Posts Tagged ‘ classroom ’

Games in the Classroom 6: cultural modeling and education beyond abstraction

8/20/2007

Do kids just naturally get it? Are they just good at games, computers, phones, and all things digital? My experience and common sense says no, although I wish it were a general truth. Do kids need to learn about games in school? Yes, if we want to guide them in optimal usage, and maybe learn [...]


Games in the Classroom 5: embodiment, context, complexity, good assessment, measurement, and relevance

8/18/2007

What was presented yesterday is how to embody and teach a lesson on Voice. Trying to teach voice sounds pretty boring, especially when you tell them excitedly in your teacher nerd-talk that “you’ll like it, it’s fun! We’ll look at poetry and other fiction and examine tone, emphasis, word choice, syntax, volume, and all the [...]


Games in the Classroom Part 4

8/17/2007

Games as Expert Systems It seems like common sense to assume that the best way to learn something is to work one-on-one with an expert. Unfortunately, many of these experts are busy using their expertise in important projects at the Louvre, saving lives, winning Nobel prizes, and putting out fires—and sometimes a great expert is [...]


Games in the Classroom (part three)

7/30/2007

Twenty years ago, playing games over a distance might have meant that you played turn-taking games like chess over email, and you were cutting edge. I remember people playing chess through snail mail! You would make your move and wait for a reply. What is happening now is taking place in real-time in virtual environments [...]


Video Games in the Classroom (part two)

7/29/2007

To do is to be To be is to do So Do We? It is just good teaching Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn. Piaget talked about roles as assimilation. You try on the role and see what part of the character is [...]


Video Games in the Classroom

7/28/2007

Video Games in the Classroom? I am a gamer. I am also a teacher for the Minneapolis Public Schools, and have been working with students on issues of Language Arts, Reading, and Video Games. I also offer a class called “Video games as learning tools.” This course is for teachers and people who are interested [...]


Introducing Brock Dubbels, guest blogger

7/27/2007

Brock Dubbels, a Ph.D. candidate in Curriculum and Instruction at the University of Minnesota is joining Education Futures for the next week or so as a guest blogger. Brock brings nearly two decades of experience in education and instructional design, exploring new technologies for assessment, delivering content, creating engagement with learners, and investigating ways people [...]


Legalizing “cheating”

4/27/2007

Some troubling news has appeared in media over the past 24 hours. Many news sites and blogs have been citing an Associated Press article that claims that teachers and administrators are dismayed by students’ use of mobile devices to cheat in the classroom. The question is, why not “cheat?” If students will use similar or [...]


The question of ICT in development

4/11/2007

Dr. Jayson Richardson, guest blogging elsewhere, reflects on a conversation we had recently regarding ICT adoption in developing nations and asks: The question is how will advances in technology such the Nokia N800, a Wi-Fi Internet tablet which includes VoIP support and WiMax which enables long range wireless broadband access change society in less developed [...]


The futures that never happened

3/31/2007

A great blog, Paleo-Future, has emerged over the past couple months. The site provides “a look into the future that never was” –often for good reason. Here’s one: Bill Gates’ vision of the future classroom. Matt writes: The paleo-future of 1995 is filled with ethnically diverse students academically engaged by the high-tech presentations of their [...]


Related posts

Games in the Classroom 7–game mechanics for creating learning

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


December 12 Horizon Forum recap

At yesterday’s Horizon Forum meeting, Chris Dede delivered a presentation via Skype on using multiple-user virtual environments in educational contexts. These environments, he argues, allows students to co-design and co-instruct their own educational experiences, allowing for guided social constructivism and learning that goes beyond what traditional schools try to accomplish through test-based assessments. Scott McLeod [...]


The futures of the state fair

Time for shameless self-promotion! The StarTribune is running an article on the future of the Minnesota State Fair, which contains input from Arthur Harkins and myself. From the article: “The State Fair has traditionally been a showcase, but in the future, we see it becoming much more of a collaborative, idea- and product-generating place,” said [...]


Leapfrogging culture and time through simulational learning

Arthur Harkins and I deivered a presentation on “Facilitating 21st Century Education: Leapfrogging Culture and Time through Simulational Learning” at the 30th Annual Pacific Circle Consortium meeting at Mexico City on July 13. Read on for the abstract or download the PowerPoint slides.


The “great Singularity debate”

ZDNet is running a blog story on the Singularity Summit at Stanford University. Particular attention in the article is focused on the debate between Ray Kurzweil and Douglas Hofstader on utopian versus dystopian futures: Kurzweil acknowledged that Singularity could lead to an unappealing or cataclysmic future, but he believes his vision will have a soft [...]


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