Posts Tagged ‘ games ’

Mid-summer news roundup

7/24/2010
Summer 2010

Will Wright: Motivation is more important than education

7/16/2009

From the Chronicle of Higher Education: Will Wright, the video-game designer responsible for some of the best-selling titles of all time, says that video games are better at inspiring students to learn than actually teaching them.


AMD’s game changer?

6/2/2008

This morning, semiconductor producer AMD announced “AMD Changing the Game,” an education initiative designed to empower youth to learn critical life skills through games with social content. The launch accompanies AMD’s sponsorship and participation at the fifth annual Games for Change festival held June 3 – 4 at Parsons The New School for Design in [...]


Digital Media and Learning Competition winners

2/21/2008

17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded funding, [...]


ICTs for Peace and Reconciliation

10/29/2007

While doing research with Dr. Edward Brantmeier, I ran across this interesting information from Cole and Crawford (2007) in an article called “Building peace through information and communication technologies.” The table below details some of the authors’ main points. Ways of Promoting Peace and Reconciliation through ICTs Examples of ICTs Provide information Internet connectivity Mobile [...]


SimCity Societies introduces social modeling

10/13/2007

SimCity Societies, the latest release in the SimCity franchise, is due for release on November 13. The game integrates a social and cultural modeling component. Characteristics of each user-run SimCity is determined by the user through development of six social, cultural, and economic factors: productivity, prosperity, creativity, spirituality, authority, and knowledge. From EA: Featuring an [...]


Educators got game!

9/28/2007

Education Futures contributor Brock Dubbels was interviewed in the National Education Association‘s October 2007 issue of NEA Today on the use of games in the classroom. Make sure to read the article, and bookmark Brock’s list of video game resources for educators! Also, click here to read Education Futures posts by Brock on games in [...]


Games in the Classroom 7–game mechanics for creating learning

8/22/2007

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


Games in the Classroom 6: cultural modeling and education beyond abstraction

8/20/2007

Do kids just naturally get it? Are they just good at games, computers, phones, and all things digital? My experience and common sense says no, although I wish it were a general truth. Do kids need to learn about games in school? Yes, if we want to guide them in optimal usage, and maybe learn [...]


Games in the Classroom 5: embodiment, context, complexity, good assessment, measurement, and relevance

8/18/2007

What was presented yesterday is how to embody and teach a lesson on Voice. Trying to teach voice sounds pretty boring, especially when you tell them excitedly in your teacher nerd-talk that “you’ll like it, it’s fun! We’ll look at poetry and other fiction and examine tone, emphasis, word choice, syntax, volume, and all the [...]


Related posts

Games in the Classroom 7–game mechanics for creating learning

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


Games in the Classroom 6: cultural modeling and education beyond abstraction

Do kids just naturally get it? Are they just good at games, computers, phones, and all things digital? My experience and common sense says no, although I wish it were a general truth. Do kids need to learn about games in school? Yes, if we want to guide them in optimal usage, and maybe learn [...]


Games in the Classroom Part 4

Games as Expert Systems It seems like common sense to assume that the best way to learn something is to work one-on-one with an expert. Unfortunately, many of these experts are busy using their expertise in important projects at the Louvre, saving lives, winning Nobel prizes, and putting out fires—and sometimes a great expert is [...]


Video Games in the Classroom (part two)

To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]


Video Games in the Classroom

Video Games in the Classroom? I am a gamer. I am also a teacher for the Minneapolis Public Schools, and have been working with students on issues of Language Arts, Reading, and Video Games. I also offer a class called “Video games as learning tools.” This course is for teachers and people who are interested [...]


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