Virtual worlds colliding

By  | 10/11/2007 | Filed under: Technology

Two interesting pieces of news emerged on virtual worlds:

  1. At the Virtual Worlds Conference, IBM and Linden Labs announced plans to develop a set of open standards that would allow avatars to traverse from one virtual environment to another.
  2. Multiverse Network is building tools that will allow virtual world developers to access and incorporate elements from Google‘s rapidly expanding warehouse of 3D models, based on real objects.

This appears to be trending toward an open standards-based grid, which allows for the rapid development of virtual worlds based on the real world. As society increasingly prefers virtual reality over “real” reality, what can impacts in education, the workplace, and other knowledge-producing environments can we expect from this de-realizing?

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About

Dr. John Moravec is a faculty member in the Department of Organizational Leadership, Policy, and Development and the Innovation Studies/Master of Liberal Studies graduate programs at the University of Minnesota. He is the principal of Education Futures LLC; a co-founder of the Horizon Forum, a roundtable on the future of education at all levels; and is the editor of Education Futures. He can be emailed at john@educationfutures.com.

http://www.educationfutures.com/john

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One Response to Virtual worlds colliding

  1. Dov Henis on 2/28/2009 at 3:24

    Life And Culture Are Virtual Realities

    A. Relevant definitions of terms:

    Real: not artificial or illusory, occurring or existing in actuality as a physical entity, having objective independent existence.

    reality: the quality or state of being real, a real event, entity, or state of affairs, the totality of real things and events.

    Virtual: being such in essence or effect though not formally recognized or admitted, hypothetical thing whose existence is inferred from apparently indirect evidence, existing within a virtual reality.

    Virtual Reality: An artifactual environment, image, process or scenario conjured and experienced through sensory or neuronal stimuli and in which one’s actions partially determine what happens in the environment.

    B. Relevant definitions of Earth life:

    Earth Life: 1. a format of temporarily constrained energy, retained in temporary constrained genetic energy packages in forms of genes, genomes and organisms 2. a real virtual affair that pops in and out of existence in its matrix, which is the energy constrained in Earth’s biosphere.

    Earth organism: a temporary self-replicable constrained-energy genetic system that supports and maintains Earth’s biosphere by maintenance of genes.

    Gene: a primal Earth’s organism. (1st, base, stratum organism)

    Genome: a multigenes organism consisting of a cooperative commune of its member genes. (2nd stratum organism)

    Cellular organisms: mono- or multi-celled earth organisms. (3rd stratum organism)

    C. Relevant comprehensions of culture

    - The integrated pattern of human knowledge, belief, and behavior that depends upon the capacity for learning and transmitting knowledge to succeeding generations.

    - The customary beliefs, social forms, set of shared attitudes, values, goals, and practices
    and material traits of a group, and the characteristic features of its everyday existence.

    - The totality of ways of the organisms’ dealing with (reaction to, manipulation of, exploitation of) its environment. A biological entity selected for survival of the genome as means of extending its exploitation capabilities of the out-of-cell circumstances, consequent to the earlier evolution and selection of the genome’s organ, its outermost cell membrane, for controlling the inside-of-cell genes’-commune environmental circumstances.

    - The ubiqitous biological entity that drives Earth life evolution by imprinting genetics, by continuously modifying genes’ expressions.

    D. Comprehension of “spiritual matters”

    “Spiritual matters” are virtual reality affairs. They are feasible only for living organisms that have a culture, i.e. that have a pattern of sensings and reactions to the sensings. Genes, and therefore also genomes, are organisms and display virtual reality phenomena, therefore also multicelled organisms,including humans, display such “spiritual” phenomena.

    E. Virtual reality and the 21st century world economy collapse

    The 21st century world economy collapse is a collapse of a culture, of the 20th century technology culture, of its values and attitudes and ethics and morals. The world’s population is still (Feb 2009) clinging desperately to the collapsed concepts and expectations and makes a huge painful effort to revive the collapsed culture instead of to steadfastly modify it. It is sadly and exasperatingly obvious that the economy collapsed due to adherance to absurd virtual reality
    concepts and expectations, and that the only hope to survive and overcome the collapse is to understand its nature and to plan and embark on a course to a new, science-based, more rational, virtual reality culture.

    Dov Henis
    (Comments From The 22nd Century)

    Life’s Manifest
    http://www.the-scientist.com/community/posts/list/112.page#578

    EVOLUTION Beyond Darwin 200
    http://www.physforum.com/index.php?showtopic=14988&st=405&#entry396201
    http://www.the-scientist.com/community/posts/list/100/122.page#1407

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