Getting smart about books

Written by John Moravec on Monday, February 4, 2008 at 10:01

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As a follow-up to last week’s posts by Ai Takeuchi with Japanese perspectives on global education, I wanted to comment on Steve Jobs’ claim that nobody reads books anymore –and counter his claim by pointing out that books are alive and well in Japan because the Japanese are embracing the distribution possibilities provided by new media and new technologies.

Mike Elgan beat me to the punch, though, and posted this article at Computer World. An excerpt:

Half of Japan’s top 10 best-selling books last year — half! — started out as cell phone-based books, according to the New York Times.

The books-on-phones genre started when a home-page-making Web site company realized that people in Japan were writing serialized novels on their blogs, and figured out how to autocreate cell phone-based novels from the blog entries.

The popularity of these blog novels on cell phones sparked huge interest among readers in writing such novels. Last month, the site passed the 1 million novel mark.

Some of these amateur writers become so famous on the cell phone medium that the big publishing houses seek them out and offer lucrative deals for print versions. The No. 5 best-selling print book in Japan last year, according to the Times, was written first on a cell phone by a girl during her senior year in high school.

In this brave new world of literature where anybody can become a best-selling author using mobile technologies, we need to rethink what a “book” really is. Instead of blocking mobile technologies in schools, what if schools allowed them so that kids could produce their own books?

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Video Games in the Classroom (part two)

Written by Brock Dubbels on Sunday, July 29, 2007 at 10:44

To do is to be

To be is to do

So Do We?

It is just good teaching

Games taught me that modeling environments and taking on the roles are powerful ways to teach and learn.

Piaget talked about roles as assimilation. You try on the role and see what part of the character is you.

Gibson talked about environment and context, with affordances and constraints. What the world gives you for advice, warning, limitation, and opportunity.

These ideas are present in embodiment and how we might contextualize our curriculum as an activity system.

One of the big lessons from games is design. Good learning is by design. A teacher, like a game designer creates the environment where we learn.

(Read more …)

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Top ten list #10: Resources for education futurists

Written by Education Futures Editors on Friday, June 29, 2007 at 6:00

ten-days-sm.pngWe wrap up our ten days of top ten lists with ten resources that can help you start to think as an education futurist. This list is far from complete — feel free to post your own in the comments!

  1. Wikipedia
  2. Wired
  3. The New York Times
  4. The Wall Street Journal
  5. Kurzweil, R. (2005). The Singularity is near: When humans transcend biology. New York: Viking.
  6. Pink, D. H. (2005). A whole new mind: Moving from the information age to the conceptual age. New York: Riverhead.
  7. Gardner, H. (2006). Five minds for the future. Boston, Mass.: Harvard Business School Press.
  8. Kelley, T. (2006). The ten faces of innovation: IDEO’s strategies for beating the devil’s advocate & driving creativity throughout your organization. London: Profile.
  9. Owen, H. (2001). Just how good could you be? grow your personal capital: what you know, who you know, how to use it. Cambridge, MA: Perseus Pub.
  10. Harkins, A., & Kubik, G. (2006). StoryTech: A personalized guidebook to the 21st Century. Minneapolis: The StoryTech Group.

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Kurzweil: The singularity is near

Written by John Moravec on Friday, April 22, 2005 at 12:21

Here is a book to watch out for: The singularity is near by Ray Kurzweil, to be released in September, 2005.

The following information is cut-and-pasted from Amazon.com’s description of the volume:

Product Details

  • Hardcover: 624 pages
  • Publisher: Viking Adult (September 22, 2005)
  • ISBN: 0670033847

Book Description

The great inventor and futurist Ray Kurzweil is one of the best-known and controversial advocates for the role of machines in the future of humanity. In his latest, thrilling foray into the future, he envisions an event—the “singularity”—in which technological change becomes so rapid and so profound that our bodies and brains will merge with our machines.

The Singularity is near portrays what life will be like after this event—a human-machine civilization where our experiences shift from real reality to virtual reality and where our intelligence becomes nonbiological and trillions of times more powerful than unaided human intelligence. In practical terms, this means that human aging and pollution will be reversed, world hunger will be solved, and our bodies and environment transformed by nanotechnology to overcome the limitations of biology, including death.

We will be able to create virtually any physical product just from information, resulting in radical wealth creation. In addition to outlining these fantastic changes, Kurzweil also considers their social and philosophical ramifications. With its radical but optimistic view of the course of human development, The singularity is near is certain to be one of the most widely discussed and provocative books of 2005.

Order from Amazon.com

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