Games in Education

3D Simulations and Model Eliciting Activities

10/15/2008

I am involved in an Institute of Educational Sciences project with Seward Incorporated out of Minneapolis. We are currently building a simulation to support a Model Eliciting Activity (MEA). MEAs are predominantly used in STEM areas (science, technology, engineering, and mathematic). Here is a good read on how MEAs have been used. In short, these are activities that force students to [...]


AMD’s game changer?

6/2/2008

This morning, semiconductor producer AMD announced “AMD Changing the Game,” an education initiative designed to empower youth to learn critical life skills through games with social content. The launch accompanies AMD’s sponsorship and participation at the fifth annual Games for Change festival held June 3 – 4 at Parsons The New School for Design in [...]


SimCity Societies introduces social modeling

10/13/2007

SimCity Societies, the latest release in the SimCity franchise, is due for release on November 13. The game integrates a social and cultural modeling component. Characteristics of each user-run SimCity is determined by the user through development of six social, cultural, and economic factors: productivity, prosperity, creativity, spirituality, authority, and knowledge. From EA: Featuring an [...]


Games in the Classroom 7–game mechanics for creating learning

8/22/2007

One of the big ideas from 6.0 was that kids are not naturally good at complex games. They often have the time, resources, but they do not always have the guidance of a mentor. Many kids are playing games designed by adults for adults. This is good and bad. Good in that the adult games [...]


Related posts

The Education Futures timeline of education

Education Futures celebrates its first five years of exploring new futures in human capital development with a timeline of the history of education from 1657-2045. This timeline provides not only a glimpse into modern education, but plots out a plausible future history for human capital development. The future history presented is intended to be edgy, [...]


Slides from World Future Society presentation: Youth futures

Youth Futures: Projecting the Roles of Disruptive Technologies, Anticipatory Knowledge, and Continuous Innovation Summary: This session highlights the Global Youth Policy and Leadership Program at the University of Minnesota where faculty and students of all ages (kindergarten through graduate school) crafted scenarios, composed alternative futures, and explored other various futures methodologies. In this session, particular [...]


The futures that never happened

A great blog, Paleo-Future, has emerged over the past couple months. The site provides “a look into the future that never was” –often for good reason. Here’s one: Bill Gates’ vision of the future classroom. Matt writes: The paleo-future of 1995 is filled with ethnically diverse students academically engaged by the high-tech presentations of their [...]


The futures of the state fair

Time for shameless self-promotion! The StarTribune is running an article on the future of the Minnesota State Fair, which contains input from Arthur Harkins and myself. From the article: “The State Fair has traditionally been a showcase, but in the future, we see it becoming much more of a collaborative, idea- and product-generating place,” said [...]


“Leapfrog” University comments thread

Use this space to post your comments regarding the Building a “Leapfrog” University series.


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Education Futures explores a New Paradigm in human capital development, fueled by globalization, the rise of innovative knowledge societies, and driven by exponential, accelerating change. Education Futures is owned and published by Education Futures LLC.