmad Society!): From his notes: One more from him: “It’s easy to educate for the routine, and hard to educate for the novel.” Google sprung from seeing [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://tedxnyed.com/">TEDxNYED</a> talk that is destined to become a classic, <a href="http://www.buzzmachine.com/">Jeff Jarvis</a> takes on the industrialization of education and the irrelevance of lectures in an innovation-powered world (<a href="http://www.educationfutures.com/2008/11/20/knowmads-in-society-30/">Knowmad Society</a>!):</p>
<p><object width="500" height="303"><param name="movie" value="http://www.youtube.com/v/rTOLkm5hNNU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rTOLkm5hNNU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="303"></embed></object></p>
<p>From his <a href="http://www.buzzmachine.com/2010/03/08/tedxnyed-this-is-bullshit/">notes</a>:</p>
<blockquote><p>One more from him: “It’s easy to educate for the routine, and hard to educate for the novel.” Google sprung from seeing the novel. Is our educational system preparing students to work for or create Googles? Googles don’t come from lectures.</p>
<p>So if not the lecture hall, what’s the model? I mentioned one: the distributed Oxford: lectures here, teaching there.</p>
<p>Once you’re distributed, then one has to ask, why have a university? Why have a school? Why have a newspaper? Why have a place or a thing? Perhaps, like a new news organization, the tasks shift from creating and controlling content and managing scarcity to curating people and content and enabling an abundance of students and teachers and of knowledge: a world whether anyone can teach and everyone will learn. We must stop selling scarce chairs in lecture halls and thinking that is our value.</p>
</blockquote>
<p>And:</p>
<blockquote><p>We must stop looking at education as a product – in which we turn out every student giving the same answer – to a process, in which every student looks for new answers. Life is a beta.</p>
<p>Why shouldn’t every university – every school – copy Google’s 20% rule, encouraging and enabling creation and experimentation, every student expected to make a book or an opera or an algorithm or a company. Rather than showing our diplomas, shouldn’t we show our portfolios of work as a far better expression of our thinking and capability? The school becomes not a factory but an incubator.</p>
</blockquote>
<p>(My apologies for deviating from convention and cutting-and-pasting so much from Mr. Jarvis, but his message is <strong>THAT</strong> good.)</p>
<p>Thanks to <a href="http://www.kampman.nl/ ">Marcel Kampman</a> for spotting the video!</p>
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		<title>Tapscott: Memorizing facts is a waste of time</title>
		<link>http://www.educationfutures.com/2008/12/05/tapscott-memorizing-facts-is-a-waste-of-time/</link>
		<comments>http://www.educationfutures.com/2008/12/05/tapscott-memorizing-facts-is-a-waste-of-time/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 12:42:25 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[knowledge production]]></category>
		<category><![CDATA[Leapfrog]]></category>
		<category><![CDATA[liberal skills]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=956</guid>
		<description><![CDATA[Cristóbal Cobo forwarded an article from Brand Republic from earlier this year. It contains a few provocative lines from Don Tapscott, co-author of Wikinomics: Tapscott said: &#8220;Teachers are no longer the fountain of knowledge &#8212; the internet is. Kids should learn about history but they don&#8217;t need to know all the dates. &#8220;It is enough that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ergonomic.wordpress.com">Cristóbal Cobo</a> forwarded an article from <a href="http://www.brandrepublic.com/Discipline/Digital/News/866388/Google-Wikipedia-learning-facts-irrelevant-kids/">Brand Republic</a> from earlier this year. It contains a few provocative lines from Don Tapscott, co-author of <a href="http://www.amazon.com/Wikinomics-Mass-Collaboration-Changes-Everything/dp/1591841933">Wikinomics</a>:</p>
<blockquote><p>Tapscott said: &#8220;Teachers are no longer the fountain of knowledge &#8212; the internet is. Kids should learn about history but they don&#8217;t need to know all the dates.</p>
<p>&#8220;It is enough that they know about the Battle of Hastings, without having to memorise that it was in 1066. </p>
<p>They can look that up and position it in history with a click on Google. Memorising facts and figures is a waste of time.&#8221;</p>
</blockquote>
<p>Absolutely! &#8220;Download&#8221;/banking style pedagogies are made obsolete by Google and Wikipedia.</p>
<p>In our Leapfrog series, we have <a href="http://www.educationfutures.com/2006/10/12/building-a-leapfrog-university-v50/">argued</a> that education should concentrate on &#8220;upload&#8221; pedagogies, based on knowledge production by students and collaborating faculty, together with augmentations provided by a new category of community-based volunteers. Using the most advanced forms of information search engines, networks, early artificial intelligence, and the aforementioned volunteers, there is an opportunity to leapfrog education beyond any of the competition. This will require fundamental changes in the mission, structure, and curricula of education at all levels.</p>
<p>Time to drop memorization and refocus education on the <a href="http://www.educationfutures.com/2006/10/12/building-a-leapfrog-university-v50/">liberal skills</a>?</p>
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		<title>Virtual worlds colliding</title>
		<link>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</link>
		<comments>http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 15:31:15 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/10/11/virtual-worlds-colliding/</guid>
		<description><![CDATA[Two interesting pieces of news emerged on virtual worlds: At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another. Multiverse Network is building tools that will allow virtual world developers to access and incorporate elements [...]]]></description>
			<content:encoded><![CDATA[<p>Two interesting pieces of news emerged on virtual worlds:</p>
<ol>
<li>At the <a href="http://www.virtualworlds2007.com/" target="_blank">Virtual Worlds Conference</a>, <a href="http://www.research.ibm.com/" target="_blank">IBM</a> and <a href="http://www.lindenlabs.com/" target="_blank">Linden Labs</a> announced plans to develop a set of open standards that would <a href="http://bits.blogs.nytimes.com/2007/10/10/free-the-avatars/" target="_blank">allow avatars to traverse from one virtual environment to another</a>.</li>
<li><a href="http://www.multiverse.net/" target="_blank">Multiverse Network</a> is <a href="http://www.news.com/Google-tools-to-power-virtual-worlds/2100-1043_3-6212325.html" target="_blank">building tools</a> that will allow virtual world developers to access and incorporate elements from <a href="http://labs.google.com/" target="_blank">Google</a>&#8216;s rapidly expanding warehouse of 3D models, based on real objects.</li>
</ol>
<p>This appears to be trending toward an open standards-based grid, which allows for the rapid development of virtual worlds based on the real world. As society increasingly prefers virtual reality over &#8220;real&#8221; reality, what can impacts in education, the workplace, and other knowledge-producing environments can we expect from this <em>de-realizing</em>?</p>
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		<title>¡Viva el español!</title>
		<link>http://www.educationfutures.com/2007/10/01/%c2%a1viva-el-espanol/</link>
		<comments>http://www.educationfutures.com/2007/10/01/%c2%a1viva-el-espanol/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 19:00:29 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Latin America]]></category>
		<category><![CDATA[Mexico]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/10/01/%c2%a1viva-el-espanol/</guid>
		<description><![CDATA[Education Futures has been receiving many visitors from Latin America &#8211;particularly from Mexico. To help make the site more accessible, I added a Traducir al español link to the sidebar.]]></description>
			<content:encoded><![CDATA[<p>Education Futures has been receiving many visitors from Latin America &#8211;particularly from Mexico.  To help make the site more accessible, I added a <a href="http://translate.google.com/translate?hl=es&amp;sl=en&amp;u=http://www.educationfutures.com">Traducir al español</a> link to the sidebar.</p>
<p style="text-align: center"><a href="http://translate.google.com/translate?hl=es&amp;sl=en&amp;u=http://www.educationfutures.com"><img src="http://www.educationfutures.com/wp-content/uploads/2007/10/mexican_flag.jpg" title="mexican_flag.jpg" alt="mexican_flag.jpg" border="0" hspace="5" vspace="5" /></a></p>
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		<title>&#8220;My World&#8221; rumors persist</title>
		<link>http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/</link>
		<comments>http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 14:51:01 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[higher education]]></category>
		<category><![CDATA[My World]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[social networking]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/09/26/my-world-rumors-persist/</guid>
		<description><![CDATA[From Ars Technica: Rumors of Google&#8217;s plans to create a virtual world that rivals that of Second Life have popped up once again over the weekend. The company could now be collaborating with Arizona State University to test the 3D social network, which may be tied into Google&#8217;s current applications of Google Earth and Google [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html" target="_blank">Ars Technica</a>:</p>
<blockquote><p> Rumors of Google&#8217;s plans to create a virtual world that rivals that  of <em>Second Life</em> have popped up once again over the weekend. The company could  now be collaborating with Arizona State University to test the 3D social network,  which may be tied into Google&#8217;s current applications of Google Earth and  Google Maps.</p>
</blockquote>
<p>By targeting the higher education social networking crowd (at least initially), can we expect this to take education by storm?  Whereas <a href="http://www.secondlife.com" target="_blank">Second Life</a> is based on an invented (and inventable!) world, My World appears grounded in the real world &#8211;and more purpose-driven.  Would such a grounding help to bridge virtual learning environments with reality?</p>
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		<title>Video Games in the Classroom (part two)</title>
		<link>http://www.educationfutures.com/2007/07/29/video-games-in-the-classroom-2/</link>
		<comments>http://www.educationfutures.com/2007/07/29/video-games-in-the-classroom-2/#comments</comments>
		<pubDate>Sun, 29 Jul 2007 16:44:05 +0000</pubDate>
		<dc:creator>Brock Dubbels</dc:creator>
				<category><![CDATA[Guest Blogger]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[ICT]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Minneapolis]]></category>
		<category><![CDATA[outcomes]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/07/29/video-games-in-the-classroom-2/</guid>
		<description><![CDATA[To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]]]></description>
			<content:encoded><![CDATA[<p>To do is to be</p>
<p>To be is to do</p>
<p>So Do We?</p>
<p>It is just good teaching</p>
<p>Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn.</p>
<p>Piaget talked about roles as assimilation. You try on the role and see what part of the character is you.</p>
<p>Gibson talked about environment and context, with affordances and constraints. What the world gives you for advice, warning, limitation, and opportunity.</p>
<p>These ideas are present in embodiment and how we might contextualize our curriculum as an <a href="http://en.wikipedia.org/wiki/Activity_theory">activity system.</a></p>
<p>One of the big lessons from games is design. Good learning is by design. A teacher, like a game designer creates the environment where we learn.</p>
<p><span id="more-283"></span>We are already attempting to embody what we teach in purposeful ways with Professional Content Magnets in our secondary schools. In Minneapolis we have Automotive, Cosmetology, Medicine, Business, and Fine Arts—just to name a couple. What we often don&#8217;t do is to integrate the abstractions of the  core competencies from the traditional content areas into the context of the professional development.  I have noticed that the many of the magnets still teach school the same way. Students still go to math and use a math text book, and they learn Math the same way they do in Auto as they do in Medical &#8212; they just have some specialized classes and placement programs that allow students to specialize.</p>
<p>We often do not teach our content in the context of doing the professional work. We do not find Algebra in the everyday world of Engineering, we teach the formulas as content rather than showing how a formula can be used for building a model for an engineering project. There is a new kind of engineering for schools – reverse engineering.</p>
<p>Some schools and teachers do this when they design their curriculum. There are <a href="http://www.amazon.com/Understanding-Design-Expanded-Grant-Wiggins/dp/1416600353/ref=pd_bbs_2/002-1200696-1936025?ie=UTF8&amp;s=books&amp;qid=1185724678&amp;sr=8-2">books</a> on it and we have explored this idea going all the way back to <a href="http://en.wikipedia.org/wiki/John_Dewey">John Dewey</a> .</p>
<p>Can we teach physics with an internal combustion engine? Dewey thought so.</p>
<p>Games ask us to take on the roles and then teach us to do things in the context of that role in the simulated environment.</p>
<p>That is embodiment.</p>
<p>Schools can do this too.</p>
<p>We can structure reflection to connect experience to our abstracted tradition of curriculum to generalize and transfer.</p>
<p>If you are playing as a doctor, you will do the things that doctors do.</p>
<p>And as you are acting like a doctor, the game gives you clues to achieve a win-state, in the form of feedback and performance assessment.</p>
<p>Games provide performance assessment in real time embodied in the context of what a doctor does and how a doctor gets feedback. So you learn to be a doctor by playing in a simulated world as a doctor. In the process, you are assessed on your performance by the game.  It is how they keep score!</p>
<p>In games students are scored based upon criteria for performance that is built into the activity.  The assessment is the activity.</p>
<p>This is different from taking tests on the content and elements of performance in print based tests and questionnaires. <a href="http://en.wikipedia.org/wiki/Edward_Thorndike">Thorndike</a> anyone?</p>
<p>This is what games do when they are well-designed, and this is what curriculum can do when it takes these steps as well. Good teaching is good teaching, but often our teachers are not given the opportunity or resources to create hands-on experience for their students with the content built into the context of doing in the world. We tried to do this a number of years ago with the Profiles of Learning and Performance Packages here in Minnesota, but we just did not do a good job of helping our teachers do it.</p>
<p>Instead, we are writing a paper about what doctors do, &#8220;because this is what we do in English.&#8221; We are preparing for a time when you can be a doctor. You must write first in school, and then you can apply to medical school. Why are we withholding the fun?</p>
<p>I am sure you are saying to yourself that this reminds you of apprenticeship programs. And &#8220;what about the value of a good liberal arts education?&#8221;</p>
<p>I am with you. I originally wanted to be a philosopher! I still try to connect great books with issues we face in society. My own eight grader helped me by telling me that &#8220;sonic the hedgehop is like Odysseus Mr. Dubbels, he is trying to get home.&#8221; We also made our own version of the Odyssey&#8211; studying it to make a game. The kids said that Odyssseus was put off the bus (Poseidon Bus Lines anyone?) for being arrogant and had to walk home in a modern day, urban Odyssey.</p>
<p>Actions speak louder than word when it comes to learning.</p>
<p>And words are what many students&#8217; days are full of: in the texts, in the lecture, in homework.</p>
<p>I like words, but it is important that I have experience to write and read about to connect. Something purposeful and fun.</p>
<p>I am here to tell you, you don&#8217;t need a computer to make learning environments like this. You can construct modern Odysseys.</p>
<p>I am not saying that what we are doing in school is wrong. Good teaching is good teaching, and there are many things I like to do and teach that have nothing to do with video games. I am an English teacher, and I like to read. I like to write, and I like big ideas.</p>
<p>Shouldn&#8217;t we be considering how we might work to teach the <em>words-words-words</em>-<em>abstraction-as-content</em> curriculum<em><br />
</em>in a more tangible way, that allows students to use the skill sets of an historian or botanist with reading, writing, numeracy, technology, and scientific reasoning built-in,  as a botanist or historian would do it in the context of their job?</p>
<p>Imagine being Indiana Jones. Would you prefer to be Indy on a mission or in the lecture hall? I think I like the whip for jumping over a canyon better than using it as a teacher.</p>
<p>We can teach traditional content areas and standards as elements of embodied practice. Most of us use reading, writing, and numeracy in the context of our professions and recreation, not as we do in English class or Geometry.</p>
<p>When was the last time you took a content-test at work?</p>
<p>Subject matter expertise comes out in situated performance in my experience. Games are actually built to teach and assess through performance. In addition, games demand mastery and continuous improvement in pursuit of winning the game and even provide replay, scoring, and commentary!</p>
<p>What if we built curriculum in the form of games?</p>
<p>Can you imagine getting an <a href="http://www.youtube.com/watch?v=ObXlkY2Ml2c">instant replay</a> with color commentary like you get in <a href="http://www.easports.com/madden07/">Madden 2007</a> on your test? In games, you have to perform with enough mastery to move on, or <a href="http://www.google.com/search?q=define%3A+level+up&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-ahttp://en.wikipedia.org/wiki/Level_up">level up</a>.  Games do the assessment as part of their programming.</p>
<p>You may be asking now, &#8220;But are<em> there games that can do what a text book does?</em></p>
<p><em>&#8220;What about the teacher?&#8221;<br />
</em></p>
<p>My answer: &#8220;do you want your kids learning from textbooks?&#8221;</p>
<p>Textbooks are great, but limited in what they can present. And they may serve a valid purpose as a reference point for exploring issues in the contexts of analysis, history of what others have done and thought, as well as jumping-off-points for more serious inquiry and investigation—just like the<a href="http://en.wikipedia.org/wiki/Main_Page"> Wikipedia</a>.</p>
<p>Yes, I know, the wikipedia is only as good as the posters, but at least there is discussion and room for published public dissent on the article in the context of the webpage where the information is posted.  Can you do this with a text book?</p>
<p>My work as a media specialist gave me an opportunity to take a serious look at what we were doing with books and how we were using them. I was surprised that my library was more of a repository of relics, curiosities, and histories – as well as some great fiction and how-to-books.</p>
<p>What I was thinking as I weeded out geography texts on Yugoslavia and the USSR, was that much of what we purchase in non-fiction texts actually work better on the World Wide Web. In fact, what makes the WWW better is that we can find starting points for research and inquiry like the Wikipedia; we can read a variety of sites that might inform us and create contrast and opposing viewpoints, as well offer a variety of media opportunities in the form of video on demand, live web-camera viewing, links to other sites, community forums for discussion and community, as well as interactive media like games. And the WWW is generally updated. Not like the books on the USSR and Yugoslavia.</p>
<p>We should be moving beyond the static curriculum of text books.</p>
<p>Games can provide the context and action for our content knowledge in a situated context—almost as good as being there.</p>
<p>Games can do this whether they are computer games, or games that use paper, pencil, and dice.</p>
<p>Further, what games do well is provide context and necessitate performance. I am not the first person to say this and many more have said it better.  The big idea here is that games represent an opportunity to be in a role, doing things that people in those roles do, in places where they do them, and then get assessed in that performance. A nice book on this – I like books—<a href="http://epistemicgames.org/eg/?cat=64">is David Shaffer&#8217;s book</a> and his take on <a href="http://epistemicgames.org/eg/?cat=28">Epistemic Games.</a>  What David proposes is that there are beliefs, acts, and contexts for what the professions do.</p>
<p>A game I like that does this is <a href="http://www.globalconflicts.eu/">Global Conflicts Palestine</a>. I have <a href="http://brockdubbels.efoliomn2.com/index.asp?Type=CLASSES&amp;SEC=%7bE0316068-3154-4001-A0EC-C150F7664D11%7d">been using this game</a> with middle school students in Minneapolis at Richard Green-Central K8 school to teach about being a journalist;  teach about issues in Jerusalem that affect us all as a planet; and issues in composition such as thesis and supporting details, the use of data collection, writing to inform, and rhetorical situations like writer&#8217;s purpose, audience, topic, and context. The cool thing is, in this game you play the journalist and you deal with these issues as a journalist. And this includes the creation of the articles from informants you have quoted in the game. You have to do the things I teach in English class, but while playing as a journalist.</p>
<p>Yes, Playing. That typically means fun is included there too!</p>
<p>There are still two unanswered questions here:</p>
<p>&#8220;What about the textbooks?&#8221; and &#8220;what about the teachers?&#8221;</p>
<p>Texts can tell a story, provide relevant reference, as well as provide models for how we create texts. I do prefer reading fiction from a book.  There will always be a place for texts. But should they be our primary tools?</p>
<p>Teachers become coaches, resources, and designers of instruction. They help students through the experience of becoming. Help students set goals. Assist them in connecting their experience and structuring reflection. They become more connected.</p>
<p>These are not new ideas either, but they have not been implemented. Texts and teachers are often the focus of the classroom experience, even though experience and common sense tell us that student learning should be the focus.  Teachers can create contexts, structure reflection, and provide resources like text books and other references to further the growth and learning of their students. They become the designers of content systems, instructional environments, or whatever you want to call them.  We do need support in this. As teachers, we are not islands or independent states. Administrators, school boards, other teachers, parents, students, schools of education, game companies, philanthropic entities ( my email is below if you are a philanthropic entity) can all help.</p>
<p>And like I said, many of us do this now. We use cooperative learning, projects, performance, experience, and encourage students to have wonderful ideas. And this is what creates knowledge and innovation. What our country was built upon. But maybe we can take this a step further and become student growth centered. Games can help us do that.</p>
<p>In the next entry, I will be going into aspects of games and how they might be used to extend learning time outside of the classroom and bring the lives of our learners in. Games provide a great opportunity for distance learning. My last post will be a description of how I taught with games and some outcomes, and maybe most importantly, how I was able to get the equipment and make it happen. And to get to the point:  I had no grants. I had no special resources. I bought no equipment.</p>
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		<title>Future of media: A projection toward 2050</title>
		<link>http://www.educationfutures.com/2007/06/15/future-of-media-a-projection-toward-2050/</link>
		<comments>http://www.educationfutures.com/2007/06/15/future-of-media-a-projection-toward-2050/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 23:49:23 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/06/15/future-of-media-a-projection-toward-2050/</guid>
		<description><![CDATA[Echoing the spirit of Robin Sloan and Matt Thompson&#8217;s EPIC 2014, Casaleggio Associati has produced a short video on the Future of Media, where Google, Amazon and Second Life dominate the media world through business acquisitions, reality replication in virtual spaces, and reality design. Does the Eye of Osiris at the end of the video [...]]]></description>
			<content:encoded><![CDATA[<p>Echoing the spirit of Robin Sloan and Matt Thompson&#8217;s <a href="http://www.robinsloan.com/epic/" target="_blank">EPIC 2014</a>, <a href="http://www.casaleggio.it/" target="_blank">Casaleggio Associati</a> has produced a short video on the Future of Media, where Google, Amazon and Second Life dominate the media world through business acquisitions, reality replication in virtual spaces, and reality design.</p>
<p><center><a href="http://www.youtube.com/v/xj8ZadKgdC0" style="left: 369px ! important; top: 0px ! important" title="Click here to block this object with Adblock Plus" class="abp-objtab visible ontop"></a><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/xj8ZadKgdC0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xj8ZadKgdC0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></center>Does the Eye of Osiris at the end of the video suggest the rise of a New World Order via transformations in media production and consumption?</p>
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		<title>Google zoom</title>
		<link>http://www.educationfutures.com/2007/03/07/google-zoom/</link>
		<comments>http://www.educationfutures.com/2007/03/07/google-zoom/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 02:16:30 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[In other news]]></category>
		<category><![CDATA[Google]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2007/03/07/google-zoom/</guid>
		<description><![CDATA[Privacy issues aside, this is pretty darn neat. Apparently, with a little trick, you can sometimes zoom in a bit further than Google Maps suggests you can&#8230;]]></description>
			<content:encoded><![CDATA[<p>Privacy issues aside, this is pretty darn neat.  Apparently, with <a target="_blank" href="http://www.ecrans.fr/spip.php?article907">a little trick</a>, you can sometimes zoom in a bit further than <a target="_blank" href="http://maps.google.com">Google Maps</a> suggests you can&#8230;</p>
<p align="center"><a target="_blank" href="http://maps.google.com/maps?f=q&#038;hl=en&#038;q=15.298683+19.429651&#038;layer=&#038;ie=UTF8&#038;om=1&#038;z=23&#038;ll=15.298684,19.429651&#038;spn=0.002018,0.00339&#038;t=k&#038;iwloc=addr"><img border="0" alt="chad.jpg" id="image188" src="http://www.educationfutures.com/wp-content/uploads/2007/03/chad.jpg" /></a></p>
<div align="center" />
<div align="center"><a target="_blank" href="http://www.geo-trotter.com/carte.php?lat=-33.851228571345125&#038;lng=151.23317521065474&#038;zoom=22&#038;t=h&#038;hl=en"><img border="0" alt="heli.JPG" id="image189" src="http://www.educationfutures.com/wp-content/uploads/2007/03/heli.JPG" /></a></div>
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		<title>Ottawa Business Journal: Googlemania in 2006</title>
		<link>http://www.educationfutures.com/2006/02/06/ottawa-business-journal-googlemania-in-2006/</link>
		<comments>http://www.educationfutures.com/2006/02/06/ottawa-business-journal-googlemania-in-2006/#comments</comments>
		<pubDate>Mon, 06 Feb 2006 16:44:43 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Google]]></category>

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		<description><![CDATA[The Ottawa Business Journal reports that Google, is poised to replace email as the most-used digital thanks to higher-speed connections and the ever-growing mountain of digital data. The company predicts the scope of search, while still based on text-based key words, will expand to include digital data held on devices such as PCs, mobile phones, [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="Link to OBJ story" href="http://www.ottawabusinessjournal.com/285311274268284.php">Ottawa Business Journal reports</a> that <a title="Google" href="http://www.google.com">Google</a>,</p>
<blockquote><p>is poised to replace email as the most-used digital thanks to higher-speed connections and the ever-growing mountain of digital data. The company predicts the scope of search, while still based on text-based key words, will expand to include digital data held on devices such as PCs, mobile phones, digital cameras and personal video recorders.</p>
</blockquote>
<p>And,</p>
<blockquote><p>Deloitte also sees significant improvements in the linkage between humans and technology. Natural language speech recognition and voice synthesis will likely be combined with basic artificial intelligence offering a wide range of new services, the company says.</p>
</blockquote>
<p><a title="Tech trends for 2006 begin with Google " href="http://www.ottawabusinessjournal.com/285311274268284.php">Link to the original article</a>.</p>
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		<title>Economist: St. Lawrence of Google</title>
		<link>http://www.educationfutures.com/2006/01/14/economist-st-lawrence-of-google/</link>
		<comments>http://www.educationfutures.com/2006/01/14/economist-st-lawrence-of-google/#comments</comments>
		<pubDate>Sat, 14 Jan 2006 20:25:36 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Google]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=48</guid>
		<description><![CDATA[From the Economist: &#8220;Google was started by two Stanford students who turned an intellectual obsession into a quest, says Mr Moritz. And what is that quest? Merely upstaging Microsoft would be almost banal. “We&#8217;re not trying to build a better operating system,” says Mr Schmidt (although that will not kill the rumour). Part of the [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a target="_blank" href="http://www.economist.com/business/displaystory.cfm?story_id=5382048">Economist</a>:</p>
<blockquote><p>&#8220;Google was started by two Stanford students who turned an intellectual obsession into a quest, says Mr Moritz. And what is that quest? Merely upstaging Microsoft would be almost banal. “We&#8217;re not trying to build a better operating system,” says Mr Schmidt (although that will not kill the rumour). Part of the plan is certainly “organising the world&#8217;s information”. But some people think they detect an even more grandiose design. Google is already working on a massive and global computing grid. Eventually, says Mr Saffo, “they&#8217;re trying to build the machine that will pass the Turing test”—in other words, an artificial intelligence that can pass as a human in written conversations. Wisely or not, Google wants to be a new sort of <em>deus ex machina</em>.&#8221;</p>
</blockquote>
<p><font style="position: absolute;overflow: hidden;height: 0;width: 0"><a href="http://ikoni.eu/">&#1055;&#1086;&#1076;&#1072;&#1088;&#1098;&#1094;&#1080;</a></font></p>
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