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<channel>
	<title>Education Futures &#187; evolution</title>
	<atom:link href="http://www.educationfutures.com/tag/evolution/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.educationfutures.com</link>
	<description>Exploring a New Paradigm in human capital development, driven by accelerating change.</description>
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		<title>Ken Robinson on the fast food model of education</title>
		<link>http://www.educationfutures.com/2010/05/24/ken-robinson-on-the-fast-food-model-of-education/</link>
		<comments>http://www.educationfutures.com/2010/05/24/ken-robinson-on-the-fast-food-model-of-education/#comments</comments>
		<pubDate>Mon, 24 May 2010 15:32:18 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[brain drain]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[revolution]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=2251</guid>
		<description><![CDATA[From TED.com: In this poignant, funny follow-up to his fabled 2006 talk, Sir Ken Robinson makes the case for a radical shift from standardized schools to personalized learning &#8212; creating conditions where kids&#8217; natural talents can flourish.]]></description>
			<content:encoded><![CDATA[<div align="center"><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/SirKenRobinson_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/SirKenRobinson-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=865&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=sir_ken_robinson_bring_on_the_revolution;year=2010;theme=a_taste_of_ted2010;theme=master_storytellers;theme=how_we_learn;theme=whipsmart_comedy;theme=the_creative_spark;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=how_the_mind_works;event=TED2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/SirKenRobinson_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/SirKenRobinson-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=865&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=sir_ken_robinson_bring_on_the_revolution;year=2010;theme=a_taste_of_ted2010;theme=master_storytellers;theme=how_we_learn;theme=whipsmart_comedy;theme=the_creative_spark;theme=the_rise_of_collaboration;theme=new_on_ted_com;theme=how_the_mind_works;event=TED2010;"></embed></object></div>
<p>From <a href="http://www.ted.com/talks/sir_ken_robinson_bring_on_the_revolution.html">TED.com</a>:</p>
<blockquote><p>In this poignant, funny follow-up to his fabled 2006 talk, Sir Ken Robinson makes the case for a radical shift from standardized schools to personalized learning &#8212; creating conditions where kids&#8217; natural talents can flourish.</p>
</blockquote>
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		<title>The politics of American anti-intellectualism</title>
		<link>http://www.educationfutures.com/2010/03/23/the-politics-of-american-anti-intellectualism/</link>
		<comments>http://www.educationfutures.com/2010/03/23/the-politics-of-american-anti-intellectualism/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:19:40 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[anti-intellectualism]]></category>
		<category><![CDATA[curriculum]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[global economy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?p=2152</guid>
		<description><![CDATA[Nothing is more political than education. The Texas State Board of Education reminded us of the phenomenon this month, rewriting textbook guidelines to match their conservative, theological worldviews. Not since the Kansas Board of Education voted to restrict the teaching of evolution has an entire state backlashed so strongly against science and reason. In an [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>Nothing is more political than education.<br />
</em></strong></p>
<p>The <a href="http://www.tea.state.tx.us/index4.aspx?id=3803">Texas State Board of Education</a> reminded us of the phenomenon this month, rewriting textbook guidelines to match their conservative, theological worldviews.  Not since the Kansas Board of Education <a href="http://www.washingtonpost.com/wp-dyn/content/article/2005/11/08/AR2005110801211.html">voted to restrict the teaching of evolution</a> has an entire state backlashed so strongly against science and reason.
</p>
<p>In an editorial on the board&#8217;s actions, <a href="http://www.chron.com/disp/story.mpl/editorial/6922748.html">the Houston Chronicle wrote</a>:
</p>
<p style="margin-left: 36pt">In its revamp of the state&#8217;s social studies curriculum, a majority of the board has consistently voted to reshape our history. Instead of the messy, complicated past, the extremist members prefer a simple story of triumphant Christian soldiers.
</p>
<p style="margin-left: 36pt">Last week the board voted to remove Thomas Jefferson — Thomas Jefferson! — from a list of Enlightenment thinkers who changed the world. The Enlightenment, with its emphasis on reason over tradition, doesn&#8217;t sit well with the board.
</p>
<p>From the <a href="http://online.wsj.com/article/SB20001424052748703734504575125971351286404.html">Wall Street Journal</a>:
</p>
<p style="margin-left: 36pt">As Don McLeroy, one of the leaders of the board&#8217;s conservative faction, put it in last year&#8217;s debate over evolution, &#8220;somebody&#8217;s got to stand up to experts.&#8221;
</p>
<p style="margin-left: 36pt">Indeed, outrage against the conspiracy of intellectuals seemed to lurk just below the surface during last week&#8217;s deliberations, breaking into the open during moments of rancor. &#8220;I see no need, frankly, to compromise with liberal professors from academia,&#8221; railed board member Terri Leo when someone challenged the move to nix the word &#8220;capitalism.&#8221; &#8220;That&#8217;s part of the problem of how we end up with distorted and liberal biased textbooks is because that&#8217;s who&#8217;s writing them.&#8221;
</p>
<p>Are the actions of Texas and Kansas anomalies, or is there a larger movement at play?
</p>
<p><img align="right" src="http://www.educationfutures.com/wp-content/uploads/2010/03/032310_1619_Americanant1.jpg" alt=""/>Mostly white, undereducated, and underemployed, the <a href="http://en.wikipedia.org/wiki/Tea_Party_movement">Tea Party movement</a> has become the poster child for American anti-intellectualism. Whereas the group&#8217;s members fared well in the industrial era, they find themselves unable to compete in a global economy powered by ideas. Simply put, they have few new skills to offer, and nobody wants to hire them.
</p>
<p>The world is changing around them, and they are frightened. They do not understand the changes, and they do not want to change themselves. Worse yet, they do not want to understand what is going on. We see this in the surge in popularity of radical commentators (i.e., Glenn Beck) who provide simplistic narratives of the world that often have little or no connection to reality. They redirect their fear of what they do not know or understand and transform it into anger.
</p>
<p>In January, the conservative columnist <a href="http://www.nytimes.com/2010/01/05/opinion/05brooks.html?ref=opinion">David Brooks lamented American anti-intellectualism</a> and the backlash against educated people:
</p>
<p style="margin-left: 36pt">The educated class believes in global warming, so public skepticism about global warming is on the rise. The educated class supports abortion rights, so public opinion is shifting against them. The educated class supports gun control, so opposition to gun control is mounting.
</p>
<p style="margin-left: 36pt">The story is the same in foreign affairs. The educated class is internationalist, so isolationist sentiment is now at an all-time high, according to a Pew Research Center survey. The educated class believes in multilateral action, so the number of Americans who believe we should &#8220;go our own way&#8221; has risen sharply.
</p>
<p>What will you do when anti-intellectual politics comes to your school?</p>
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		<title>Timeline</title>
		<link>http://www.educationfutures.com/resources/timeline/</link>
		<comments>http://www.educationfutures.com/resources/timeline/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 20:32:47 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[Dark Ages of Modern Education]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[Globalization]]></category>
		<category><![CDATA[higher education]]></category>
		<category><![CDATA[human capital development]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[knowledge production]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[outcomes]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[Society 3.0]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[Technological Singularity]]></category>
		<category><![CDATA[technologies]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[thought]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[transhumanism]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/?page_id=1668</guid>
		<description><![CDATA[By John Moravec (Updated May 30, 2010) This timeline of the history of modern education provides not only a glimpse into the past and present, but plots out a plausible future history for human capital development. The future history presented is intended to be edgy, but also as a conversation starter on futures for education [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><img src="http://www.educationfutures.com/wp-content/uploads/2009/12/the_education_futures_timeline_of_education1.png" alt="The Education Futures timeline of education" title="The Education Futures timeline of education" width="754" height="109" class="aligncenter size-full wp-image-1929" /></div>
<div align="center"><iframe src="http://www.educationfutures.com/flashtimeline/index.html" width="610" height="310" scrolling="no" frameborder="0"></iframe></div>
<p>By <a href="http://www.educationfutures.com/masthead/john">John Moravec</a> (Updated May 30, 2010)</p>
<p><span style= "font-size: 2em; LINE-HEIGHT: 125%;">This timeline of the history of modern education provides not only a glimpse into the past and present, but plots out a plausible future history for human capital development. The future history presented is intended to be edgy, but also as a conversation starter on futures for education and future thinking in human capital development.</span></p>
<p><span style= "font-size: 2em; LINE-HEIGHT: 125%;">Although this timeline is largely U.S.-centric, the trends impacting it are global, especially as we look to the future. Please consult the glossary, below, for additional information regarding many of the themes presented. As always, we invite your feedback and suggestions for further development!</span></p>
<p><span style= "font-size: 2em; LINE-HEIGHT: 125%;">&nbsp;</span></p>
<table>
<td valign="top" width="50%" bgcolor="#eeeeee">
<h2>Glossary</h2>
<p><strong>Augmented Reality</strong>: &#8220;Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery &#8211; creating a mixed reality. The augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally usable. Artificial information about the environment and the objects in it can be stored and retrieved as an information layer on top of the real world view.&#8221; (<a href="http://en.wikipedia.org/wiki/Augmented_reality">Wikipedia</a>)</p>
<p><strong>Dark Ages of Modern Education</strong>: A period, marked by a retreat of educational progressivism toward standardized testing regimes, where innovative thought, action and outcomes in the education sector was stultified. During this period, the education industry relies on external creative inputs to drive transformations, but is incapable of transforming itself or providing meaningful external outputs.</p>
<p><strong>Manhattan Project</strong>: A secret project conducted by the United States (and allies) to develop the first atomic bomb. Developed at great expense, the outcomes of the project forever changed human culture society. In regard to education, this timeline calls for a Manhattan Project-like initiative to reform education, and thus transform the world.</p>
<p><strong>No Child Left Behind Act</strong>: &#8220;NCLB is the latest federal legislation that enacts the theories of <a href="http://en.wikipedia.org/wiki/Standards-based_education_reform">standards-based education reform</a>, which is based on the belief that setting high standards and establishing measurable goals can improve individual outcomes in education. The Act requires states to develop assessments in basic skills to be given to all students in certain grades, if those states are to receive federal funding for schools. The Act does not assert a national achievement standard; standards are set by each individual state.&#8221; (<a href="http://en.wikipedia.org/wiki/No_Child_Left_Behind_Act">Wikipedia</a>) A primary criticism of NCLB is that it forces schools to &#8220;teach to the test,&#8221; eliminating creativity and critical thinking development from curricula. (See also EF post &#8220;<a href="http://www.educationfutures.com/2008/05/14/repost-10-ways-us-education-is-failing-to-produce-creatives/">10 ways U.S. education is failing to produce creatives</a>.&#8221;)</p>
<p><strong>Progressive Education</strong>: &#8220;Educational progressivism is the belief that education must be based on the principle that humans are social animals who learn best in real-life activities with other people. Progressivists claimed to rely on the best available scientific theories of learning. Most progressive educators believe that children learn as if they were scientists [...] More recently, it has been viewed as an alternative to the test-oriented instruction legislated by the No Child Left Behind educational funding act.&#8221; (<a href="http://en.wikipedia.org/wiki/Progressive_education">Wikipedia</a>)</p>
<p><strong>Technological Singularity</strong>: &#8220;&#8230;refers to the idea that technological progress would reach such an infinite (or at least extremely high) value at a point in the (near) future. This idea is inspired by the observation of accelerating change in the development of wealth, technology, and in particular our capability for information processing. Extrapolating these capabilities to the future has led a number of thinkers to envisage the short-term emergence of a self-improving artificial intelligence or superintelligence[1] that is so much beyond our present capabilities that it becomes impossible to understand it with our present conceptions. Thus, the technological singularity can be seen as an metasystem transition or transcendence to a wholly new regime of mind, society and technology.&#8221; (<a href="http://en.wikipedia.org/wiki/Technological_singularity">Wikipedia</a>)</p>
<p><strong>Transhumanism</strong>: &#8220;&#8230;is an international intellectual and cultural movement supporting the use of science and technology to improve human mental and physical characteristics and capacities. The movement regards aspects of the human condition, such as disability, suffering, disease, aging, and involuntary death as unnecessary and undesirable. Transhumanists look to biotechnologies and other emerging technologies for these purposes. [...] Transhumanist thinkers predict that human beings may eventually be able to transform themselves into beings with such greatly expanded abilities as to merit the label &#8220;posthuman.&#8221; (<a href="http://en.wikipedia.org/wiki/Transhumanism">Wikipedia</a>)</p>
<p><strong>Turing Test</strong>: &#8220;&#8230;a proposal for a test of a machine&#8217;s ability to demonstrate intelligence. It proceeds as follows: a human judge engages in a natural language conversation with one human and one machine, each of which tries to appear human. All participants are placed in isolated locations. If the judge cannot reliably tell the machine from the human, the machine is said to have passed the test. In order to test the machine&#8217;s intelligence rather than its ability to render words into audio, the conversation is limited to a text-only channel such as a computer keyboard and screen.&#8221; (<a href="http://en.wikipedia.org/wiki/Turing_test">Wikipedia</a>)
</td>
<td valign="top" width="50%">
<h2>Recommended Further Reading</h2>
<ol>
<li>Allee, V. (2003). <a href="http://www.amazon.com/gp/product/0750675918?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0750675918">The future of knowledge: Increasing prosperity through value networks</a>. Amsterdam ; Boston: Butterworth-Heinemann.</li>
<li>Appadurai, A. (1996). <a href="http://www.amazon.com/gp/product/0816627932?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0816627932">Modernity at large: Cultural dimensions of globalization</a>. Minneapolis, MN: University of Minnesota.</li>
<li>Bell, J. J. (2003). Exploring the &#8220;singularity&#8221;. The futurist, 37(3), 18-24. </li>
<li>Christensen, C. M., Horn, M. B., &#038; Johnson, C. W. (2008). <a href="http://www.amazon.com/gp/product/0071592067?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0071592067">Disrupting class: How disruptive innovation will change the way the world learns</a>. New York: McGraw-Hill.</li>
<li>Cobo, C., &#038; Pardo Kuklinski, H. (2007). Planeta Web 2.0: Inteligencia colectiva o medios fast food   Retrieved from <a href="http://planetaweb2.net">http://planetaweb2.net</a> </li>
<li>Cornish, E. (2004). <a href="http://www.amazon.com/gp/product/0930242610?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0930242610">Futuring: The exploration of the future</a>. Bethesda, Md.: World Future Society.</li>
<li>De Grey, A. &#038; Rae, M. (2007). <a href="http://www.amazon.com/gp/product/0312367074?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0312367074">Ending aging: The rejuvenation breakthroughs that could reverse human aging in our lifetime (1st ed.)</a>. New York: St. Martin&#8217;s Press.</li>
<li>Delanty, G. (2004). Does the university have a future? In J. K. Odin &#038; P. T. Manicas (Eds.), Globalization and higher education (pp. 241-258). Honolulu: University of Hawai&#8217;i.</li>
<li>Doyle, R. (2003). <a href="http://www.amazon.com/gp/product/0816640092?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0816640092">Wetwares: Experiments in postvital living</a>. Minneapolis, MN: University of Minnesota Press.</li>
<li>European Technology Assessment Group. (2006). <a href="http://www.europarl.europa.eu/stoa/publications/studies/stoa183_en.pdf ">Technology assessment on converging technologies</a>. Brussels: European Parliament.</li>
<li>Florida, R. L. (2004). <a href="http://www.amazon.com/gp/product/0465024777?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0465024777">The rise of the creative class: And how it&#8217;s transforming work, leisure, community and everyday life</a>. New York, NY: Basic Books.</li>
<li>Fukuyama, F. (2002). <a href="http://www.amazon.com/gp/product/0312421710?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0312421710">Our posthuman future: Consequences of the biotechnology revolution</a>. New York: Farrar, Straus and Giroux.</li>
<li>Hakken, D. (2003). <a href="http://www.amazon.com/gp/product/0415945089?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0415945089">The knowledge landscapes of cyberspace</a>. New York: Routledge.</li>
<li>Harkins, A. M. (2002). The futures of career and technical cducation in a continuous innovation society. Journal of Vocational Education Research, 27(1).</li>
<li>Harkins, A. M., &#038; Kubik, G. H. (2004). Anticipating the &#8220;Singularity&#8221;: Innovation-focused knowledge production via archetypal campuses (working paper). University of Minnesota, Minneapolis.</li>
<li>IBM. (2008). A mandate for change is a mandate for smart, from <a href="http://www.ibm.com/ibm/ideasfromibm/us/smartplanet/opinions/opinion_111708.shtml">http://www.ibm.com/</a></li>
<li>Kurzweil, R. (2005). <a href="http://www.amazon.com/gp/product/0143037889?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0143037889">The Singularity is near: When humans transcend biology</a>. New York: Viking.</li>
<li>Lenarcic, J., &#038; Mousset, E. C. (2004). The open source singularity: A postmodernist view. Paper presented at the Computing and Philosophy Conference, Canberra.</li>
<li>Li, C., &#038; Bernoff, J. (2008). <a href="http://www.amazon.com/gp/product/1422125009?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1422125009">Groundswell: Winning in a world transformed by social technologies</a>. Boston, Mass.: Harvard Business Press.</li>
<li>Minsky, M. (1988). <a href="http://www.amazon.com/gp/product/0671657135?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0671657135">The society of mind</a>. New York: Simon &#038; Schuster.</li>
<li>Moravec, H. P. (1999). <a href="http://www.amazon.com/gp/product/0195136306?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0195136306">Robot: Mere machine to transcendent mind</a>. New York: Oxford University Press.</li>
<li>Moravec, J. W. (2008, November 20). Knowmads in Society 3.0.  Retrieved from <a href="http://www.educationfutures.com/2008/11/20/knowmads-in-society-30/">http://www.educationfutures.com/</a></li>
<li>Moravec, J. W. (2006). Chaordic knowledge production: A systems-based response to critical education. Teorie vedy / Theory of Science, XV / XXVIII / 2006(3), 149-162.</li>
<li>Moravec, J. W. (2008). <a href="http://www.emeraldinsight.com/10.1108/10748120810901422">A new paradigm of knowledge production in higher education</a>. On the Horizon, 16(3), 123-136. doi: 10.1108/10748120810901422</li>
<li>Paul, G. S., &#038; Cox, E. (1996). <a href="http://www.amazon.com/gp/product/1886801215?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1886801215">Beyond humanity: Cyberevolution and future minds</a>. Rockland, Mass.: Charles River Media, Inc.</li>
<li>Pink, D. H. (2006). <a href="http://www.amazon.com/gp/product/1594481717?ie=UTF8&#038;tag=educationfutu-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1594481717">A whole new mind: Why Right-Brainers Will Rule the Future </a>. New York: Riverhead.</li>
<li>Polanyi, M. (1968). Personal knowledge: Towards a post-critical philosophy. Chicago: University of Chicago.</li>
<li>Ramaley, J. A. (2005). Educational challenges and their implications for K-16 collaborations in STEM education. Winona State University.</li>
<li>Vinge, V. (1993). The Technological Singularity  Retrieved March 10, 2008, from <a href="http://www.kurzweilai.net/meme/frame.html?main=/articles/art0092.html">http://www.kurzweilai.net/</a></li>
<li>Youso, K. (2009, February 21). Approaching &#8216;Singularity&#8217;, StarTribune, pp. E1:E3. Retrieved from <a href="http://www.startribune.com/">http://www.startribune.com</a></li>
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		<title>Games in the Classroom (part three)</title>
		<link>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/</link>
		<comments>http://www.educationfutures.com/2007/07/30/games-in-the-classroom-part-3/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 19:45:57 +0000</pubDate>
		<dc:creator>Brock Dubbels</dc:creator>
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		<description><![CDATA[Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]]]></description>
			<content:encoded><![CDATA[<p>Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply.</p>
<p>What is happening now is taking place in real-time in virtual environments that are interactive and look better than many films.  Decisions, actions, and communications happen like they would in a face-to-face conversation, but they are done through a proxy, that is first and second-person perspectives with an avatar:  a graphical representation of yourself in the game space.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.JPG" title="grandmasterfoo.JPG"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/grandmasterfoo.thumbnail.JPG" alt="grandmasterfoo.JPG" /></a></p>
<p>Here is my avatar in <a href="http://secondlife.com/whatis/">Second Life</a>.</p>
<p>He is a mix of <a href="http://tinyurl.com/2y287z">Yoda</a>, <a href="http://tinyurl.com/27n2r9">Pei Mei</a>, <a href="http://tinyurl.com/ywvpkp">Zatoichi</a>, <a href="http://tinyurl.com/282s2s">Master Po,</a> and <a href="http://www.realultimatepower.net/">Real Ultimate Power</a>. I would have liked to have made him old, but this is only possible if you learn to use some tools outside of the game to create more specialized characters.  There are many who do this custom avatar creation, and the cool thing is that you could make your avatar something other than a person. Maybe a virus or a mailbox.</p>
<p>In fact, many people are already creating a comfortable living creating products for in game use.  If you have not seen it yet, there are already success stories <a href="http://www.businessweek.com/magazine/content/06_18/b3982001.htm?chan=search">of people capitalizing</a> on the new economies that virtual worlds have created.</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.png" title="073007-1945-gamesinthec1.png"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec1.thumbnail.png" alt="073007-1945-gamesinthec1.png" /></a></p>
<p>In this Business Week article, one school teacher in Germany has made substantial gains flipping virtual property!</p>
<p>Imagine that you have the tools and access to build in these environments. In Second Life you do. You can visit models of the Sistine Chapel, Yankee Stadium, or even visit government agencies like the Center for Disease Control. You can build what you like on your virtual land.</p>
<p>What make this kind of play appealing is the ability to play and communicate when you want, and the possibility of meeting people from all over the planet. The prospect of building models and interacting in this environments should be very appealing to educators. This is an extension of the <a href="http://tinyurl.com/29f8v5">diorama.</a> (Tomorrow I will talk about a project using these ideas in the classroom).</p>
<p><span id="more-289"></span><strong> Virtual relations. </strong></p>
<p>Just walk up to another avatar and find out where they are from. I was showing my supervisor around Second Life and we met a person from Austria. It was nice to try and speak a little German. We had opportunity here to practice language with a native speaker. This is a way to internationalize our classroom experiences. Why not use this for language practice? Go to Paris 1900 if you want!</p>
<p>Maybe we need both worlds. The virtual and the real.</p>
<p>Our colleagues, students, and yes, even our grandparents are logging on and playing with tens of thousands of people a night.</p>
<pre></pre>
<pre><tt></tt></pre>
<p>This all goes way beyond contact and communication.</p>
<p>But can chasing virtual characters in modern versions of capture the flag help kids prepare for a new economy?</p>
<p>The games are developing with the players, by the players, and we are at the beginning of what <a href="http://web.mit.edu/cms/People/henry3/">Henry Jenkins</a> calls <a href="http://www.amazon.com/Convergence-Culture-Where-Media-Collide/dp/0814742815/ref=pd_bbs_sr_1/002-1200696-1936025?ie=UTF8&amp;s=books&amp;qid=1185816761&amp;sr=8-1">Convergence Culture</a>, where consumers –us/we&#8211;are shaping the media and commercial landscape—how we sell, what we sell, and how we use it. We are telling companies how they should run their businesses</p>
<p>. . . if they want to do business.</p>
<p>This is what we are going to face as educators. It is my feeling that we already are.</p>
<p>I would like to put forward a simple idea here: <strong>This is the new economy.</strong></p>
<p>Go and see for yourself. Get a subscription to <a href="http://www.worldofwarcraft.com/info/">World of Warcraft</a>, <a href="http://starwarsgalaxies.station.sony.com/en_US/">Star Wars Galaxies,</a> <a href="http://www.lotro.com/splash">Lord of the Rings</a>, or <a href="http://secondlife.com/whatis/">Second Life</a>. These are interactive communities where people participate and interact for recreation, socialization, and employment.  Younger students? Try <a href="http://teen.secondlife.com/whatis">Teen Second Life</a>, <a href="http://atlantis.crlt.indiana.edu/">Quest Atlantis</a>, or <a href="http://b.whyville.net/smmk/top/about">Whyville.</a></p>
<p>We are creating what we want, when we want it.</p>
<p>This seems to be the games movement: FLEXIBILITY ON DEMAND.</p>
<p>Games are challenging and deep, but also designed for beginners with low initial usability demands. Imagine if no one but experienced players could play . . . there would be no new market for game companies to sell to.</p>
<p><strong>Games are also modifiable.</strong></p>
<p>Jason Hill, one of my students from the Video Games as Learning Tools course I offer at the University of Minnesota presented on how he and his colleagues in World of Warfare customize their Graphical User Interface (GUI) to be more useful and immediate for the tasks they regularly engaged in his game experience.  Here is an image from his game experience:</p>
<p><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.jpg" title="073007-1945-gamesinthec3.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec3.thumbnail.jpg" alt="073007-1945-gamesinthec3.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.jpg" title="073007-1945-gamesinthec4.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec4.thumbnail.jpg" alt="073007-1945-gamesinthec4.jpg" /></a><a href="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.jpg" title="073007-1945-gamesinthec5.jpg"><img src="http://www.educationfutures.com/wp-content/uploads/2007/07/073007-1945-gamesinthec5.thumbnail.jpg" alt="073007-1945-gamesinthec5.jpg" /></a></p>
<p>You will notice the complex symbol systems that represent behavior and action, as well as status and inventory.</p>
<p>What Jason described in the presentation of his project, was that many players were not satisfied with the user interface and had delved into the code to modify the interface to be more useful and applicable for the user’s style of play. You can see here that these are complex interfaces that aid the player in their quest, help them manage resources, as well as control the character. To make them work for your purpose in learning and doing is to have some control and purpose.</p>
<p>Learners like this. There is plenty to recommend it.<a href="http://website.education.wisc.edu/steinkuehler/"> Take a look at Constance Steinkuehler&#8217;s thesis.</a> There is plenty in her study of online literate activities and informal scientific reasoning to give you an idea how you might reverse engineer content to validate gaming as a productive classroom tool.</p>
<p>Further, the  graphical user interfaces <a href="http://en.wikipedia.org/wiki/Graphical_user_interface">(GUI)</a> are the precursor to the interfaces and controls of many new computer mediated machines. My former neighbor worked on a project that used video game GUI for controlling <a href="http://www.army-technology.com/projects/predator/"> unmanned military vehicles.</a> He told me that game players were much more adept at controlling the vehicles than non-game players. Much of our equipment will use GUI like video games.</p>
<p>So not only are students learning to play these games with very complex user interfaces, but they are modifying these interfaces to suit their style of play.</p>
<p>The same is happening with open source communities where HUD (Heads up displays) are being created to connect <a href="http://secondlife.com/whatis/">Second Life</a> to<a href="http://moodle.org/"> Moodle</a> (an open source <a href="http://en.wikipedia.org/wiki/Learning_Management_System">learning management system</a>), so that we can begin to link embodied performance and description of experience to an online grade book. Imagine moving beyond traditional distance education and offering shared simulations that are <a href="http://en.wikipedia.org/wiki/SCORM">SCORM compliant</a>, which allows for the action to be the assessment given the right scripting and activity.</p>
<p>So, with all of these new tools waiting to become more cost friendly, we might want to think about getting on board before the train leaves the station.</p>
<p><strong>We can do this with school too.<br />
</strong><br />
Education and other services may be delivered like this in the future. These virtual worlds can be connected to when convenient, and can be turned off just as easily.</p>
<p>But this is really not all I want to tell you about.</p>
<p>We are already seeing the potential for using these environments for distance learning and hybrid models for classrooms. With my supervisor Renee Jessness, I am currently designing online content for virtual worlds for <a href="http://moodle.mpls.k12.mn.us/online/">Minneapolis Online</a> using technologies developed in open source movements like <a href="http://www.sloodle.com/">Sloodle. </a></p>
<p>Make no mistake, as educators, we are making progress.</p>
<p>We are also working to put established curriculum, like <a href="http://website.education.wisc.edu/kdsquire/">Kurt Squire&#8217;s </a>work on Civ 3 on Moodle so that students can play the game Civilization and get course credit while improving knowledge of history, cultural geography, and accelerating their reading and critical thinking. There are other games we are beginning to integrate as well. Try <a href="http://www.politicalmachine.com/index.aspx?c=1">Political Machine</a>, <a href="http://www.educationarcade.org/labyrinth">Labyrinth,</a> <a href="http://www.making-history.com/"> Making History</a>, <a href="http://legostarwarsthevideogame.com/flash/index.cfm"></a><a href="http://www.freedomfighter56.com/">Freedom Fighter 56, </a>Star Wars Legos, <a href="http://www.2kgames.com/pirates/pirates/home.php">Pirates!</a>, <a href="http://www.hmfarm.com/">Harvest Moon</a>, <a href="http://www.legacygames.com/gameinfocd_c.php?q=Pet%20Pals:%20Animal%20Doctor">Pet Pals</a>, <a href="http://muve.gse.harvard.edu/rivercityproject/">River City</a>, <a href="http://www.wolfquest.org/">Wolfquest</a>, <a href="http://www.creaturecontrolscience.com/play.php?site=kids">Creature Control</a>, <a href="http://www.konami.com/Konami/ctl3810/cp20103/si1740501/cl1/dance_dance_revolution_ultramix_4_with_dance_pad">Dance Dance Revolution</a>, and of course, <a href="http://www.redoctane.com/">Guitar Hero!</a><br />
<strong>We are also integrating traditional content into hands on studies with amazing equipment.</strong></p>
<p>I was a little tough on Minneapolis&#8217; magnet programs and did not tell the whole story. We are making progress. Wendie Pallazo, director of <a href="http://cte.mpls.k12.mn.us/">Career and Technical Education</a> at Minneapolis Public Schools has just purchased a <a href="http://en.wikipedia.org/wiki/Rapid_prototyping">Rapid Prototype Machine</a> as part of the CTE Engineering program, where content is embodied in Project based learning. Imagine that you take your design from the CAD software and you print off what you designed with a 3dimensional object printer.</p>
<p>What if we combine this with games and online environments?</p>
<p>The process of manufacture and distribution can be a costly process in getting products to shelves. But what if these virtual products were connected to a distribution and production system that would allow you to have it at home instantly?</p>
<p>So you go to virtual Target, and Target has shelves of virtual products to sell you. And in addition to selling you the object, you get the tool kit to modify the product, and, you are encouraged to change its design and sell it on Target’s virtual shelves to other virtual customers. What if you go to check out where there is  an RPM machine that will print off your design in a 3d model? Myabe you can modify in the store and at home. Maybe you get a designer&#8217;s cut &#8212; I don&#8217;t know.</p>
<p>This is convergence culture and the logical extension of the AMAZON model of customer recommendation. Design it online, print it at home.</p>
<p>The products we design may be available to us by RTM 3d printer like Wendie just purchased for one of our high schools. I ti s nice that our students will experience technology like this first hand.</p>
<p><strong>People are also using these environments to produce more media. </strong></p>
<p>How about that lamp you mod&#8217;d online at virtual target? <a href="http://en.wikipedia.org/wiki/3D_printing"></a><a href="http://en.wikipedia.org/wiki/3D_printing">Print it!</a><br />
What if you want a book?</p>
<p>How about the <a href="http://www.makezine.com/blog/archive/2007/06/espresso_book_machine.html">Espresso® book machine</a> . . . print off one book at a time.</p>
<p><strong>It is not just about products, it is about information and entertainment too.</strong></p>
<p>There is <a href="http://bellsandspurs.com/_video/">Machinima</a>, <a href="http://www.fanfiction.net/">Fan Fiction</a>, <a href="http://www.gamespot.com/features/6113893/p-10.html">Play-throughs</a>, and <a href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">Mods</a>.</p>
<p>People are learning dangerous sports and serious professions without the risk of injury because game of technology. There are peripherals that enable virtual kayaking with <a href="http://tinyurl.com/2paghs">simulated water feel on the paddle</a>; how about new fields like <a href="http://www.time.com/time/interactive/health/doctor_np.html">distance surgery</a>—and ps. video games help surgeons in their <a href="http://archsurg.ama-assn.org/cgi/content/abstract/142/2/181">accuracy</a>.</p>
<p>So instead of asking ourselves if we will be able to compete with these kind of learning environments, we should be asking ourselves when we are going to join in the fun. The biggest foes we face as educators are apathy, learned helplessness, and irrelevance.  You will not find those words in the same sentence with <a href="http://brockdubbels.efoliomn2.com/index.asp?Type=NONE&amp;SEC={D4D3310C-741F-4020-9035-8C66E29D4849}">Play and Fun</a>. According to Mumford and Huizinga, play is representation and the ability use analogy and metaphor. According to them, this is how our culture was created and the way we perpetuate and share it.</p>
<p><strong>It takes a really disciplined kid to put down the controller and pull out the textbook from school. So why should they?</strong></p>
<p>And as we all know, many are not disciplined in this way. If you speak to most professionals who deal with young people, you will probably find them telling you that kids struggle with the ability to delay immediate gratification.  Many young people, and one middle-aged educator I know of for sure, would much prefer to play video games than diagram sentences and do second-drafts of papers.  I think we struggle even as adults. Parents and people who play and develop games have much to teach us about learning and delivering instruction, and as educators, we should position ourselves to ask for that help</p>
<p>Parents have learned that they can leverage these games to get kids to do things that they don’t want to do.  And believe me, they do. Many young people have at least one gaming platform at home: Xbox, ,Xbox 360 GameCube, Wii, PlayStations  1, 2, &amp; 3, as well as handheld game platforms like the Game Boy, Game Boy Advance, the PlayStation Portable, the Nintendo DS. Parents understand that they can get their kids to do things by using games in a token economy. Some parents take it a step further, and play the games with their children.  This is smart parenting. If you are afraid of what might be hiding inside, you should go in and take a look.</p>
<p>Tell me,</p>
<p>How in the world can we compete with this?</p>
<p>Why would we compete with this?</p>
<p>Why are we not teaching like this?</p>
<p>Like I said, there are not the games your father bought you.</p>
<p>They are complex, dynamic, interactive, highly engaging, and evolving with the players:  good games are great teachers.</p>
<p>Video games represent a great opportunity for teachers and students to connect, and not just because games are fun and they encourage play, but because it allows us to share experience and be on the same level. It allows them to see an adult learn a new thing as a beginner.</p>
<p>And believe me, you won’t be an expert in the beginning. Modesty and humility are wonderful when mixed with openness, eagerness to learn and share, as well as a little collegian competition. And many young people are great teachers as well as great competitors. And they do want to help you.</p>
<p>When I have played games with young people, I have been able to talk about the experience with them and model my reflective process. When I non-judgmentally share my experiences of the game and how I felt, and how I am making sense of what happened in the context of my values, I get a chance to talk at a whole different level of discourse. I give respect and seek to understand before I seek to be understood. This is a great way to model metacognition, affective processing, and courteous sportsmanship&#8211; a few things the world could use!</p>
<p>One of the coolest things we do on games is debate. <a href="http://www.cqpress.com/product/Researcher-Video-Games-v16-40.html">The CQ Researcher has a nice article on this,</a>a and after we have had a careful reading, we debate about things like violence and games.  I asked students if we should teach kids that are seven years old to play Grand Theft Auto®. The classes have generally split half &amp; half.  The method comes from <a href="http://www.co-operation.org/">Johnson &amp; Johnson</a> and it is this method of creating constructed controversy and debate;  it allows me the opportunity to moderate a controversial subject and suggest that we can disagree, learn from each other, and not be at war because we think differently.  And the kids have great takes on why we have violence and how games might play a role.</p>
<p>Maybe adoption of these new approaches to play and learning can help us continue our progressive evolution. It is clear the next steps involve ubiquitous computing devices like PDAs and phones. If we all have access to the web, will we be creating hybrids between real and virtual field trips. Folks at the MIT Media lab have been doing this already and are calling them <a href="http://education.mit.edu/pda/">participatory simulations</a> and <a href="http://www.educationarcade.org/aurg">augmented reality.</a></p>
<p>We can extend this by having our open source LMS capture data online as students solve the mysteries and provide the data and construct critique and evaluation supporting their findings and position.</p>
<p>Further, assignments that are uploaded using the built in quiz tools and other auto-grading features can evaluate the data as assignments/quizzes and give feedback, clues, and progress in the grade book in real-time. We can give scavenger hunt assignments for our museums, historic sites, government centers, and imaginary futures mapped out in real space. And these don’t have to be fictions; they can be real problems that need solving.</p>
<p>So when we talk about games, we are talking about what is current and maybe a little out front into the future. There is so much happening connected to these tools and so many ways that they can be used and connected.</p>
<p><a href="http://wcco.com/video/?id=17627@wcco.dayport.com">Tomorrow I am going to share a little about my use of games for teaching literacy and literature.</a> I will offer some approaches to teaching games as game studies and how I improved reading performance with my eight graders.</p>
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		<title>Creation wins, educators lose</title>
		<link>http://www.educationfutures.com/2007/05/24/creation-wins-educators-lose/</link>
		<comments>http://www.educationfutures.com/2007/05/24/creation-wins-educators-lose/#comments</comments>
		<pubDate>Thu, 24 May 2007 18:30:16 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[In other news]]></category>
		<category><![CDATA[evolution]]></category>

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		<description><![CDATA[Ei, chihuahua&#8230; University of Minnesota-Morris professor PZ Myers writes on the follies of a Christian science fair. The winner? &#8220;Creation Wins!!!&#8221; The losers? Ignorant parents, teachers and judges&#8230;]]></description>
			<content:encoded><![CDATA[<p>Ei, chihuahua&#8230;</p>
<p><a href="http://www.morris.umn.edu/" target="_blank">University of Minnesota-Morris</a> professor <a href="http://scienceblogs.com/pharyngula/" target="_blank">PZ Myers</a> writes on the <a href="http://scienceblogs.com/pharyngula/2007/05/another_christian_science_fair.php" target="_blank">follies of a Christian science fair</a>.  The winner?  &#8220;Creation Wins!!!&#8221;  The losers?  Ignorant parents, teachers and judges&#8230;</p>
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		<title>Left behind (in the Dark Ages)</title>
		<link>http://www.educationfutures.com/2006/12/29/left-behind-in-the-dark-ages/</link>
		<comments>http://www.educationfutures.com/2006/12/29/left-behind-in-the-dark-ages/#comments</comments>
		<pubDate>Fri, 29 Dec 2006 17:00:53 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[In other news]]></category>
		<category><![CDATA[Public Policy]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[religion]]></category>

		<guid isPermaLink="false">http://www.educationfutures.com/2006/12/29/left-behind-in-the-dark-ages/</guid>
		<description><![CDATA[I&#8217;ve refrained from commenting on politics up to now, but this is too absurd to be ignored any longer. According to Public Employees for Environmental Responsibility: Grand Canyon National Park is not permitted to give an official estimate of the geologic age of its principal feature, due to pressure from Bush administration appointees. Despite promising [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve refrained from commenting on politics up to now, but <a target="_blank" href="http://www.yubanet.com/artman/publish/article_48306.shtml">this</a> <a target="_blank" href="http://usgovinfo.about.com/od/rightsandfreedoms/a/canyonflood.htm">is</a> <a target="_blank" href="http://www.time.com/time/columnist/jaroff/article/0,9565,783829,00.html">too</a> <a target="_blank" href="http://www.digg.com/politics/Bush_Administration_Grand_Canyon_Created_by_Noah_s_Flood">absurd</a> to be ignored any longer.</p>
<p><a title="PEER release" target="_blank" href="http://www.peer.org/news/news_id.php?row_id=801">According to Public Employees for Environmental Responsibility</a>:</p>
<blockquote><p>Grand Canyon National Park is not permitted to give an official estimate of the geologic age of its principal feature, due to pressure from Bush administration appointees. Despite promising a prompt review of its approval for a book claiming the Grand Canyon was created by Noah&#8217;s flood rather than by geologic forces, more than three years later no review has ever been done and the book remains on sale at the park, according to documents released today by Public Employees for Environmental Responsibility (PEER).</p>
</blockquote>
<p>As we approach the end of 2006, and continue our march through the 21st Century, some of us are left behind &#8212; evidently in the Dark Ages.  Science and reason continue to be downplayed and minimized through fanciful thinking by the Bush administration.  This level of leadership intelligence is also displayed by my cat.  Mind you he&#8217;s pretty dumb.  In fact, he&#8217;s so dumb that he thinks that if he can&#8217;t see you, you can&#8217;t see him.  Whenever he wants to hide from something, he only hides his head.  The Bush administration likewise hides its head under the ground (apparently ignoring the surrounding geological evidence as it does so), and believes it can transcend reality through ignorance.</p>
<p>As we move into 2007, I implore Mr. Bush to:</p>
<ul>
<li><a target="_blank" href="http://www.msnbc.msn.com/id/8792302/">Accept the role of science in schools</a></li>
<li><a title="BA article" target="_blank" href="http://www.badastronomy.com/bablog/2006/02/04/outrage-at-attacks-on-nasa-science/">Discontinue the &#8220;sanitization&#8221; of scientific releases by his political operatives</a></li>
<li><a title="mission accomplished" target="_blank" href="http://www.youtube.com/watch?v=-u2ITs4yIAE">Quit trying to revise history to serve his political agenda</a></li>
<li>Get his head out of&#8230; uh&#8230; the ground</li>
</ul>
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		<title>What happened to Thinking Machines?</title>
		<link>http://www.educationfutures.com/2006/11/25/what-happened-to-thinking-machines/</link>
		<comments>http://www.educationfutures.com/2006/11/25/what-happened-to-thinking-machines/#comments</comments>
		<pubDate>Sat, 25 Nov 2006 16:59:34 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[thought]]></category>

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		<description><![CDATA[Technology Review has an interview with Danny Hills, cofounder of Thinking Machines. In the 1980&#8242;s the company sought to develop the world&#8217;s first real artificial intelligence. They failed. Why? We look to our own minds and watch our patterns of conscious thought, reasoning, planning, and making analogies, and we think, &#8220;That&#8217;s thinking.&#8221; Actually, it&#8217;s just [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoPlainText"><a title="Technology Review" target="_blank" href="http://www.technologyreview.com">Technology Review</a> has an <a title="article" target="_blank" href="http://www.technologyreview.com/InfoTech/17709/">interview with Danny Hills</a>, cofounder of <a title="Wikipedia article" target="_blank" href="http://en.wikipedia.org/wiki/Thinking_Machines">Thinking Machines</a>.  In the 1980&#8242;s the company sought to develop the world&#8217;s first real artificial intelligence.  They failed.  Why?</p>
<blockquote>
<p class="MsoPlainText">We look to our own minds and watch our patterns of conscious thought, reasoning, planning, and making analogies, and we think, &#8220;That&#8217;s thinking.&#8221; Actually, it&#8217;s just the tip of a very deep iceberg. When early AI researchers began, they assumed that hard problems were things like playing chess and passing calculus exams. That stuff turned out to be easy. But the types of thinking that seemed effortless, like recognizing a face or noticing what is important in a story, turned out to be very, very hard.</p>
</blockquote>
<p class="MsoPlainText"><a title="Article" target="_blank" href="http://www.technologyreview.com/InfoTech/17709/">Read the entire interview&#8230;</a></p>
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		<title>Popular Mechanics: The upgradable you</title>
		<link>http://www.educationfutures.com/2006/05/12/popular-mechanics-the-upgradable-you/</link>
		<comments>http://www.educationfutures.com/2006/05/12/popular-mechanics-the-upgradable-you/#comments</comments>
		<pubDate>Fri, 12 May 2006 18:14:45 +0000</pubDate>
		<dc:creator>John Moravec</dc:creator>
				<category><![CDATA[Accelerating Change]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[advancements]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[trends]]></category>

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		<description><![CDATA[Recognizing natural human evolution is likely over, Popular Mecanics is carrying a story on technological trends and advancements that will build better humans. Update &#8211; New Scientist is running a similar article.]]></description>
			<content:encoded><![CDATA[<p>Recognizing natural human evolution is likely over, <a title="Link to Popular Mechanics article" target="_blank" href="http://www.popularmechanics.com/science/medicine/2713146.html?page=1&#038;c=y">Popular Mecanics is carrying a story</a> on technological trends and advancements that will build better humans.</p>
<p><strong>Update </strong>&#8211; <a target="_blank" title="The new incredibles: Enhanced humans" href="http://www.newscientist.com/channel/being-human/mg19025511.500.html">New Scientist is running a similar article</a>.</p>
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