Games in the Classroom (part three)

Written by Brock Dubbels on Monday, July 30, 2007 at 13:45

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Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply.

What is happening now is taking place in real-time in virtual environments that are interactive and look better than many films. Decisions, actions, and communications happen like they would in a face-to-face conversation, but they are done through a proxy, that is first and second-person perspectives with an avatar: a graphical representation of yourself in the game space.

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Here is my avatar in Second Life.

He is a mix of Yoda, Pei Mei, Zatoichi, Master Po, and Real Ultimate Power. I would have liked to have made him old, but this is only possible if you learn to use some tools outside of the game to create more specialized characters. There are many who do this custom avatar creation, and the cool thing is that you could make your avatar something other than a person. Maybe a virus or a mailbox.

In fact, many people are already creating a comfortable living creating products for in game use. If you have not seen it yet, there are already success stories of people capitalizing on the new economies that virtual worlds have created.

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In this Business Week article, one school teacher in Germany has made substantial gains flipping virtual property!

Imagine that you have the tools and access to build in these environments. In Second Life you do. You can visit models of the Sistine Chapel, Yankee Stadium, or even visit government agencies like the Center for Disease Control. You can build what you like on your virtual land.

What make this kind of play appealing is the ability to play and communicate when you want, and the possibility of meeting people from all over the planet. The prospect of building models and interacting in this environments should be very appealing to educators. This is an extension of the diorama. (Tomorrow I will talk about a project using these ideas in the classroom).

(Read more …)

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MTV leapfrogs

Written by John Moravec on Monday, January 22, 2007 at 16:12

I just received this note from Janet Cohen:

John -
You are going to love this one - from the Feb 2007 Wired.
A Second Life for MTV by Mark Wallace
article is not online yet, but this article explains the part you’ll like, MTV is calling their Virtual MTV a Leapfrog Initiative!
http://www.mediavillage.com/jmr/2006/12/04/jmr-12-04-06/
I’ll try to blog about this soon, if you don’t beat me to it.
cheers, janet

Although MTV’s Virtual Laguna Beach has been out for a while, this is a great example of digital media converging with culture — and new culture creation. No wonder they call it leapfrogging!
Thanks Janet!

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Update - Jan 24 @ 20:08

You should really read Janet’s thought’s on “leapfrogging” at MTV:

http://janetdcohen.blogs.com/babyboomerblog/2007/01/virtual_worlds_.html

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