From the Chronicle of Higher Education:
Will Wright, the video-game designer responsible for some of the best-selling titles of all time, says that video games are better at inspiring students to learn than actually teaching them.
Archive: games
Will Wright: Motivation is more important than education
AMD’s game changer?
This morning, semiconductor producer AMD announced “AMD Changing the Game,” an education initiative designed to empower youth to learn critical life skills through games with social content. The launch accompanies AMD’s sponsorship and participation at the fifth annual Games for Change festival held June 3 – 4 at Parsons The New School for Design [...]
Digital Media and Learning Competition winners
17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded [...]
ICTs for Peace and Reconciliation
While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called “Building peace through information and communication technologies.” The table below details some of the authors’ main points.
Ways of Promoting Peace and Reconciliation through ICTs
Examples of ICTs
Provide information
Internet connectivity
Mobile phones and personal data assistants [...]
SimCity Societies introduces social modeling
SimCity Societies, the latest release in the SimCity franchise, is due for release on November 13. The game integrates a social and cultural modeling component. Characteristics of each user-run SimCity is determined by the user through development of six social, cultural, and economic factors: productivity, prosperity, creativity, spirituality, authority, and knowledge.
From EA:
Featuring an [...]
Educators got game!
Education Futures contributor Brock Dubbels was interviewed in the National Education Association’s October 2007 issue of NEA Today on the use of games in the classroom. Make sure to read the article, and bookmark Brock’s list of video game resources for educators!
Also, click here to read Education Futures posts by Brock on games in [...]
Games in the Classroom 7–game mechanics for creating learning
One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]
Games in the Classroom 6: cultural modeling and education beyond abstraction
Do kids just naturally get it? Are they just good at games, computers, phones, and all things digital?
My experience and common sense says no, although I wish it were a general truth.
Do kids need to learn about games in school?
Yes, if we want to guide them in optimal usage, and maybe learn something from [...]
Games in the Classroom 5: embodiment, context, complexity, good assessment, measurement, and relevance
What was presented yesterday is how to embody and teach a lesson on Voice.
Trying to teach voice sounds pretty boring, especially when you tell them excitedly in your teacher nerd-talk that “you’ll like it, it’s fun! We’ll look at poetry and other fiction and examine tone, emphasis, word choice, syntax, volume, and all the [...]
Games in the Classroom (part three)
Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply.
What is happening now is taking place in real-time in virtual environments that [...]
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