Video Games in the Classroom (part two)

Written by Brock Dubbels on Sunday, July 29, 2007 at 10:44

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To do is to be

To be is to do

So Do We?

It is just good teaching

Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn.

Piaget talked about roles as assimilation. You try on the role and see what part of the character is you.

Gibson talked about environment and context, with affordances and constraints. What the world gives you for advice, warning, limitation, and opportunity.

These ideas are present in embodiment and how we might contextualize our curriculum as an activity system.

One of the big lessons from games is design. Good learning is by design. A teacher, like a game designer creates the environment where we learn.

(Read more …)

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Philly Inquirer: Top 10 ed tech trends

Written by John Moravec on Tuesday, January 17, 2006 at 7:30

The Philadelphia Inquirer reports their take of the top ten trends affecting education in 2005:

  1. The browser-based application
  2. Firefox
  3. Wikipedia’s news reporting
  4. The $100 laptop
  5. Podcasting
  6. A renewed debate on what students are doing on the Internet
  7. OpenOffice.org 2.0
  8. Web 2.0
  9. Moodle
  10. Blackboard’s takeover of WebCT

Read the original article.

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