Posts Tagged ‘ convergence ’

Three alternatives to temponormative pedagogy

4/7/2010

When most people mention the word “pedagogy,” they are likely to think of it within a temponormative framework. It is a framework that embraces linear time and Cartesian thinking. This continues to be the most prevalent framework within Western educational contexts. A linear conceptualization of time ensures that the learning process has a beginning and [...]


Young communication: Building future skills

3/17/2009

Cristóbal Cobo sent me this link to the Ung Kommunikation [Young Communication] project. The project examines the convergence of new technologies, youth culture and learning. And, by looking at the influence of youth culture on digital communication, the project might be able to identify a bridge between the divide of formal and non-formal learning. From [...]


Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


MTV leapfrogs

1/22/2007

I just received this note from Janet Cohen: John – You are going to love this one – from the Feb 2007 Wired. A Second Life for MTV by Mark Wallace article is not online yet, but this article explains the part you’ll like, MTV is calling their Virtual MTV a Leapfrog Initiative! http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/ I’ll [...]


Related posts

Legalizing “cheating”

Some troubling news has appeared in media over the past 24 hours. Many news sites and blogs have been citing an Associated Press article that claims that teachers and administrators are dismayed by students’ use of mobile devices to cheat in the classroom. The question is, why not “cheat?” If students will use similar or [...]


December 12 Horizon Forum recap

At yesterday’s Horizon Forum meeting, Chris Dede delivered a presentation via Skype on using multiple-user virtual environments in educational contexts. These environments, he argues, allows students to co-design and co-instruct their own educational experiences, allowing for guided social constructivism and learning that goes beyond what traditional schools try to accomplish through test-based assessments. Scott McLeod [...]


Wired: Play Warcraft? You’re hired!

This is a great article! Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the “Leapfrog U” [...]


The “great Singularity debate”

ZDNet is running a blog story on the Singularity Summit at Stanford University. Particular attention in the article is focused on the debate between Ray Kurzweil and Douglas Hofstader on utopian versus dystopian futures: Kurzweil acknowledged that Singularity could lead to an unappealing or cataclysmic future, but he believes his vision will have a soft [...]


Leapfrogging to an innovation-driven society

In an interview with Frank Moss, director of MIT’s Media Lab, BusinessWeek uncovers a vision for the future driven by disruptive change. This thinking is behind a new breed of entrepreneurs who, says Moss: Resist the current temptation to make incremental changes to attract funding. It might get you off the ground, but I don’t [...]


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