Posts Tagged ‘ games ’

Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


Video Games in the Classroom (part two)

7/29/2007

To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]


Video Games in the Classroom

7/28/2007

Video Games in the Classroom? I am a gamer. I am also a teacher for the Minneapolis Public Schools, and have been working with students on issues of Language Arts, Reading, and Video Games. I also offer a class called “Video games as learning tools.” This course is for teachers and people who are interested [...]


Top ten list #6: Tech tools and Web resources to start leapfrogging now

6/25/2007

We’re back this week with the final five top ten lists! Today’s list contains tools and Web resources to help people start leapfrogging now. Note: It’s hard to create an innovative tools top ten list while omitting services from Google – but, for the purpose of this list, Google is left off because everybody wants [...]


eLearning Games and Simulations workshop

5/21/2007

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


LA Times: Colleges see the future in technology

9/14/2006

The Los Angeles Times recently ran a story on the adoption of technology in California’s higher education institutions. Gaming and simulation technologies are being explored to provide “more individualized instruction” that cater to both emotional and learning needs of students. Carol Twigg at the National Center for Academic Transformation is looking at online education. Writes [...]


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Three alternatives to temponormative pedagogy

When most people mention the word “pedagogy,” they are likely to think of it within a temponormative framework. It is a framework that embraces linear time and Cartesian thinking. This continues to be the most prevalent framework within Western educational contexts. A linear conceptualization of time ensures that the learning process has a beginning and [...]


A video invitation to join the Invisible Learning project

More at www.invisiblelearning.com…


eLearning Games and Simulations workshop

For those of us in Minneapolis/St. Paul, this looks good: eLearning Games and Simulations workshop May 24: 8:30 – 4:00 Normandale Community College Learn what your students already know Games and simulations are powerful tools – changing the way we learn Hands-on Instruction Enables You to Play the Games Yourself Seated at your own computer, [...]


E-learning continues to grow

The Sloan Consortium of online education institutions released its fourth annual report on the state of online learning in the United States. The report series asks key questions in regard to the extent of adoption and acceptance of online education. Among the findings: Online enrollment continues to grow, climbing to 3.2 million learners in 2006 [...]


A boost to online universities

The US Congres recently opened the flow of student financial aid to online universities. Since 1992, the government required that, to be eligible for financial aid, higher education institutions must provide at least half of their classes in person. This change brings new competitive challenges to “traditional” universities. The influence of for-profit institutions is growing. [...]


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