Online education often provides too much explicit knowledge and too little tacit knowledge and social interaction. In this article, John Seely Brown and Douglas Thomas identify an avenue for tacit knowledge production in virtual settings. As virtual reality is becoming more-and-more preferred over the real world, perhaps the “Leapfrog U” would find its greatest success embedded in the World of Warcraft, the Sims, Ever Quest, Final Fantasy XII, Second Life, etc., etc., etc…
Tags: simulations, videogames, virtual reality





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