Written by John Moravec on Tuesday, February 12, 2008 at 11:15
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From this morning’s MACTA keynote address: Co-constructing Career and Technical Education for the 21st Century
Career and Technical Education is poised at the inflection point of a technological and social change process identified as the “J” Curve. Just like the letter J, the “J” Curve describes a sharp upward turn in the exponentially accelerating rate of change. The effects of the “J” Curve will be felt -indeed, are already being felt- by every institution, company, government, and school in all societies. This presentation centers on the leadership that can be exerted by Career and Technical Education in the context of the “J” Curve’s increasing impacts.
To view the slides in a larger format, click here.
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Category: Accelerating Change, Innovative Thinkers, The Singularity
Tags: Accelerating Change, China, Innovation, LeapFrog, Minnesota, presentation, Technological Singularity, technologies, transhumanism
Written by Jeffrey Schulz on Tuesday, November 20, 2007 at 13:17
I shudder to think. This notion came to mind as I watched this video, Do Schools Kill Creativity, delivered by Sir Ken Robinson at a TED Conference in Monterey, CA. where he again raises the concern that our educational system is about the business of educating people out of their creativity. Over the years, I’ve inspired many a catatonic state as I slogged through the cannon of American Literature with the ferocity of conviction of Jonathan Edwards.
“Students in the Hands of a Zealous Teacher.”
Aye, but there’s the rub. On the one hand, educators are accountable to bureaucratic reporting structures that demand accountability to standards that are not about building creative capital, while that is precisely what we all need as we manage change and create the future. This tension bespeaks the need for leapfrogging.
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Written by Brock Dubbels on Wednesday, August 22, 2007 at 16:02
One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games have some complex problems and require some really deep thinking; bad in that they may just be provocative on their content without having very good game play. The point is, kids learn through play and our games are often cultural tools to transfer knowledge, develop skills, and get them ready to become adults. What we try to do as educators is pretty much the same. So why have we stepped away from using games?
(Read more …)
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Category: Accelerating Change, Games in Education, General, Innovation, Innovative Thinkers, Technology
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